The core essentiality of existing in today’s world is digital acceptance and usage. It is widely coexistent in every sphere of life. Moreover, children are greatly influenced because it stems in their education and their entertainment. Kids don’t prefer playing any board games or toys anymore. In my opinion to choose electronic games over other games and toys impacts positively.
Firstly, I would like to put forth that non-electronic games and toys are entertaining and engaging. Such games are stimulating and help focus. They are cost efficient, easily available and come in arrays of genre. Also, children love playing with toys as they give them sense of responsibility to take care of it and cherish them for life. Board games are also a means of bonding and they give a sense of competitiveness among children. For instance, playing monopoly on weekends has been a family tradition, we play and have fun together.
Secondly, I would like to emphasis on the fact that electronic games are mind engaging and very creative. The young minds of children are captivated by the broad spectrum of details and specifications of their fictitious characters or story line. It is beneficial for children to experience and be exposed such levels of innovation. It gives wings to their imaginations for possibilities to think outside the box. Electronic games can also be a way of familial bonding. For example, my nephews are scattered all over the world, yet they greatly enjoy playing together the same game at the same time. It has become a means of their interaction and having fun together.
Thirdly, although other games and toys are also a means of learning, but they can’t be as beneficial as electronic games. The levels of details involved, the vast pool of content is at par which helps children to research, strategies and challenge themselves. For example, one of my school friends was so inspired by the working of an electronic game, she went on and became a successful programmer. She studied and worked hard and built several other interactive and learning electronic games for children.
In conclusion, even though other board games and toys are favorable but electronic games far by excel. I strongly believe that electronic games are the future of learning and a means of having entertainment for children. This is a positive development which parents should widely encourage and instigate the responsibility of moderation. Electronic games can be a successful means of nurturing the development of a child’s mind.
Nowadays children prefer electronic games to other games and toys. Why is this happening? Is it a positive or a negative development?
Post date | Users | Rates | Link to Content |
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2019-01-09 | insidematrix | 11 | view |
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- Nowadays children prefer electronic games to other games and toys. Why is this happening? Is it a positive or a negative development? 73
Transition Words or Phrases used:
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 2.0 13.1623246493 15% => More to be verbs wanted.
Auxiliary verbs: 0.0 7.85571142285 0% => OK
Conjunction : 2.0 10.4138276553 19% => More conjunction wanted.
Relative clauses : 0.0 7.30460921844 0% => More relative clauses wanted.
Pronoun: 2.0 24.0651302605 8% => OK
Preposition: 1.0 41.998997996 2% => More preposition wanted.
Nominalization: 1.0 8.3376753507 12% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 116.0 1615.20841683 7% => More number of characters wanted.
No of words: 22.0 315.596192385 7% => More content wanted.
Chars per words: 5.27272727273 5.12529762239 103% => OK
Fourth root words length: 2.16573677067 4.20363070211 52% => The fourth root words length is low.
Word Length SD: 3.17531803574 2.80592935109 113% => OK
Unique words: 19.0 176.041082164 11% => More unique words wanted.
Unique words percentage: 0.863636363636 0.561755894193 154% => OK
syllable_count: 38.7 506.74238477 8% => syllable counts are too short.
avg_syllables_per_word: 1.8 1.60771543086 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 0.0 5.43587174349 0% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 0.0 4.76152304609 0% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 3.0 16.0721442886 19% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 7.0 20.2975951904 34% => The Avg. Sentence Length is relatively short.
Sentence length SD: 17.9691092959 49.4020404114 36% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 38.6666666667 106.682146367 36% => More chars_per_sentence wanted.
Words per sentence: 7.33333333333 20.7667163134 35% => More words per sentence wanted.
Discourse Markers: 0.0 7.06120827912 0% => More transition words/phrases wanted.
Paragraphs: 1.0 4.38176352705 23% => More paragraphs wanted.
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 0.0 8.67935871743 0% => More positive sentences wanted.
Sentences with negative sentiment : 1.0 3.9879759519 25% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.0229038368337 0.244688304435 9% => The similarity between the topic and the content is low.
Sentence topic coherence: 0.0097507004516 0.084324248473 12% => Sentence topic similarity is low.
Sentence topic coherence SD: 0.0137895728213 0.0667982634062 21% => Sentences are similar to each other.
Paragraph topic coherence: 0.0229038368337 0.151304729494 15% => Maybe some paragraphs are off the topic.
Paragraph topic coherence SD: 0.0 0.056905535591 0% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 7.1 13.0946893788 54% => Automated_readability_index is low.
flesch_reading_ease: 47.45 50.2224549098 94% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 8.4 11.3001002004 74% => OK
coleman_liau_index: 10.62 12.4159519038 86% => OK
dale_chall_readability_score: 9.73 8.58950901804 113% => OK
difficult_words: 8.0 78.4519038076 10% => More difficult words wanted.
linsear_write_formula: 3.0 9.78957915832 31% => Linsear_write_formula is low.
gunning_fog: 4.8 10.1190380762 47% => Gunning_fog is low.
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Minimum four paragraphs wanted.
Minimum 250 words wanted.
It is not exactly right on the topic in the view of e-grader. Maybe there is a wrong essay topic.
Rates: 11.2359550562 out of 100
Scores by essay e-grader: 1.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.