Many people today are worried about young children using video games. What problems
might these games cause, for children and society as a whole? How could these problems be
reduced?
Many people, and children, in particular, enjoy playing computer games. While I accept that these games can sometimes have a positive effect on the user, I believe that they are more likely to have a harmful impact.
On the one hand, video games can be both entertaining and educational. Users, or gamers, are transported into virtual worlds which are often more exciting and engaging than real-life pastimes. From an educational perspective, these games encourage imagination and creativity, as well as concentration, logical thinking and problem solving, all of which are useful skills outside the gaming context. Furthermore, it has been shown that computer simulation games can improve users’ motor skills and help to prepare them for real-world tasks, such as flying a plane.
However, I would argue that these benefits are outweighed by the drawbacks. Gaming can be highly addictive because users are constantly given scores, new targets and frequent rewards to keep them playing. Many children now spend hours each day trying to progress through the levels of a game or to get a higher score than their friends. This type of addiction can have effects ranging from lack of sleep to problems at school when homework is sacrificed for a few more hours on the computer or console. The rise in obesity in recent years has also been linked in part to the sedentary lifestyle and lack of exercise that often accompany gaming addiction.
In conclusion, it seems to me that the potential dangers of video games are more significant than the possible benefits.
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- People remember special gifts or presents that they have received. Why? Use specific reasons and examples to support your answer. 67
- in some countries younger people are losing interest in teaching proffesion why is this happening what can be done to improve the situation 84
- Some people think that a sense of competition in children should be encouraged. Others believe that children who are taught to co-operate rather than compete become more useful adults. Discuss both these views and give your own opinion. 73
- Should parents be obliged to immunize their children against common child hood diseases? Or do individuals have the right to choose not to immunize their children? 67
Transition Words or Phrases used:
also, furthermore, however, if, so, well, while, in conclusion, in particular, such as, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 20.0 24.0651302605 83% => OK
Preposition: 29.0 41.998997996 69% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1311.0 1615.20841683 81% => OK
No of words: 256.0 315.596192385 81% => More content wanted.
Chars per words: 5.12109375 5.12529762239 100% => OK
Fourth root words length: 4.0 4.20363070211 95% => OK
Word Length SD: 2.72900980336 2.80592935109 97% => OK
Unique words: 165.0 176.041082164 94% => More unique words wanted.
Unique words percentage: 0.64453125 0.561755894193 115% => OK
syllable_count: 412.2 506.74238477 81% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 12.0 16.0721442886 75% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 40.0654845915 49.4020404114 81% => OK
Chars per sentence: 109.25 106.682146367 102% => OK
Words per sentence: 21.3333333333 20.7667163134 103% => OK
Discourse Markers: 8.16666666667 7.06120827912 116% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.186873712987 0.244688304435 76% => OK
Sentence topic coherence: 0.0668973863823 0.084324248473 79% => OK
Sentence topic coherence SD: 0.0444062990772 0.0667982634062 66% => OK
Paragraph topic coherence: 0.110414449465 0.151304729494 73% => OK
Paragraph topic coherence SD: 0.0330030531323 0.056905535591 58% => OK
Essay readability:
automated_readability_index: 13.4 13.0946893788 102% => OK
flesch_reading_ease: 50.16 50.2224549098 100% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 12.42 12.4159519038 100% => OK
dale_chall_readability_score: 9.3 8.58950901804 108% => OK
difficult_words: 75.0 78.4519038076 96% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.