Some people believe that video games could inspire young students' interest and make their study more efficient rather than distract them and be a waste of time, so young students should be allowed to play video games. Do you agree or disagree?
In the preceding decades, video games have occupied a huge portion of young students' time. In this regard, parents are concerned about negative effects of playing video games on their children studying and they always ask whether they should allow their children to play computer games or not. Some people believe that computer games assist children in studying efficiently while others take an opposite view. I personally agree with the later ones and I will shed light on my reasons in the following paragraphs.
The first remarkable reason to be mentioned is that due to the attractive essence of video games, children spend a lot of their time, even uninterruptedly more than several hours, on playing them. Needless to say, they will not have enough time in order to study and do their assignment and obviously, their educational performance will deteriorate. Take my younger brother as a convincing example. Two years ago, he played computer games for more than 2 hours after school every day, so he could not finish his assignment and study efficiently. After a while, his grades decreased and his teacher was not satisfied with his performance. My mother decided to not let him play video games unless he did his homework. Eventually, my mother’s idea worked and his grades increased again.
The second reason which deserves some word here is that playing computer games is a passive activity and it has detrimental influences on young students' physical and mental health. Therefore, they cannot concentrate appropriately on their lessons and lose their impetus to learn and study further. Support for this idea came from a study conducted in a distinguished university in Toronto. According to the study, 87 percent of young people who playing video games was in their daily plan suffered from some physical and mental impairments such as strain injuries, fatigue, concentration problems, and sleep deprivation. Moreover, researchers found out that students’ poor physical and mental health adversely affected their education while other students who had done physical activities were significantly more concentrated and enthusiastic.
To wrap it up, all the aforementioned reasons lead us to the conclusion that playing computer games not only wastes students’ time but also has negative impacts on their health which both of them result in poor performance in learning and studying. I highly recommend that psychologists and educational experts inform parents about the disadvantages of playing video games so that parents can plan for their children's time more carefully and sensitively.
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2020-10-14 | leilapaidar | 76 | view |
2020-09-25 | pouyakeyb | 76 | view |
2020-08-13 | Rogerio Eira | 70 | view |
2019-04-27 | parnia | 90 | view |
2018-04-18 | Ami | 66 | view |
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Transition Words or Phrases used:
also, but, first, if, moreover, second, so, therefore, thus, while, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 15.1003584229 53% => More to be verbs wanted.
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 20.0 13.8261648746 145% => OK
Relative clauses : 11.0 11.0286738351 100% => OK
Pronoun: 46.0 43.0788530466 107% => OK
Preposition: 44.0 52.1666666667 84% => OK
Nominalization: 10.0 8.0752688172 124% => OK
Performance on vocabulary words:
No of characters: 2199.0 1977.66487455 111% => OK
No of words: 412.0 407.700716846 101% => OK
Chars per words: 5.33737864078 4.8611393121 110% => OK
Fourth root words length: 4.50530610838 4.48103885553 101% => OK
Word Length SD: 2.87833685096 2.67179642975 108% => OK
Unique words: 232.0 212.727598566 109% => OK
Unique words percentage: 0.563106796117 0.524837075471 107% => OK
syllable_count: 671.4 618.680645161 109% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 22.0 20.1344086022 109% => OK
Sentence length SD: 61.1701987072 48.9658058833 125% => OK
Chars per sentence: 122.166666667 100.406767564 122% => OK
Words per sentence: 22.8888888889 20.6045352989 111% => OK
Discourse Markers: 4.16666666667 5.45110844103 76% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 6.0 3.85842293907 156% => OK
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.389744828577 0.236089414692 165% => OK
Sentence topic coherence: 0.110356459361 0.076458572812 144% => OK
Sentence topic coherence SD: 0.0758086102118 0.0737576698707 103% => OK
Paragraph topic coherence: 0.2337031702 0.150856017488 155% => OK
Paragraph topic coherence SD: 0.0477937701272 0.0645574589148 74% => OK
Essay readability:
automated_readability_index: 15.2 11.7677419355 129% => OK
flesch_reading_ease: 49.15 58.1214874552 85% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.9 10.1575268817 117% => OK
coleman_liau_index: 13.99 10.9000537634 128% => OK
dale_chall_readability_score: 8.87 8.01818996416 111% => OK
difficult_words: 108.0 86.8835125448 124% => OK
linsear_write_formula: 10.5 10.002688172 105% => OK
gunning_fog: 10.8 10.0537634409 107% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.