playing computer games is a waste of time for children.
As children regard computer games as an essential part of daily living more and more, which become a hot issue for human including children, parents, and game innovators all over the world. as we can see, nowadays, new and exciting games with effective advertisement come into the market. some people hold the view that computer games for children lead to illusion and is as wasting time, hence disagree with them, while others have the opposite view and agree with this kind of play. as far as I am concerned, I disagree with this statement with the conditional policy because not only playing computer games are a good kind of entertainment but also keep children occupied with innovation.
the first reason which should be stated here is that computer games are a comprehensible kind of entertainment. technological progress, especially in the field of computers and robots, is striking and computer games also are in this respect. children would like to be aware of new things in this field, children would like to be exposed to new games that make them an achieving professional in order to success in any game competition. all of this undoubtedly lead to independence and self-esteem person. of course, I cannot oversee the fact discriminating choice of games (that parents should consider this task) could enrich children's view, make them feel more informed and fulfill communication between their friends. finally, playing games with computer influence on children's attitudes, but this influence has not become a serious drawback if parents take care of children's activities.
the second point that deserves some words is that pertaining problems ensue from playing with computer's game such as wasting time are partly true, but children cannot stay in old time. of course, they need to evolve and develop their emotional, intellectual and even spiritual abilities. Nowadays, the likelihood of becoming addicted to computer games are tremendously high and their popularity are still growing. but we as parents, close friends, and even teachers should take care and have some conditional policy to children who are the user of these games. playing computer games have many negative effects on children in term of violation, illusion and even brain malfunction. children who are infected with long exposure to games will indulge themselves in a world full of illusionary love, violation and even pessimistic life. in the result, playing games have negative effects, but adults as relative should consider these effects and dealing with negative aspect as understanding these problems can instigate us to seek proper solutions.
In conclusion, playing computer games may have some negative effects but connot be underestimated. Although the positive effects carrier more weight in comparison with negative effects, most scientists believe that these negative aspects are not overrated.
Post date | Users | Rates | Link to Content |
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2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
2023-04-24 | sonyeoso | 73 | view |
2023-03-08 | ngaliulin | 60 | view |
2023-01-20 | prakriti malla | 60 | view |
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Grammar and spelling errors:
Line 1, column 191, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: As
...and game innovators all over the world. as we can see, nowadays, new and exciting ...
^^
Line 1, column 290, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Some
...ive advertisement come into the market. some people hold the view that computer game...
^^^^
Line 1, column 486, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: As
... view and agree with this kind of play. as far as I am concerned, I disagree with ...
^^
Line 3, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: The
...p children occupied with innovation. the first reason which should be stated her...
^^^
Line 3, column 113, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Technological
...a comprehensible kind of entertainment. technological progress, especially in the field of co...
^^^^^^^^^^^^^
Line 3, column 243, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Children
...omputer games also are in this respect. children would like to be aware of new things in...
^^^^^^^^
Line 3, column 437, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: All
...der to success in any game competition. all of this undoubtedly lead to independenc...
^^^
Line 3, column 506, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Of
...to independence and self-esteem person. of course, I cannot oversee the fact discr...
^^
Line 3, column 720, Rule ID: UPPERCASE_SENTENCE_START
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Suggestion: Finally
...ll communication between their friends. finally, playing games with computer influence ...
^^^^^^^
Line 5, column 1, Rule ID: UPPERCASE_SENTENCE_START
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Suggestion: The
... take care of childrens activities. the second point that deserves some words i...
^^^
Line 5, column 186, Rule ID: UPPERCASE_SENTENCE_START
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Suggestion: Of
..., but children cannot stay in old time. of course, they need to evolve and develop...
^^
Line 5, column 415, Rule ID: UPPERCASE_SENTENCE_START
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Suggestion: But
...and their popularity are still growing. but we as parents, close friends, and even ...
^^^
Line 5, column 562, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Playing
...ildren who are the user of these games. playing computer games have many negative effec...
^^^^^^^
Line 5, column 683, Rule ID: UPPERCASE_SENTENCE_START
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Suggestion: Children
...n, illusion and even brain malfunction. children who are infected with long exposure to ...
^^^^^^^^
Line 5, column 835, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: In
...e, violation and even pessimistic life. in the result, playing games have negative...
^^
Line 7, column 108, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...s but connot be underestimated. Although the positive effects carrier more weight...
^^
Line 7, column 123, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'effects'' or 'effect's'?
Suggestion: effects'; effect's
... underestimated. Although the positive effects carrier more weight in comparison with ...
^^^^^^^
Transition Words or Phrases used:
also, but, finally, first, hence, if, may, second, so, still, while, in conclusion, kind of, of course, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 15.1003584229 113% => OK
Auxiliary verbs: 14.0 9.8082437276 143% => OK
Conjunction : 23.0 13.8261648746 166% => OK
Relative clauses : 11.0 11.0286738351 100% => OK
Pronoun: 32.0 43.0788530466 74% => OK
Preposition: 57.0 52.1666666667 109% => OK
Nominalization: 13.0 8.0752688172 161% => OK
Performance on vocabulary words:
No of characters: 2442.0 1977.66487455 123% => OK
No of words: 457.0 407.700716846 112% => OK
Chars per words: 5.34354485777 4.8611393121 110% => OK
Fourth root words length: 4.62358717085 4.48103885553 103% => OK
Word Length SD: 2.82077857143 2.67179642975 106% => OK
Unique words: 234.0 212.727598566 110% => OK
Unique words percentage: 0.512035010941 0.524837075471 98% => OK
syllable_count: 762.3 618.680645161 123% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 9.59856630824 31% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 6.0 1.86738351254 321% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 24.0 20.1344086022 119% => OK
Sentence length SD: 43.4376682723 48.9658058833 89% => OK
Chars per sentence: 128.526315789 100.406767564 128% => OK
Words per sentence: 24.0526315789 20.6045352989 117% => OK
Discourse Markers: 5.84210526316 5.45110844103 107% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 17.0 5.5376344086 307% => Less language errors wanted.
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 7.0 3.85842293907 181% => OK
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.466905502608 0.236089414692 198% => OK
Sentence topic coherence: 0.149974131908 0.076458572812 196% => OK
Sentence topic coherence SD: 0.113779409907 0.0737576698707 154% => OK
Paragraph topic coherence: 0.282365748121 0.150856017488 187% => OK
Paragraph topic coherence SD: 0.11061595919 0.0645574589148 171% => OK
Essay readability:
automated_readability_index: 15.7 11.7677419355 133% => OK
flesch_reading_ease: 38.66 58.1214874552 67% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 13.8 10.1575268817 136% => OK
coleman_liau_index: 13.99 10.9000537634 128% => OK
dale_chall_readability_score: 8.56 8.01818996416 107% => OK
difficult_words: 108.0 86.8835125448 124% => OK
linsear_write_formula: 13.5 10.002688172 135% => OK
gunning_fog: 11.6 10.0537634409 115% => OK
text_standard: 14.0 10.247311828 137% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.