Do you agree or disagree with the following statement? Games are as important for adults as they are for children. Use specific reasons and examples to support your answer.
These days, a majority of games are created to serve people of all ages and genders. Some people now believe that games play a key role in both adults and children. As far as I am concerned, I strongly agree with such a notion. I believe that games are essential for adults as same as they are for children, and I will explore the reasons to support this idea further in the subsequent paragraphs.
First and foremost, playing a game is able to alleviate our stress. Many people, especially adults, need activities that can reduce their anxieties and provide them the joy and mirth. Moreover, games have various features, such as console devices, online games, and smartphone applications, that individuals can choose to play from. Therefore, games have become famous across all demographics. I can attest to this from my own experience. In my neighborhood, a group consisting of a medley of people from different ages often meet to play chess. I also join in this group every weekend and play with many older people. This group is so important to the older people who live alone because it can reduce their stress and loneliness. Playing chess allows them to meet friends and enjoy the games they play in, so this group obviously demonstrates that games are so important for adults.
Secondly, another perspective that supports my standpoint is that as games now can make enormous income for the players, many adults play games as a career. To be specific, games have become a sport called E-sport, which attracts a tremendous amount of attention from people around the world. As a matter of fact, careers in E-sport are extremely lucrative, and therefore, many adults earn a large amount of money playing the games they love. To illustrate this, DOTA, one of the most successful games in the world, holds the biggest international tournament that has the highest prize pools in all esports. Therefore, every year players having a hard practicing of all ages join for winning and completing a million-dollar prize. Furthermore, most competitors who joined and won the competitions are adults, so this means that games in these days are as clearly significant for adults as they are for children.
In conclusion, I firmly maintain the belief that games are essential for adults as same as they are for children. This is because many games can easily reduce our stress and make individuals feel relax, and they also can be played as an occupation with enormous income.
- Some people say that computers have made life easier and more convenient. Other people say that computers have made life more complex and stressful. What is your opinion? Use specific reasons and examples to support your answer. 76
- Do you agree or disagree with the following statement?To improve the quality of education, universities should spend money on salaries university professors.Use specific reasons and examples to support your answer. 70
- You are planning to study abroad. What do you think you will like and dislike about this experience? Why? Use specific reasons and details to support your answer. 73
- Do you agree or disagree with the following statement Visiting museums is the best way to learn about a country 80
- Do you agree or disagree with the following statement The knowledge we gain from personal experiences is more valuable than the knowledge we gain from books Use specific reasons and examples to support your answer Do not use memorized examples 87
Transition Words or Phrases used:
also, first, furthermore, if, moreover, second, secondly, so, therefore, in conclusion, such as, as a matter of fact
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 15.0 13.8261648746 108% => OK
Relative clauses : 13.0 11.0286738351 118% => OK
Pronoun: 43.0 43.0788530466 100% => OK
Preposition: 38.0 52.1666666667 73% => OK
Nominalization: 4.0 8.0752688172 50% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2055.0 1977.66487455 104% => OK
No of words: 418.0 407.700716846 103% => OK
Chars per words: 4.91626794258 4.8611393121 101% => OK
Fourth root words length: 4.52162009685 4.48103885553 101% => OK
Word Length SD: 2.69971492161 2.67179642975 101% => OK
Unique words: 205.0 212.727598566 96% => OK
Unique words percentage: 0.49043062201 0.524837075471 93% => More unique words wanted or less content wanted.
syllable_count: 640.8 618.680645161 104% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 40.370281609 48.9658058833 82% => OK
Chars per sentence: 97.8571428571 100.406767564 97% => OK
Words per sentence: 19.9047619048 20.6045352989 97% => OK
Discourse Markers: 5.52380952381 5.45110844103 101% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 16.0 11.8709677419 135% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.249001160229 0.236089414692 105% => OK
Sentence topic coherence: 0.0839496220143 0.076458572812 110% => OK
Sentence topic coherence SD: 0.0885430802093 0.0737576698707 120% => OK
Paragraph topic coherence: 0.194395306552 0.150856017488 129% => OK
Paragraph topic coherence SD: 0.0693244803114 0.0645574589148 107% => OK
Essay readability:
automated_readability_index: 11.7 11.7677419355 99% => OK
flesch_reading_ease: 60.65 58.1214874552 104% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.5 10.1575268817 94% => OK
coleman_liau_index: 11.26 10.9000537634 103% => OK
dale_chall_readability_score: 8.21 8.01818996416 102% => OK
difficult_words: 96.0 86.8835125448 110% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.