A gift can contribute to child’s development. What gift would you give to help a child development?
When a child receives a gift, whether it is expensive or not, he or she becomes happy. It is worth mentioning that a gift can have other beneficial effects on children other than happiness. If I wanted to give children a gift, I would give them didactic games or videos about a simple computer programming language such as Visual Basic in order for children to thrive their talents and creativity.
Nowadays, we live in the world experiencing great changes in technologies, most of which occur since the advent of the invention of computers. It is incontrovertibly evident that computers are interlocked with the future of mankind. With this in mind, I think my preferable gift for children can prepare them for the future. They can be familiar with, learn, practice, and eventually specialize in programming languages as time passes. Children will virtually be obliged to utilize them under different circumstances such as a student or as a professional employee. If children are involved in programming languages since their childhood, they can be forward from their peers in the future. For examples, thanks to their programming ability, present-day children will fulfill their duties and assignments in an expeditious and efficacious manner when they become university students in the future, while other students lacking this ability have to put a colossal amount of time and effort into learning this versatile tool, a programming language. Another instance of the ascendency of this gift is that today’s children will be the first ones considered for an appropriate high-wage job in the competitive labor market in the future.
Another reason why I prefer such a gift is that it substantially affects children’s creativity. The programming environment is unique in its kind since there is nothing at first in this context, and children themselves have to attempt to create a new environment they want. Children, therefore, learn how to think creatively to create their own desirable world. Moreover, children learn patience in that they experience failures when they want to implement their own ingenious ideas. Another lesson they can find out is that they need to strive to attain what they want, with the result that they are accustomed to making efforts in their lives in order to achieve their aspirations.
In conclusion, I subscribe to the idea that the best gift for children's development is educational games and videos about programming languages on the grounds that skills in computer programming are inseparable factors from human life, and such a gift stimulates creativity and patience in children. Additionally, I believe that the future world can be a better place to live with the assistance of prospective human resources familiarized with programming languages since their childhood.
- Too much education is dangerous If people receive more education than they need to function in their job it only breeds dissatisfaction To what extend do you agree with this 64
- TPO 41 80
- If you could change one important thing about your hometown what would you change 80
- Do agree or disagree with the following statement Playing a game is fun only when you win 70
- Some people prefer to live in the country Others prefer to live in the town or big cities which do you prefer 73
Grammar and spelling errors:
Line 7, column 491, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...amming languages since their childhood.
^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
first, if, moreover, so, therefore, while, for example, i think, in conclusion, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 18.0 15.1003584229 119% => OK
Auxiliary verbs: 11.0 9.8082437276 112% => OK
Conjunction : 13.0 13.8261648746 94% => OK
Relative clauses : 14.0 11.0286738351 127% => OK
Pronoun: 54.0 43.0788530466 125% => Less pronouns wanted
Preposition: 63.0 52.1666666667 121% => OK
Nominalization: 10.0 8.0752688172 124% => OK
Performance on vocabulary words:
No of characters: 2376.0 1977.66487455 120% => OK
No of words: 449.0 407.700716846 110% => OK
Chars per words: 5.29175946548 4.8611393121 109% => OK
Fourth root words length: 4.60321845022 4.48103885553 103% => OK
Word Length SD: 3.02569259845 2.67179642975 113% => OK
Unique words: 228.0 212.727598566 107% => OK
Unique words percentage: 0.507795100223 0.524837075471 97% => OK
syllable_count: 729.0 618.680645161 118% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 3.0 1.86738351254 161% => OK
Preposition: 3.0 4.94265232975 61% => OK
Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 24.0 20.1344086022 119% => OK
Sentence length SD: 73.5989507775 48.9658058833 150% => OK
Chars per sentence: 132.0 100.406767564 131% => OK
Words per sentence: 24.9444444444 20.6045352989 121% => OK
Discourse Markers: 4.83333333333 5.45110844103 89% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.139053868212 0.236089414692 59% => OK
Sentence topic coherence: 0.0491278894279 0.076458572812 64% => OK
Sentence topic coherence SD: 0.0533154438146 0.0737576698707 72% => OK
Paragraph topic coherence: 0.107437650024 0.150856017488 71% => OK
Paragraph topic coherence SD: 0.0713555210946 0.0645574589148 111% => OK
Essay readability:
automated_readability_index: 16.0 11.7677419355 136% => OK
flesch_reading_ease: 47.12 58.1214874552 81% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 12.7 10.1575268817 125% => OK
coleman_liau_index: 13.7 10.9000537634 126% => OK
dale_chall_readability_score: 9.12 8.01818996416 114% => OK
difficult_words: 122.0 86.8835125448 140% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 11.6 10.0537634409 115% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.