Playing computer games is a waste of time Children should not be allowed to play them

There is a well known saying which is " imagination is the key of creativity" and I couldn't agree more to this meaningful sentence. To keep our minds wide open and let them to enlarge in time is strongly depending on our activities. Therefore, we have to use our brain actively and try to improve our skills day by day. The first thing to do for this purpose is that to keep away the children from computer games because I think it is such a waste of time and energy. In this short essay I will explain the main reasons of my argument.
Firstly, as we all know every human being come to world with a very clean, open and empty mind so that it is possible to learn many information, skill, behavior and so on. The learning phase is related to our brain neurons and the power of sending signals to our brain is the basis of communication and acting. However, the technological devices harm these neural paths and lower the ability to learn. Today, the computer games are one of the worst thing that could ever damage the brains of the children. Those games generally suck their attention, ruin their eyes, teaches bad attitude and corse words and worse, damage their neurons irreversibly. These things are end up with a lack of learning ability, asocial behavior, health issues or else. The well represented games are not only bad for health but also for family budged since they are really expensive.
Secondly, many kids chose playing computer games over doing homework, studying or reading book. Sadly, from the little ages the kids stop improving themselves and their cultural education but, it is a well known fact that young minds are capable of learning various things fast. Unfortunately, the speed of learning gets slower in time and most of the time it is too late to learn or do things. The games might seem unimportant while playing them however, the significance of the wasted time shows up at urgent times.
Lastly, nowadays there are many parents who let their children to play computer games. Some of them do that to get rest, some of them do that to keep their kids busy moreover, some of them son't even know that their children are wasting their time by playing those meaningless games in their room. Actually, this situation is wanted by the leaders of computer game industry and technology. Because they know that those kids will lose their ability of dreaming and building up so that it could be easier to run them and keep them dependent to them. Furthermore, those leaders don't let their kids to play those games and interestingly, they make them live in a technology free environment. Hence, their children will have a brilliant sense of imaging things and create new devices, programs, vehicles and so on.
To sum up, every kid needs to grow up in a healthy place and shouldn't waste their time by playing computer games. They should be raised by improving their personality, abilities and senses while playing better games and having fun with actual friends.

Votes
Average: 7.3 (1 vote)
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Grammar and spelling errors:
Line 1, column 95, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: couldn't
...on is the key of creativity' and I couldnt agree more to this meaningful sentence....
^^^^^^^
Line 1, column 203, Rule ID: PROGRESSIVE_VERBS[1]
Message: This verb is normally not used in the progressive form. Try a simple form instead.
...de open and let them to enlarge in time is strongly depending on our activities. Therefore, we have t...
^^^^^^^^^^^^^^^^^^^^^
Line 2, column 128, Rule ID: MANY_FEW_UNCOUNTABLE[2]
Message: Use 'much' or 'little' with uncountable nouns.
Suggestion: much; little
...ty mind so that it is possible to learn many information, skill, behavior and so on....
^^^^
Line 2, column 128, Rule ID: MANY_NN_U[1]
Message: Possible agreement error. The noun information seems to be uncountable; consider using: 'much information', 'a good deal of information'.
Suggestion: much information; a good deal of information
...ty mind so that it is possible to learn many information, skill, behavior and so on. The learnin...
^^^^^^^^^^^^^^^^
Line 3, column 27, Rule ID: AFFORD_VBG[1]
Message: This verb is used with infinitive: 'to play'.
Suggestion: to play
...y expensive. Secondly, many kids chose playing computer games over doing homework, stu...
^^^^^^^
Line 4, column 575, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: don't
...ent to them. Furthermore, those leaders dont let their kids to play those games and ...
^^^^
Line 5, column 62, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: shouldn't
...needs to grow up in a healthy place and shouldnt waste their time by playing computer ga...
^^^^^^^^

Transition Words or Phrases used:
actually, also, but, first, firstly, furthermore, hence, however, if, lastly, moreover, really, second, secondly, so, therefore, well, while, i think, to sum up

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 22.0 15.1003584229 146% => OK
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 27.0 13.8261648746 195% => OK
Relative clauses : 11.0 11.0286738351 100% => OK
Pronoun: 65.0 43.0788530466 151% => Less pronouns wanted
Preposition: 66.0 52.1666666667 127% => OK
Nominalization: 10.0 8.0752688172 124% => OK

Performance on vocabulary words:
No of characters: 2473.0 1977.66487455 125% => OK
No of words: 523.0 407.700716846 128% => OK
Chars per words: 4.72848948375 4.8611393121 97% => OK
Fourth root words length: 4.78217453174 4.48103885553 107% => OK
Word Length SD: 2.48858924286 2.67179642975 93% => OK
Unique words: 268.0 212.727598566 126% => OK
Unique words percentage: 0.512428298279 0.524837075471 98% => OK
syllable_count: 758.7 618.680645161 123% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 8.0 3.08781362007 259% => Less articles wanted as sentence beginning.
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 4.0 4.94265232975 81% => OK

Performance on sentences:
How many sentences: 24.0 20.6003584229 117% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 33.5 48.9658058833 68% => OK
Chars per sentence: 103.041666667 100.406767564 103% => OK
Words per sentence: 21.7916666667 20.6045352989 106% => OK
Discourse Markers: 6.66666666667 5.45110844103 122% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 7.0 5.5376344086 126% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 8.0 3.85842293907 207% => Less negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.345509710149 0.236089414692 146% => OK
Sentence topic coherence: 0.0958771682067 0.076458572812 125% => OK
Sentence topic coherence SD: 0.0891667832906 0.0737576698707 121% => OK
Paragraph topic coherence: 0.206217471048 0.150856017488 137% => OK
Paragraph topic coherence SD: 0.0933171544217 0.0645574589148 145% => OK

Essay readability:
automated_readability_index: 11.7 11.7677419355 99% => OK
flesch_reading_ease: 58.62 58.1214874552 101% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 10.15 10.9000537634 93% => OK
dale_chall_readability_score: 7.7 8.01818996416 96% => OK
difficult_words: 100.0 86.8835125448 115% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?

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Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.