Playing computer games is a waste of time. Children should not be allowed to play them.
Games are growing up that have an essential role in modern technology, and computer games are in the category of games. In my opinion, children should be permitted to play with them as part of their routine works. I will explore two reasons why I feel this way in the following essay.
To begin with, playing computer games can improve the communication of children with other people especially, foreign players. During a match, young people should talk with each other and decide which ways are more suitable for ending the game. So, having numerous communication is the result of spending time on video games. My personal experience is a compelling example of this. Two years ago, I planned to install a computer game and started to play. Every day I had innumerable communication with other players in all of the world to find the best solution for each level of that game. However, when you want to do action in a game, it is better to have other players' experience for reaching the goal of that game. Consequently, after a year, I could communicate as much as possible because I need to have communication, and my communication ability was improved incredibly by playing games.
Secondly, computer games can strengthen the ability of children to work with computers. Playing video games requires having a great background in using computers. Because when you want to install or change the setting of games, you should know how to do it with your computer knowledge. Therefore, children who play games are more convenient in processing everything they need with computers than other people. For instance, I have a sister, and her lessons are online. Every day after she does her homework, she plays video games with her friends for several hours in order to fill her free time. Although she is too young, she is able to do everything with a computer, such as writing her tasks with a software from Microsoft company, managing her homework with a time management software, and drawing unprecedented pictures. Based on this example, all of these works are the consequence of playing computer games.
In conclusion, I strongly believe that computer games have a massive influence on children. This is because these games have an immense consequence on improving children's communication, and it is beneficial for enhancing the computer knowledge of children.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
2023-04-24 | sonyeoso | 73 | view |
2023-03-08 | ngaliulin | 60 | view |
2023-01-20 | prakriti malla | 60 | view |
- Some high school teachers teachers of students aged 14 18 spend most of their class time lecturing speaking while their students listen and take notes Other high school teachers spend most of their class time on discussion and projects that require studen 70
- Playing computer games is a waste of time Children should not be allowed to play with them 70
- Playing computer games is a waste of time Children should not be allowed to play them 70
- TPO 10 Integrated Writing Task 80
Grammar and spelling errors:
Line 3, column 521, Rule ID: ALL_OF_THE[1]
Message: Simply use 'all the'.
Suggestion: all the
...ble communication with other players in all of the world to find the best solution for eac...
^^^^^^^^^^
Transition Words or Phrases used:
consequently, however, second, secondly, so, then, therefore, for instance, i feel, in conclusion, such as, in my opinion, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 15.1003584229 99% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 8.0 13.8261648746 58% => More conjunction wanted.
Relative clauses : 8.0 11.0286738351 73% => More relative clauses wanted.
Pronoun: 41.0 43.0788530466 95% => OK
Preposition: 58.0 52.1666666667 111% => OK
Nominalization: 14.0 8.0752688172 173% => OK
Performance on vocabulary words:
No of characters: 1980.0 1977.66487455 100% => OK
No of words: 394.0 407.700716846 97% => OK
Chars per words: 5.02538071066 4.8611393121 103% => OK
Fourth root words length: 4.45527027702 4.48103885553 99% => OK
Word Length SD: 2.82026637843 2.67179642975 106% => OK
Unique words: 204.0 212.727598566 96% => OK
Unique words percentage: 0.517766497462 0.524837075471 99% => OK
syllable_count: 621.0 618.680645161 100% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 5.0 1.86738351254 268% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 41.4023452839 48.9658058833 85% => OK
Chars per sentence: 94.2857142857 100.406767564 94% => OK
Words per sentence: 18.7619047619 20.6045352989 91% => OK
Discourse Markers: 6.47619047619 5.45110844103 119% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 16.0 11.8709677419 135% => OK
Sentences with negative sentiment : 0.0 3.85842293907 0% => More negative sentences wanted.
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.335815302849 0.236089414692 142% => OK
Sentence topic coherence: 0.113909220015 0.076458572812 149% => OK
Sentence topic coherence SD: 0.0841483180337 0.0737576698707 114% => OK
Paragraph topic coherence: 0.229692427548 0.150856017488 152% => OK
Paragraph topic coherence SD: 0.0324392431569 0.0645574589148 50% => OK
Essay readability:
automated_readability_index: 11.6 11.7677419355 99% => OK
flesch_reading_ease: 53.21 58.1214874552 92% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 11.89 10.9000537634 109% => OK
dale_chall_readability_score: 8.06 8.01818996416 101% => OK
difficult_words: 88.0 86.8835125448 101% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.