Some people think young people can learn some useful skills from playing electronic and computer games. Some people think playing electronic is a waste of time. Discuss both views and give your opinion.
With the prevalence of cutting-edge technology, video games have undergone a substantial transformation. Some are of the opinions that people can gain skills by playing computer games. Others differ in this view. Considering this situation, it is crucial to explore this from two perspectives.
To begin with, playing computer games can help people acquire many skills. To be precise, many games can promote people to enhance their problem-solving skills. For example, many puzzle games are becoming more and more popular among different age groups; this is mainly because these games not only can lead people to solve problems step by step but also conduct people to think outside the box, thereby solving problems by using different approaches. Consequently, it can make a significant contribution to acquiring problem-solving skills. Besides, a large variety of educational games tend to design game characters in an appealing and engaging way, so that this can entice the game player to concentrate on games and interact with game contents. As a result, this can help people become more focus on learning new knowledge.
On the other hand, there are several reasons why playing electronic games can be squandering of time. To be specific, since many games are designed in an engaging and appealing way, many students play games after school and hold up their study time. Therefore, this can impede their academic study and fail their school. Moreover, people are exposed to screen for a long period, which might leopardine their health. For instance, people who are vulnerable to eye and spine ailments, and they will foster a sedentary lifestyle. Hence, addicting to computer games can cause disastrous repercussions.
To sum up, it is apparent that playing computer games can help people gain problem-solving skills as well as focus ability. By no means, should we turn a blind eye on the influence of school study and adverse effects on health. From my point of view, playing computer games brings more detrimental impacts on human lives.
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Transition Words or Phrases used:
also, besides, but, consequently, hence, if, moreover, so, therefore, well, for example, for instance, as a result, as well as, to begin with, to sum up, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 14.0 7.85571142285 178% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 22.0 24.0651302605 91% => OK
Preposition: 45.0 41.998997996 107% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 1728.0 1615.20841683 107% => OK
No of words: 329.0 315.596192385 104% => OK
Chars per words: 5.25227963526 5.12529762239 102% => OK
Fourth root words length: 4.25891501996 4.20363070211 101% => OK
Word Length SD: 2.83943617599 2.80592935109 101% => OK
Unique words: 184.0 176.041082164 105% => OK
Unique words percentage: 0.559270516717 0.561755894193 100% => OK
syllable_count: 530.1 506.74238477 105% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 10.0 4.76152304609 210% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 19.0 16.0721442886 118% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 55.8026300277 49.4020404114 113% => OK
Chars per sentence: 90.9473684211 106.682146367 85% => OK
Words per sentence: 17.3157894737 20.7667163134 83% => OK
Discourse Markers: 9.0 7.06120827912 127% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.257584144214 0.244688304435 105% => OK
Sentence topic coherence: 0.097398889052 0.084324248473 116% => OK
Sentence topic coherence SD: 0.113255536336 0.0667982634062 170% => OK
Paragraph topic coherence: 0.172853199036 0.151304729494 114% => OK
Paragraph topic coherence SD: 0.0347910495796 0.056905535591 61% => OK
Essay readability:
automated_readability_index: 12.0 13.0946893788 92% => Automated_readability_index is low.
flesch_reading_ease: 54.22 50.2224549098 108% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 9.9 11.3001002004 88% => OK
coleman_liau_index: 12.87 12.4159519038 104% => OK
dale_chall_readability_score: 8.42 8.58950901804 98% => OK
difficult_words: 82.0 78.4519038076 105% => OK
linsear_write_formula: 7.0 9.78957915832 72% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.