Playing computer games is a waste of time. Children should not be allowed to play them.
In a culture where the realms of knowledge are expanding and because we are surrounded by many tools affecting our lives, it is vital to everyone to provide as much information as possible to weigh up the pros of cons of everything. In my view, even though computer games have much to offer and without a doubt are great innovations, when it comes to relying on it far and wide, it can affect children's life negatively and they should not be allowed to play them, based on some reasons. In the following paragraphs, I will delve into some of them.
Certainly, in trying to explain the factors affecting children's lives one would have to place great emphasis on sleep deprivation. Today, young generations spend, on average, 9 hours a day in front of TV or computer. As research has shown, they need to sleep 10 hours per day but they are suffering from sleep deprivation because they are obsessed with technological tools. Moreover, what is alarming here is that nowadays many games include the depiction of sex, violent, drug, and so on, which is so harmful to their lives.
On top of that, another factor to consider is depression. There is accumulating evidence indicating that many people are experiencing depression at an earlier age more than ever before because of technology. Our environments are filled with examples of people who are suffering from depression. Not to mention, children need to play game with their friends in a real world. But unfortunately, they waste much of their times on playing computer games and it has negative impacts on their thoughts, behaviors, and in general their lives. What is more, it has destroyed communication among children and they are deprived of the natural relationship. It is worth noting, connection is one of the basic human needs we all have and it will never be fulfilled with playing computer games or technological devices.
To the naysayers who are thinking to themselves " playing computer games is not a waste of time and it could affect children's lives positively as they can learn many new things easily.", but they are wrong. Although there are exceptions to this rule, they are few and far between. I think the costs of computer games outweigh the benefits and it is like a double-edged sword. The consequences go well beyond that, contributing to many areas of their lives, they are not embraced due to the dearth of time.
Now, taking all aforementioned arguments into account along with evidence that underpins them prompted me to believe that parents should not allow children to play computer games.
Post date | Users | Rates | Link to Content |
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2020-01-26 | ela87urb@gmail.com | 3 | view |
2020-01-22 | ela87urb@gmail.com | 70 | view |
2020-01-22 | ela87urb@gmail.com | 66 | view |
2020-01-22 | ela87urb@gmail.com | 66 | view |
2020-01-05 | Somayya | 73 | view |
Grammar and spelling errors:
Line 1, column 488, Rule ID: ENGLISH_WORD_REPEAT_BEGINNING_RULE
Message: Three successive sentences begin with the same word. Reword the sentence or use a thesaurus to find a synonym.
...ed to play them, based on some reasons. In the following paragraphs, I will delve ...
^^
Transition Words or Phrases used:
but, if, moreover, so, well, i think, in general, in my view, what is more, on top of that
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 27.0 15.1003584229 179% => OK
Auxiliary verbs: 10.0 9.8082437276 102% => OK
Conjunction : 17.0 13.8261648746 123% => OK
Relative clauses : 11.0 11.0286738351 100% => OK
Pronoun: 45.0 43.0788530466 104% => OK
Preposition: 67.0 52.1666666667 128% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 2162.0 1977.66487455 109% => OK
No of words: 437.0 407.700716846 107% => OK
Chars per words: 4.94736842105 4.8611393121 102% => OK
Fourth root words length: 4.57214883401 4.48103885553 102% => OK
Word Length SD: 2.82128479615 2.67179642975 106% => OK
Unique words: 236.0 212.727598566 111% => OK
Unique words percentage: 0.54004576659 0.524837075471 103% => OK
syllable_count: 666.0 618.680645161 108% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 56.2150106628 48.9658058833 115% => OK
Chars per sentence: 113.789473684 100.406767564 113% => OK
Words per sentence: 23.0 20.6045352989 112% => OK
Discourse Markers: 4.73684210526 5.45110844103 87% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 6.0 11.8709677419 51% => More positive sentences wanted.
Sentences with negative sentiment : 10.0 3.85842293907 259% => Less negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.354726379725 0.236089414692 150% => OK
Sentence topic coherence: 0.0931175106247 0.076458572812 122% => OK
Sentence topic coherence SD: 0.107593752143 0.0737576698707 146% => OK
Paragraph topic coherence: 0.199701395072 0.150856017488 132% => OK
Paragraph topic coherence SD: 0.0877900127072 0.0645574589148 136% => OK
Essay readability:
automated_readability_index: 13.4 11.7677419355 114% => OK
flesch_reading_ease: 56.59 58.1214874552 97% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.1 10.1575268817 109% => OK
coleman_liau_index: 11.73 10.9000537634 108% => OK
dale_chall_readability_score: 8.25 8.01818996416 103% => OK
difficult_words: 96.0 86.8835125448 110% => OK
linsear_write_formula: 18.0 10.002688172 180% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Rates: 83.3333333333 out of 100
Scores by essay e-grader: 25.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.