Do you agree or disagree with the following statement?
Playing computer games is a waste of time. Children should not be allowed to play them.
Use specific reasons and examples to support your answer.
Computer games have become an important part of modern children's lives. Many children spend a lot of time playing them and it is crucial to know whether they are useful or not and whether they should be forbidden or not. In my opinion, although the time spent on them should be limited to some extent, they can be very useful as well.
The main reason is that computer games let you have many diverse adventures and learn new things through these experiences. Computer games provide children with a virtual environment, through which they can experience almost everything impossible in the real world. For example, when a child drives a car in a computer game, although being underage for having a driving license in real life, he may virtually experience driving in the busy streets. This way he would be able to gain many new driving skills without even really driving a car and expose himself to dangers. Another example of this case is strategic games which allow children to rule a city or country and found a virtual empire. Children have to balance many things such as population, food, expenses, and trade to win these games. It's a process in which they may obtain a lot of strategic knowledge and learn about balancing in real life. As you can see, computer games can be useful in teaching many new skills to children.
Another reason is that computer games can improve mental agility. As you have to make many abrupt logical decisions in these games promptly, your brain would begin to process the information faster. For instance, in action games which mostly include fighting, children have to think quickly about where to go, how to hide, and when to shoot in less than a second, otherwise their character would get killed. As this illustrates, computer games can improve the mind's agility and help the children's brain to process faster in their real lives.
In sum, although many parents may be concerned about their children's playing computer games, these games may have many advantages. Not only will the children gain new knowledge and skills in these games, but also their mind would become more ready to make quick and logical decisions. Playing computer games is a chance of living in diverse difficult virtual situations that should be given to every child. But parents should remain vigilant so that the children don't spend more than usual time on these games.
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2020-01-26 | ela87urb@gmail.com | 3 | view |
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2020-01-22 | ela87urb@gmail.com | 66 | view |
2020-01-05 | Somayya | 73 | view |
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Grammar and spelling errors:
Line 5, column 800, Rule ID: IT_IS[6]
Message: Did you mean 'it's' (='it is') instead of 'its' (possessive pronoun)?
Suggestion: It's; It is
...expenses, and trade to win these games. Its a process in which they may obtain a lo...
^^^
Line 9, column 462, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'minds'' or 'mind's'?
Suggestion: minds'; mind's
...strates, computer games can improve the minds agility and help the childrens brain to...
^^^^^
Line 13, column 464, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: don't
...ld remain vigilant so that the children dont spend more than usual time on these gam...
^^^^
Transition Words or Phrases used:
also, but, if, may, really, second, so, well, for example, for instance, such as, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 19.0 9.8082437276 194% => OK
Conjunction : 16.0 13.8261648746 116% => OK
Relative clauses : 11.0 11.0286738351 100% => OK
Pronoun: 34.0 43.0788530466 79% => OK
Preposition: 46.0 52.1666666667 88% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 1994.0 1977.66487455 101% => OK
No of words: 407.0 407.700716846 100% => OK
Chars per words: 4.89926289926 4.8611393121 101% => OK
Fourth root words length: 4.49157444576 4.48103885553 100% => OK
Word Length SD: 2.37749237259 2.67179642975 89% => OK
Unique words: 195.0 212.727598566 92% => More unique words wanted.
Unique words percentage: 0.479115479115 0.524837075471 91% => More unique words wanted or less content wanted.
syllable_count: 610.2 618.680645161 99% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 7.0 3.51792114695 199% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 33.615225412 48.9658058833 69% => OK
Chars per sentence: 104.947368421 100.406767564 105% => OK
Words per sentence: 21.4210526316 20.6045352989 104% => OK
Discourse Markers: 5.0 5.45110844103 92% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.252858763521 0.236089414692 107% => OK
Sentence topic coherence: 0.09050987147 0.076458572812 118% => OK
Sentence topic coherence SD: 0.0513977103992 0.0737576698707 70% => OK
Paragraph topic coherence: 0.168250151011 0.150856017488 112% => OK
Paragraph topic coherence SD: 0.0367631184704 0.0645574589148 57% => OK
Essay readability:
automated_readability_index: 12.4 11.7677419355 105% => OK
flesch_reading_ease: 58.62 58.1214874552 101% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 11.14 10.9000537634 102% => OK
dale_chall_readability_score: 7.43 8.01818996416 93% => OK
difficult_words: 71.0 86.8835125448 82% => More difficult words wanted.
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 66.6666666667 out of 100
Scores by essay e-grader: 20.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.