is wining the most important aspect of playing a game?
The appearance of the first play remains a mystery for archaeologists and anthropologists. Neither one has the absolute assumption on how early human took the step in order to create the games. A plethora of people are in the conviction that game is the tools of education and winning or losing is not the important matter. Contrary to this popular belief, there are those who argue that result is an integral part of each match, and winning has a variety of advantages for people. I am of the opinion that, all of these views have their own merits and drawbacks, and the following explanations will further elaborate on this perspective.
First and foremost, undoubtedly, passing the time is the primary purpose of playing the games, although some other usages are far more beneficial for people. Nowadays, scientists have presented some advanced games that are specified for different age categories, and they assist people to boost their personal growth. For instance, these games recognize their weaknesses or strengths features. Consequently, they are capable of improving their abilities by working on their negative characteristics, or they lead them to have better choices in diverse facets of their life according to their real capabilities. Moreover, games teach children or adults how to deal with the failure. Admittedly, no one has a good feeling when he has encountered a loss. The crucial issue is how to manage and handle the situation, and get aware of the obstacles.
Another critical fact which should be taken into consideration is the positive consequences of winning, or on the other hand, the negative implications it could have. Self-confidence is vital elements for each person, and it entirely depends on the good experiences. For example, if a little boy constantly loose in all the games, he is conditioned that he always is looser. Subsequently, when he gets older, he will not have enough self-esteem to start a new project, or to speak in public. However, the always-winner children become the demanding and spoiled who are often intolerable most people. Indeed, these people gradually get involved in a mistake cycle that they are always seeking for winning so that they forget the main intention of playing the games is to get pleasure from it.
On the basis of the points mentioned above, I am convinced that in spite of positive impact that winning can have on personalities; people have to learn that winning is not the only side of playing the games, and it allows them getting rid of fatigue and learn lots of practical lessons regardless of their result.
- Do you agree or disagree with the following statement?In the past, young people depended too much on their parents to make decisions for them; today young people are better able to make decisions about their own lives.Use specific reasons and examples to 87
- TPO43 90
- Getting the advice from friends who are older than you is more valuable than getting that from your peers. 83
- Do you agree or disagree: young people should try many different kinds of jobs or career before they decide the long term career of their life. 90
- A/D: If people have the opportunity to get a secure job, they should take it right away rather than wait for a job that would be more satisfying. 70
Grammar and spelling errors:
Line 5, column 358, Rule ID: ADVERB_WORD_ORDER[5]
Message: The adverb 'always' is usually put after the verb 'is'.
Suggestion: is always
...ll the games, he is conditioned that he always is looser. Subsequently, when he gets olde...
^^^^^^^^^
Discourse Markers used:
['consequently', 'first', 'however', 'if', 'moreover', 'so', 'for example', 'for instance', 'in spite of', 'on the other hand']
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance in Part of Speech:
Nouns: 0.205450733753 0.229887763892 89% => OK
Verbs: 0.165618448637 0.158761421928 104% => OK
Adjectives: 0.0943396226415 0.0866891130778 109% => OK
Adverbs: 0.0524109014675 0.046263068375 113% => OK
Pronouns: 0.0545073375262 0.0685040099705 80% => OK
Prepositions: 0.119496855346 0.118717715034 101% => OK
Participles: 0.0461215932914 0.0351676179071 131% => OK
Conjunctions: 2.9177558295 2.67179642975 109% => OK
Infinitives: 0.0230607966457 0.0309702414327 74% => OK
Particles: 0.0 0.00188951952338 0% => OK
Determiners: 0.109014675052 0.0887237588012 123% => OK
Modal_auxiliary: 0.0104821802935 0.0209618222197 50% => OK
WH_determiners: 0.0188679245283 0.0139019557991 136% => OK
Vocabulary words and sentences:
No of characters: 2602.0 2387.08602151 109% => OK
No of words: 430.0 408.028673835 105% => OK
Chars per words: 6.0511627907 5.86048508987 103% => OK
Fourth root words length: 4.55372829156 4.48200974243 102% => OK
words length more than 5 chars: 0.360465116279 0.338922669872 106% => OK
words length more than 6 chars: 0.286046511628 0.251872472559 114% => OK
words length more than 7 chars: 0.186046511628 0.174417080927 107% => OK
words length more than 8 chars: 0.132558139535 0.112833075102 117% => OK
Word Length SD: 2.9177558295 2.67179642975 109% => OK
Unique words: 238.0 212.727598566 112% => OK
Unique words percentage: 0.553488372093 0.524397521467 106% => OK
Word variations: 65.1464669283 59.2087087015 110% => OK
How many sentences: 19.0 20.6684587814 92% => OK
Sentence length: 22.6315789474 20.5533526081 110% => OK
Sentence length SD: 58.8507196406 48.84282405 120% => OK
Chars per sentence: 136.947368421 120.699889404 113% => OK
Words per sentence: 22.6315789474 20.5533526081 110% => OK
Discourse Markers: 0.526315789474 0.644075263715 82% => OK
Paragraphs: 4.0 4.5376344086 88% => OK
Language errors: 1.0 5.54480286738 18% => OK
Readability: 51.2362301102 45.7405998639 112% => OK
Elegance: 1.36153846154 1.45489161554 94% => OK
Coherence and Cohesion:
Essay topic to essay body coherence: 0.318213462874 0.300154397459 106% => OK
Sentence sentence coherence: 0.108428943938 0.103427244359 105% => OK
Sentence sentence coherence SD: 0.0628597615851 0.0752933317313 83% => OK
Sentence paragraph coherence: 0.492820176683 0.497263757937 99% => OK
Sentence paragraph coherence SD: 0.170175290333 0.151897553556 112% => OK
Sentence topic coherence: 0.12358891469 0.114077575197 108% => OK
Sentence topic coherence SD: 0.0950286615098 0.0781384742642 122% => OK
Paragraph paragraph coherence: 0.439594039262 0.336927656856 130% => OK
Paragraph paragraph coherence SD: 0.0456172414586 0.067059652881 68% => OK
Paragraph topic coherence: 0.236030374577 0.210909579961 112% => OK
Paragraph topic coherence SD: 0.0484055506568 0.0618886996521 78% => The ideas may be duplicated in paragraphs.
Task Achievement:
Sentences with positive sentiment : 13.0 11.8870967742 109% => OK
Sentences with negative sentiment : 5.0 3.86379928315 129% => OK
Sentences with neutral sentiment: 1.0 4.91756272401 20% => More neutral sentences wanted.
Positive topic words: 11.0 8.42114695341 131% => OK
Negative topic words: 4.0 2.4623655914 162% => OK
Neutral topic words: 1.0 2.75985663082 36% => OK
Total topic words: 16.0 13.6433691756 117% => OK
What are sentences with positive/Negative/neutral sentiment?
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Rates: 80 out of 100
Scores by essay e-grader: 24 Out of 30
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Note: This is not the final score. The e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.