Computers games have become part and parcel of children’s entertainment in this Post-PC era. Nearly three-quarters of the U.S. teenagers surveyed said they played video games at least for an hour and a half every day. This enormous popularity has recently led to a suggestion that computer games are detrimental to children’s health. In my opinion, I partially agree with this statement and argue that only when computer games are applied to an educational context will they have positive effects on children.
On the one hand, an increasing number of parents and educators are concerned that online games endanger children’s physical and mental health. The alarming trend in children’s obesity is a good illustration of how computer games adversely affect young children. With their leisure time mostly spent on playing thrilling games in front of computer screens, laptops, and smartphones, children lack sufficient physical activities, and this sedentary lifestyle inevitably results in burning fewer calories and gaining weight. In addition to being a victim of health hazards, 80 per cent of the U.K. parents, as surveyed in a recent social study, are worried about the violent content of computer games that could have a harmful impact on children’s psychological and behavioral development. They believe children would internalize and imitate the ferocious acts in the games, eventually justifying these anti-social behaviors and becoming aggressive people.
On the other hand, other people assert that playing computer games helps enrich children’s social and intellectual skills. For example, it requires teamwork, collaboration and communication to play a computer game. Players must support their fellow players and communicate efficiently to accomplish a challenging goal. Sometimes, a player may need to sacrifice himself for the final victory. Through these three processes, children may learn how to get along well with other people and realize the importance of being a part of something that is larger than themselves. Moreover, the development of children’s intellectual skills is another example of the positive effect of computer games. Video games can aid children in developing problem-solving skills. Researchers have indicated that young children need to make a strategic plan and have a successful management of resources to forestall any attacks from their rivals and outwit their opponents.
In my opinion, whether or not computer games are inimical to children’s development depends entirely on / is contingent upon how we make use of them. If they are only used for entertainment, they may definitely affect children’s physical and mental health to a considerable degree. Nevertheless, these hi-tech games can engage children in their school learning and maximize their academic achievements if applied to an educational context. For instance, if a math teacher integrates computer games into his/her teaching activities, this fun-oriented and project-based teaching may not only increase children’s learning motivation but also enhance their social and intellectual development.
To recapitulate, computer games are becoming the main source of entertainment in this digital world. Despite the fact that people hold different perspectives on how children may be influenced by hi-tech games, I think computer games can engage children in their school learning and maximize their academic achievements if applied to an educational environment.
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Essay evaluations by e-grader
Grammar and spelling errors:
Line 4, column 16, Rule ID: WHETHER[7]
Message: Perhaps you can shorten this phrase to just 'whether'. It is correct though if you mean 'regardless of whether'.
Suggestion: whether
...outwit their opponents. In my opinion, whether or not computer games are inimical to children...
^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, but, if, may, moreover, nevertheless, so, well, at least, for example, for instance, i think, in addition, in my opinion, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 14.0 9.8082437276 143% => OK
Conjunction : 24.0 13.8261648746 174% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 42.0 43.0788530466 97% => OK
Preposition: 61.0 52.1666666667 117% => OK
Nominalization: 19.0 8.0752688172 235% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2973.0 1977.66487455 150% => OK
No of words: 521.0 407.700716846 128% => OK
Chars per words: 5.70633397313 4.8611393121 117% => OK
Fourth root words length: 4.77759609229 4.48103885553 107% => OK
Word Length SD: 3.1420924273 2.67179642975 118% => OK
Unique words: 274.0 212.727598566 129% => OK
Unique words percentage: 0.525911708253 0.524837075471 100% => OK
syllable_count: 903.6 618.680645161 146% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 9.59856630824 83% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 9.0 4.94265232975 182% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 22.0 20.1344086022 109% => OK
Sentence length SD: 58.9161077336 48.9658058833 120% => OK
Chars per sentence: 129.260869565 100.406767564 129% => OK
Words per sentence: 22.652173913 20.6045352989 110% => OK
Discourse Markers: 6.30434782609 5.45110844103 116% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 18.0 11.8709677419 152% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.322983665608 0.236089414692 137% => OK
Sentence topic coherence: 0.104731220894 0.076458572812 137% => OK
Sentence topic coherence SD: 0.063074777053 0.0737576698707 86% => OK
Paragraph topic coherence: 0.201640069841 0.150856017488 134% => OK
Paragraph topic coherence SD: 0.0410901317935 0.0645574589148 64% => OK
Essay readability:
automated_readability_index: 16.8 11.7677419355 143% => OK
flesch_reading_ease: 40.69 58.1214874552 70% => OK
smog_index: 11.2 6.10430107527 183% => OK
flesch_kincaid_grade: 13.1 10.1575268817 129% => OK
coleman_liau_index: 16.13 10.9000537634 148% => OK
dale_chall_readability_score: 9.27 8.01818996416 116% => OK
difficult_words: 150.0 86.8835125448 173% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 10.8 10.0537634409 107% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
---------------------
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.
Grammar and spelling errors:
Line 4, column 16, Rule ID: WHETHER[7]
Message: Perhaps you can shorten this phrase to just 'whether'. It is correct though if you mean 'regardless of whether'.
Suggestion: whether
...outwit their opponents. In my opinion, whether or not computer games are inimical to children...
^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, but, if, may, moreover, nevertheless, so, well, at least, for example, for instance, i think, in addition, in my opinion, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 14.0 9.8082437276 143% => OK
Conjunction : 24.0 13.8261648746 174% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 42.0 43.0788530466 97% => OK
Preposition: 61.0 52.1666666667 117% => OK
Nominalization: 19.0 8.0752688172 235% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2973.0 1977.66487455 150% => OK
No of words: 521.0 407.700716846 128% => OK
Chars per words: 5.70633397313 4.8611393121 117% => OK
Fourth root words length: 4.77759609229 4.48103885553 107% => OK
Word Length SD: 3.1420924273 2.67179642975 118% => OK
Unique words: 274.0 212.727598566 129% => OK
Unique words percentage: 0.525911708253 0.524837075471 100% => OK
syllable_count: 903.6 618.680645161 146% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 9.59856630824 83% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 9.0 4.94265232975 182% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 22.0 20.1344086022 109% => OK
Sentence length SD: 58.9161077336 48.9658058833 120% => OK
Chars per sentence: 129.260869565 100.406767564 129% => OK
Words per sentence: 22.652173913 20.6045352989 110% => OK
Discourse Markers: 6.30434782609 5.45110844103 116% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 18.0 11.8709677419 152% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.322983665608 0.236089414692 137% => OK
Sentence topic coherence: 0.104731220894 0.076458572812 137% => OK
Sentence topic coherence SD: 0.063074777053 0.0737576698707 86% => OK
Paragraph topic coherence: 0.201640069841 0.150856017488 134% => OK
Paragraph topic coherence SD: 0.0410901317935 0.0645574589148 64% => OK
Essay readability:
automated_readability_index: 16.8 11.7677419355 143% => OK
flesch_reading_ease: 40.69 58.1214874552 70% => OK
smog_index: 11.2 6.10430107527 183% => OK
flesch_kincaid_grade: 13.1 10.1575268817 129% => OK
coleman_liau_index: 16.13 10.9000537634 148% => OK
dale_chall_readability_score: 9.27 8.01818996416 116% => OK
difficult_words: 150.0 86.8835125448 173% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 10.8 10.0537634409 107% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
---------------------
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.