TPO 10
It goes without saying that in this progressive world where we live, individuals are swamped with ups and downs of life. In order to get rid of the burdens of life, most people being old or young prefer to overwhelm themselves with technology and computer games for particular. There has been a controversial debate among psychologists about this very notion that whether video games are good for children or they are to be considered as a waste of time. Personally speaking, I strongly disagree with this idea and hold the view that playing games is beneficial for children. In what follows, the reasons to substantiate my point are provided.
To begin with, with the advancement of technology and the genesis of the internet, people’s desires and hobbies have also changed in order to keep pace with the modern improvement. No longer can we see children being attracted to traditional games which for the most part involved children physically. However, in the present era, children are inclined more to play computer games which are much more appealing, exciting and beneficial compared to the traditional games. It is undeniable that such modern games will improve children’s creativity, imagination, perception and intellectual abilities in the first place. There are many puzzle games through which children can learn and deepen their understanding of various fields. For instance, my seven year old niece plays more often a puzzle game under the name of “Find the Correct Animal” in which she has to learn different characteristics of animals and then on the basis of what she has learnt, she has to start finding the specific species in an island. This game is certainly useful and instructive for her, because studying all this information in a book is boring and is not as interesting as the electronic version in a game format. In the same vein, many psychologists subscribe to the idea that playing video games is mentally profitable for kids with different age range.
Furthermore, while many parents are against computer games and do not authorize their children to play them; there are an assortment of people who think the other way around. Having considered this idea, some parents expose their children to various online games while supervise them not to go to the wrong direction. According to them, playing some online games can enhance their children’s communicational and social relationships. Those games which need a group of virtual people to accomplish a stage in the game is the best example that can completely put the idea into a more vivid picture. Among all online games that got popular among youngsters because of its communicational aspect, “Clash of Clans” is the most glorious one. For a long time, children were intrigued by the game and were also fascinated with the friendly atmosphere which gave them the chance to start a relationship with various people from every corner of the globe. Having interviewed parents whose children were the number one follower of this game, it was revealed that not only this specific game provide children with a great atmosphere to make friends, but also helped them learn group works and unity.
In conclusion, having considered all the aforementioned reasons into account, it can be concluded that not all games are considered to be harmful or a waste of the time. Computer games can improve children’s creativity, imagination, understanding of different phenomenon, and last but not least, they can enhance their communicational relationships.
- TPO 10 3
- Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them. Use specific reasons and examples to support your answer. 70
- TPO 10 3
- Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them. Use specific reasons and examples to support your answer. 73
Grammar and spelling errors:
Line 5, column 123, Rule ID: THERE_RE_MANY[3]
Message: Possible agreement error. Did you mean 'assortments'?
Suggestion: assortments
...eir children to play them; there are an assortment of people who think the other way aroun...
^^^^^^^^^^
Line 5, column 1182, Rule ID: AFFORD_VB[1]
Message: This verb is used with the infinitive: 'to group'
Suggestion: to group
...ake friends, but also helped them learn group works and unity. In conclusion, havin...
^^^^^
Transition Words or Phrases used:
also, but, first, furthermore, however, if, so, then, while, as to, for instance, in conclusion, to begin with, in the first place
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 28.0 15.1003584229 185% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 21.0 13.8261648746 152% => OK
Relative clauses : 18.0 11.0286738351 163% => OK
Pronoun: 45.0 43.0788530466 104% => OK
Preposition: 76.0 52.1666666667 146% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 2995.0 1977.66487455 151% => OK
No of words: 575.0 407.700716846 141% => Less content wanted.
Chars per words: 5.20869565217 4.8611393121 107% => OK
Fourth root words length: 4.89685180668 4.48103885553 109% => OK
Word Length SD: 3.00252496137 2.67179642975 112% => OK
Unique words: 279.0 212.727598566 131% => OK
Unique words percentage: 0.485217391304 0.524837075471 92% => More unique words wanted or less content wanted.
syllable_count: 938.7 618.680645161 152% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 10.0 4.94265232975 202% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 26.0 20.1344086022 129% => The Avg. Sentence Length is relatively long.
Sentence length SD: 46.1580110433 48.9658058833 94% => OK
Chars per sentence: 136.136363636 100.406767564 136% => OK
Words per sentence: 26.1363636364 20.6045352989 127% => OK
Discourse Markers: 5.90909090909 5.45110844103 108% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.0 0.236089414692 0% => The similarity between the topic and the content is low.
Sentence topic coherence: 0.0 0.076458572812 0% => Sentence topic similarity is low.
Sentence topic coherence SD: 0.0 0.0737576698707 0% => Sentences are similar to each other.
Paragraph topic coherence: 0.0 0.150856017488 0% => Maybe some paragraphs are off the topic.
Paragraph topic coherence SD: 0.0 0.0645574589148 0% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 16.2 11.7677419355 138% => OK
flesch_reading_ease: 45.09 58.1214874552 78% => OK
smog_index: 11.2 6.10430107527 183% => OK
flesch_kincaid_grade: 13.4 10.1575268817 132% => OK
coleman_liau_index: 13.23 10.9000537634 121% => OK
dale_chall_readability_score: 8.36 8.01818996416 104% => OK
difficult_words: 125.0 86.8835125448 144% => OK
linsear_write_formula: 14.5 10.002688172 145% => OK
gunning_fog: 12.4 10.0537634409 123% => OK
text_standard: 13.0 10.247311828 127% => OK
What are above readability scores?
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Write the essay in 30 minutes.
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
It is not exactly right on the topic in the view of e-grader. Maybe there is a wrong essay topic.
Rates: 3.33333333333 out of 100
Scores by essay e-grader: 1.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.