the bar graph shows the global sales ( in billions of dollors ) of differernt types of digital games between 2000 and 2006
The bar chart provides information about the global sale of 5 types of digital games from 2000 to 2006 .
Overall, the sales of handheld games were the highest. Additionally , the worldwide sales of 3 types ( mobile-phone games , online games , handheld games) increased dramatically , meanwhile , the sales of console games decreased significantly.
In the year 2000 , the sales of console games stood at around $6 billion and the sale of handheld games earned around $ 11 billion . Handheld games were played 2 times more console games . At this time , there is no information relevant to the sales of mobile phone games and online games .
In 2001 , online games started to become popular , with sales reaching around $1 billion . In 2002, worldwide sales of mobile-phone games earned the same as the sales of online games ( approximately $2 billion ) . The sales of mobile phone games and online games increased and earned respectively ( around $ 7 billion and $ 9 billion ) in 2006 . From 2000 to 2003 , the sales of handheld games raised , while the sales of console games fell . In the year 2006 , worldwide sales of handheld games earned at most about % 18 billion . Meanwhile , the sales of console games only earned almost $ 3 billion .
- News editors decide what to broadcast on television and what to print in newspapers What factors do you think influence these decisions Do we become used to bad news and would it be better if more good news was reported 56
- In many countries schools have severe problems with student behaviour What do you think are the causes of this What solutions can you suggest 67
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- Today different types of robots are developed which are good friends to us and help us both at home and work Is this a positive or negative development 78
Grammar and spelling errors:
Line 1, column 103, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...types of digital games from 2000 to 2006 . Overall, the sales of handheld games...
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Line 2, column 9, Rule ID: WHITESPACE_RULE
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...tal games from 2000 to 2006 . Overall, the sales of handheld games were the hig...
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Line 2, column 69, Rule ID: WHITESPACE_RULE
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...eld games were the highest. Additionally , the worldwide sales of 3 types mobile...
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Line 2, column 70, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ld games were the highest. Additionally , the worldwide sales of 3 types mobile-...
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Line 2, column 103, Rule ID: WHITESPACE_RULE
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...onally , the worldwide sales of 3 types mobile-phone games , online games , hand...
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Line 2, column 123, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ide sales of 3 types mobile-phone games , online games , handheld games increased...
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Line 2, column 138, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...types mobile-phone games , online games , handheld games increased dramatically ,...
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Line 2, column 178, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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... , handheld games increased dramatically , meanwhile , the sales of console games ...
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Line 2, column 190, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...games increased dramatically , meanwhile , the sales of console games decreased si...
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Line 3, column 17, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...reased significantly. In the year 2000 , the sales of console games stood at aro...
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Line 3, column 62, Rule ID: WHITESPACE_RULE
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...e sales of console games stood at around billion and the sale of handheld games e...
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Line 3, column 117, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$11'.
Suggestion: $11
...he sale of handheld games earned around $ 11 billion . Handheld games were played 2 ...
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Line 3, column 129, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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Suggestion: .
...andheld games earned around $ 11 billion . Handheld games were played 2 times more...
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Line 3, column 171, Rule ID: WHITESPACE_RULE
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... Handheld games were played 2 times more console games . At this time , there is ...
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Line 3, column 186, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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... were played 2 times more console games . At this time , there is no information ...
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Line 3, column 201, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...times more console games . At this time , there is no information relevant to the...
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Line 3, column 288, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...s of mobile phone games and online games . In 2001 , online games started to be...
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Line 3, column 291, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
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...f mobile phone games and online games . In 2001 , online games started to become...
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Line 4, column 8, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...hone games and online games . In 2001 , online games started to become popular ...
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Line 4, column 49, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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..., online games started to become popular , with sales reaching around billion . I...
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Line 4, column 78, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
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...ome popular , with sales reaching around billion . In 2002, worldwide sales of mo...
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Line 4, column 87, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ar , with sales reaching around billion . In 2002, worldwide sales of mobile-phon...
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Line 4, column 181, Rule ID: WHITESPACE_RULE
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...ed the same as the sales of online games approximately billion . The sales of...
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Line 4, column 196, Rule ID: WHITESPACE_RULE
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...the sales of online games approximately billion . The sales of mobile phone ga...
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Line 4, column 199, Rule ID: NODT_DOZEN[1]
Message: Use simply: 'a billion'.
Suggestion: a billion
... sales of online games approximately billion . The sales of mobile phone games and...
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Line 4, column 206, Rule ID: WHITESPACE_RULE
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...of online games approximately billion . The sales of mobile phone games and o...
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Line 4, column 207, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...f online games approximately billion . The sales of mobile phone games and on...
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Line 4, column 293, Rule ID: WHITESPACE_RULE
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... games increased and earned respectively around $ 7 billion and $ 9 billion in 2...
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Line 4, column 302, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$7'.
Suggestion: $7
...creased and earned respectively around $ 7 billion and $ 9 billion in 2006 . From...
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Line 4, column 318, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$9'.
Suggestion: $9
...ed respectively around $ 7 billion and $ 9 billion in 2006 . From 2000 to 2003 , ...
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Line 4, column 329, Rule ID: WHITESPACE_RULE
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...vely around $ 7 billion and $ 9 billion in 2006 . From 2000 to 2003 , the sales ...
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Line 4, column 338, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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Suggestion: .
...und $ 7 billion and $ 9 billion in 2006 . From 2000 to 2003 , the sales of handhe...
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Line 4, column 358, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...$ 9 billion in 2006 . From 2000 to 2003 , the sales of handheld games raised , wh...
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Line 4, column 395, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...003 , the sales of handheld games raised , while the sales of console games fell ....
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Line 4, column 435, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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... , while the sales of console games fell . In the year 2006 , worldwide sales of h...
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Line 4, column 454, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...of console games fell . In the year 2006 , worldwide sales of handheld games earne...
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Line 4, column 524, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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... games earned at most about % 18 billion . Meanwhile , the sales of console games ...
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Line 4, column 536, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...d at most about % 18 billion . Meanwhile , the sales of console games only earned ...
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Line 4, column 585, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$3'.
Suggestion: $3
...les of console games only earned almost $ 3 billion .
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Line 4, column 596, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...ole games only earned almost $ 3 billion .
^^
Transition Words or Phrases used:
if, so, while
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 3.0 7.48453608247 40% => More to be verbs wanted.
Auxiliary verbs: 0.0 4.92783505155 0% => OK
Conjunction : 5.0 5.05154639175 99% => OK
Relative clauses : 0.0 3.03092783505 0% => OK
Pronoun: 1.0 32.9175257732 3% => OK
Preposition: 36.0 26.3917525773 136% => OK
Nominalization: 2.0 3.85567010309 52% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1008.0 937.175257732 108% => OK
No of words: 196.0 206.0 95% => OK
Chars per words: 5.14285714286 4.54256449028 113% => OK
Fourth root words length: 3.74165738677 3.78020617076 99% => OK
Word Length SD: 2.72038787751 2.54303337028 107% => OK
Unique words: 79.0 127.690721649 62% => More unique words wanted.
Unique words percentage: 0.40306122449 0.622605031667 65% => More unique words wanted or less content wanted.
syllable_count: 311.4 290.88556701 107% => OK
avg_syllables_per_word: 1.6 1.41237113402 113% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 0.0 9.13402061856 0% => OK
Article: 8.0 0.824742268041 970% => Less articles wanted as sentence beginning.
Subordination: 1.0 1.83505154639 54% => OK
Conjunction: 0.0 0.463917525773 0% => OK
Preposition: 7.0 1.44329896907 485% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 12.0 12.6804123711 95% => OK
Sentence length: 16.0 16.3608247423 98% => OK
Sentence length SD: 35.0547191307 44.8134815571 78% => OK
Chars per sentence: 84.0 76.5299724578 110% => OK
Words per sentence: 16.3333333333 16.8248392259 97% => OK
Discourse Markers: 1.08333333333 4.34317383033 25% => More transition words/phrases wanted.
Paragraphs: 4.0 4.29896907216 93% => OK
Language errors: 40.0 2.54639175258 1571% => Less language errors wanted.
Sentences with positive sentiment : 4.0 7.41237113402 54% => More positive sentences wanted.
Sentences with negative sentiment : 1.0 1.49484536082 67% => OK
Sentences with neutral sentiment: 7.0 3.94845360825 177% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.360506594595 0.216113520407 167% => OK
Sentence topic coherence: 0.198478643813 0.0766984524023 259% => Sentence topic similarity is high.
Sentence topic coherence SD: 0.0827527095823 0.0603063233224 137% => OK
Paragraph topic coherence: 0.291849086518 0.12726935374 229% => OK
Paragraph topic coherence SD: 0.0831893841074 0.0580467560999 143% => OK
Essay readability:
automated_readability_index: 10.9 8.37731958763 130% => OK
flesch_reading_ease: 55.24 70.7449484536 78% => OK
smog_index: 3.1 3.82989690722 81% => OK
flesch_kincaid_grade: 9.5 7.45979381443 127% => OK
coleman_liau_index: 12.24 8.71597938144 140% => OK
dale_chall_readability_score: 7.09 7.59969072165 93% => OK
difficult_words: 33.0 41.2886597938 80% => More difficult words wanted.
linsear_write_formula: 8.5 8.62886597938 99% => OK
gunning_fog: 8.4 8.54432989691 98% => OK
text_standard: 10.0 8.15463917526 123% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.