Playing computer game is a waste of time for children. Do you agree?
children’s gaming time has been a debatable issue. people are arguing that playing computer game is a waste of time for children. Personally, I strongly disagree with this statement.
On one hand, what I put my priority in is skill development. it is well known that, needless to say, playing computer game creates chances for children to face with whole new challenges they have never seen before. Therefore, they have to dive into the problems to seek for the answer. As a result, they are supposed to consider every option to choose the optimal one. consequently, gaming plays a crucial role in developing children’s problem solving skill. More interestingly, it can’t be denied that, by playing game, children are likelihood to talk with people from all around the world. As a consequence, they stand a golden chance to communicate with the people that are really different in many aspects with them. On that ground, they have to figure out the way to discuss and cooperate with the others to complete the game’s missions. this leads to the fact that communication skill is certain to be ameliorated. By and large, children’s skills are likely to be upgraded when they know how to play game.
On the other hand, some people might say that when children spend time to play game, they would have no time to do homework or review the lesson. Accordingly, time would be wasted and badly affect the study result. However, that is not necessarily the case. In fact, it is apparent that when children play games, their playing time is controlled by the game system that will warn them or at least, their parents will control it. As a result, they will not spend time wastefully, while still have time for lesson and homework. Furthermore, they have the chance to both relax and learn things that they can not learn at school them at the same time. consequently, their study motivation will surely increase. Thus, results in an efficient studying schedule. Beyond any doubt, the idea that playing games will affect study efficiency is often possible to end in collapse.
All the factors mentioned above are evidences supporting my disagreement. it is highly recommended that people should take my writing into great consideration to make appropriate decisions on children’s gaming time.
Post date | Users | Rates | Link to Content |
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2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
2023-04-24 | sonyeoso | 73 | view |
2023-03-08 | ngaliulin | 60 | view |
2023-01-20 | prakriti malla | 60 | view |
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Grammar and spelling errors:
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Suggestion: Children&apos
children's gaming time has been a debatable issu...
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Suggestion: People
...gaming time has been a debatable issue. people are arguing that playing computer game ...
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...ut my priority in is skill development. it is well known that, needless to say, pl...
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Suggestion: Consequently
...every option to choose the optimal one. consequently, gaming plays a crucial role in develop...
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...s to complete the game's missions. this leads to the fact that communication sk...
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Suggestion: Consequently
... learn at school them at the same time. consequently, their study motivation will surely inc...
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Message: Possible typo: you repeated a whitespace
Suggestion:
...often possible to end in collapse. All the factors mentioned above are evid...
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...e evidences supporting my disagreement. it is highly recommended that people shoul...
^^
Transition Words or Phrases used:
accordingly, consequently, furthermore, however, if, really, so, still, therefore, thus, well, while, at least, in fact, as a result, by and large, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 20.0 15.1003584229 132% => OK
Auxiliary verbs: 11.0 9.8082437276 112% => OK
Conjunction : 7.0 13.8261648746 51% => More conjunction wanted.
Relative clauses : 16.0 11.0286738351 145% => OK
Pronoun: 41.0 43.0788530466 95% => OK
Preposition: 51.0 52.1666666667 98% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 1954.0 1977.66487455 99% => OK
No of words: 384.0 407.700716846 94% => More content wanted.
Chars per words: 5.08854166667 4.8611393121 105% => OK
Fourth root words length: 4.4267276788 4.48103885553 99% => OK
Word Length SD: 2.83941118181 2.67179642975 106% => OK
Unique words: 213.0 212.727598566 100% => OK
Unique words percentage: 0.5546875 0.524837075471 106% => OK
syllable_count: 589.5 618.680645161 95% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 17.0 9.59856630824 177% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 24.0 20.6003584229 117% => OK
Sentence length: 16.0 20.1344086022 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 36.8275825073 48.9658058833 75% => OK
Chars per sentence: 81.4166666667 100.406767564 81% => OK
Words per sentence: 16.0 20.6045352989 78% => OK
Discourse Markers: 6.875 5.45110844103 126% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 8.0 5.5376344086 144% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.351589585666 0.236089414692 149% => OK
Sentence topic coherence: 0.104950706286 0.076458572812 137% => OK
Sentence topic coherence SD: 0.129797922585 0.0737576698707 176% => OK
Paragraph topic coherence: 0.246887196146 0.150856017488 164% => OK
Paragraph topic coherence SD: 0.12422159222 0.0645574589148 192% => OK
Essay readability:
automated_readability_index: 10.5 11.7677419355 89% => Automated_readability_index is low.
flesch_reading_ease: 63.7 58.1214874552 110% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 8.4 10.1575268817 83% => OK
coleman_liau_index: 11.95 10.9000537634 110% => OK
dale_chall_readability_score: 7.88 8.01818996416 98% => OK
difficult_words: 84.0 86.8835125448 97% => OK
linsear_write_formula: 6.0 10.002688172 60% => Linsear_write_formula is low.
gunning_fog: 8.4 10.0537634409 84% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.