The bar graph shows the global sales ( in billions of dollars ) of different types of digital games between 2000 and 2006
The bar chart provides information about the global sale of 5 types of digital games from 2000 to 2006 .
Overall, the sales of handheld games were at most. Additionally , meanwhile , the worldwide sales of 3 types ( mobile-phone games , online games , handheld games) increased dramatically and the sales of console games decreased significantly.
In the year 2000 , the sales of console games stood at around $6 billion and the sale of handheld games earned around $ 11 billion . Handheld games were played 2 times more than console games . At this time , there is no information relevant to mobile-phone games and online games .
In 2001 , online games appeared and earned about $1 billion . In 2002, worldwide sales of mobile-phone games earned the same as the sales of online games ( approximately $2 billion ) . After , the sales of these 2 games both mobile-phone games and online games) increased and earned respectively ( around $ 7 billion and $ 9 billion ) in 2006 . From 2000 to 2003 , the sales of handheld games raised , while, the sales of console games fell . In the year 2006 , worldwide sales of handheld games earned at most about % 18 billion . Meanwhile , the sales of console games only earned almost $ 3 billion .
Post date | Users | Rates | Link to Content |
---|---|---|---|
2022-04-05 | quytnee | 78 | view |
2021-06-01 | Nguyenmay | 73 | view |
2021-05-31 | Nguyenmay | 73 | view |
2020-12-15 | Phạm Thùy Linh | view | |
2020-12-10 | Phạm Thùy Linh | view |
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Grammar and spelling errors:
Line 1, column 103, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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Suggestion: .
...types of digital games from 2000 to 2006 . Overall, the sales of handheld games...
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...tal games from 2000 to 2006 . Overall, the sales of handheld games were at most...
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Line 2, column 65, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...andheld games were at most. Additionally , meanwhile , the worldwide sales of 3 ty...
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Line 2, column 77, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...s were at most. Additionally , meanwhile , the worldwide sales of 3 types mobile-...
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Line 2, column 110, Rule ID: WHITESPACE_RULE
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...anwhile , the worldwide sales of 3 types mobile-phone games , online games , hand...
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Line 2, column 130, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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Suggestion: ,
...ide sales of 3 types mobile-phone games , online games , handheld games increased...
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Line 2, column 145, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...types mobile-phone games , online games , handheld games increased dramatically a...
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Line 3, column 17, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...reased significantly. In the year 2000 , the sales of console games stood at aro...
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Line 3, column 62, Rule ID: WHITESPACE_RULE
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...e sales of console games stood at around billion and the sale of handheld games e...
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Line 3, column 117, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$11'.
Suggestion: $11
...he sale of handheld games earned around $ 11 billion . Handheld games were played 2 ...
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Line 3, column 129, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...andheld games earned around $ 11 billion . Handheld games were played 2 times more...
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Line 3, column 190, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...e played 2 times more than console games . At this time , there is no information ...
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Line 3, column 205, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...s more than console games . At this time , there is no information relevant to mob...
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Line 3, column 279, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...t to mobile-phone games and online games . In 2001 , online games appeared and ...
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Line 3, column 282, Rule ID: WHITESPACE_RULE
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...o mobile-phone games and online games . In 2001 , online games appeared and earn...
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Line 4, column 8, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
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...hone games and online games . In 2001 , online games appeared and earned about ...
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Line 4, column 49, Rule ID: WHITESPACE_RULE
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..., online games appeared and earned about billion . In 2002, worldwide sales of mo...
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Line 4, column 51, Rule ID: NODT_DOZEN[1]
Message: Use simply: 'a billion'.
Suggestion: a billion
...online games appeared and earned about billion . In 2002, worldwide sales of mobile-ph...
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Line 4, column 58, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...games appeared and earned about billion . In 2002, worldwide sales of mobile-phon...
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Line 4, column 152, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
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...ed the same as the sales of online games approximately billion . After , the s...
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Line 4, column 167, Rule ID: WHITESPACE_RULE
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...the sales of online games approximately billion . After , the sales of these 2 ...
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Line 4, column 170, Rule ID: NODT_DOZEN[1]
Message: Use simply: 'a billion'.
Suggestion: a billion
... sales of online games approximately billion . After , the sales of these 2 games b...
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Line 4, column 177, Rule ID: WHITESPACE_RULE
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...of online games approximately billion . After , the sales of these 2 games bot...
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Line 4, column 178, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...f online games approximately billion . After , the sales of these 2 games both...
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Line 4, column 186, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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... games approximately billion . After , the sales of these 2 games both mobile-...
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Line 4, column 290, Rule ID: WHITESPACE_RULE
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... games increased and earned respectively around $ 7 billion and $ 9 billion in 2...
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Line 4, column 299, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$7'.
Suggestion: $7
...creased and earned respectively around $ 7 billion and $ 9 billion in 2006 . From...
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Line 4, column 315, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$9'.
Suggestion: $9
...ed respectively around $ 7 billion and $ 9 billion in 2006 . From 2000 to 2003 , ...
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Line 4, column 326, Rule ID: WHITESPACE_RULE
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...vely around $ 7 billion and $ 9 billion in 2006 . From 2000 to 2003 , the sales ...
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Line 4, column 335, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...und $ 7 billion and $ 9 billion in 2006 . From 2000 to 2003 , the sales of handhe...
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Line 4, column 355, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...$ 9 billion in 2006 . From 2000 to 2003 , the sales of handheld games raised , wh...
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Line 4, column 392, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...003 , the sales of handheld games raised , while, the sales of console games fell ...
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Line 4, column 433, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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Suggestion: .
..., while, the sales of console games fell . In the year 2006 , worldwide sales of h...
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Line 4, column 452, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...of console games fell . In the year 2006 , worldwide sales of handheld games earne...
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Line 4, column 522, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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... games earned at most about % 18 billion . Meanwhile , the sales of console games ...
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Line 4, column 534, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...d at most about % 18 billion . Meanwhile , the sales of console games only earned ...
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Line 4, column 583, Rule ID: CURRENCY_SPACE[1]
Message: The currency mark is usually written without any whitespace: '$3'.
Suggestion: $3
...les of console games only earned almost $ 3 billion .
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Line 4, column 594, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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Suggestion: .
...ole games only earned almost $ 3 billion .
^^
Transition Words or Phrases used:
if, so, while
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 3.0 7.48453608247 40% => More to be verbs wanted.
Auxiliary verbs: 0.0 4.92783505155 0% => OK
Conjunction : 7.0 5.05154639175 139% => OK
Relative clauses : 0.0 3.03092783505 0% => OK
Pronoun: 2.0 32.9175257732 6% => OK
Preposition: 34.0 26.3917525773 129% => OK
Nominalization: 2.0 3.85567010309 52% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1000.0 937.175257732 107% => OK
No of words: 194.0 206.0 94% => More content wanted.
Chars per words: 5.15463917526 4.54256449028 113% => OK
Fourth root words length: 3.73207559907 3.78020617076 99% => OK
Word Length SD: 2.80208529287 2.54303337028 110% => OK
Unique words: 77.0 127.690721649 60% => More unique words wanted.
Unique words percentage: 0.396907216495 0.622605031667 64% => More unique words wanted or less content wanted.
syllable_count: 307.8 290.88556701 106% => OK
avg_syllables_per_word: 1.6 1.41237113402 113% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 0.0 9.13402061856 0% => OK
Article: 8.0 0.824742268041 970% => Less articles wanted as sentence beginning.
Subordination: 0.0 1.83505154639 0% => More adverbial clause wanted.
Conjunction: 0.0 0.463917525773 0% => OK
Preposition: 6.0 1.44329896907 416% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 12.0 12.6804123711 95% => OK
Sentence length: 16.0 16.3608247423 98% => OK
Sentence length SD: 39.7564634857 44.8134815571 89% => OK
Chars per sentence: 83.3333333333 76.5299724578 109% => OK
Words per sentence: 16.1666666667 16.8248392259 96% => OK
Discourse Markers: 1.08333333333 4.34317383033 25% => More transition words/phrases wanted.
Paragraphs: 4.0 4.29896907216 93% => OK
Language errors: 38.0 2.54639175258 1492% => Less language errors wanted.
Sentences with positive sentiment : 3.0 7.41237113402 40% => More positive sentences wanted.
Sentences with negative sentiment : 1.0 1.49484536082 67% => OK
Sentences with neutral sentiment: 8.0 3.94845360825 203% => Less facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.350758236555 0.216113520407 162% => OK
Sentence topic coherence: 0.190921514761 0.0766984524023 249% => Sentence topic similarity is high.
Sentence topic coherence SD: 0.0888992477655 0.0603063233224 147% => OK
Paragraph topic coherence: 0.284906598176 0.12726935374 224% => OK
Paragraph topic coherence SD: 0.0869431969532 0.0580467560999 150% => OK
Essay readability:
automated_readability_index: 10.9 8.37731958763 130% => OK
flesch_reading_ease: 55.24 70.7449484536 78% => OK
smog_index: 3.1 3.82989690722 81% => OK
flesch_kincaid_grade: 9.5 7.45979381443 127% => OK
coleman_liau_index: 12.29 8.71597938144 141% => OK
dale_chall_readability_score: 6.95 7.59969072165 91% => OK
difficult_words: 31.0 41.2886597938 75% => More difficult words wanted.
linsear_write_formula: 8.5 8.62886597938 99% => OK
gunning_fog: 8.4 8.54432989691 98% => OK
text_standard: 10.0 8.15463917526 123% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.