The gaming industry is one of the revenue-generating industries, in today's world. With an exponential rise in technology, playing high graphic games is made possible. In reality, lots of people nowadays, have been making gaming their career paths. But the most common notion that has prevailed in almost every society is that playing computer games can inhibit one's abilities. However, in my view, games are some of the sources for improving our mental skills and also a form of stress buster, apart from providing entertainment. I will provide two reasons for support, which I will elaborate on in the following paragraphs.
First of all, playing games at least for a little time evidently increases your IQ. Research shows that children playing games of different types is seminal in scoring higher on IQ tests, in comparison with children not playing games. Every person exerts some mental strain in playing any game. This determination helps in strengthening the mental muscles. Some people even play games while commuting or for relaxation. Similarly, some arcade games relieve your stress instantly. My personal experience is a compelling example of this. During the first year of my under graduation, I used to dedicate much time playing chess. Although, it might seem like I had wasted a lot of time but playing chess had contributed to the development of my cognitive skills. Consequently, both my memory and strategy had supposedly increased which helped in achieving better grades in the coding course. Recently, many research papers have been submitted regarding the connection between playing chess and strategical development in the human brain.
Secondly, playing games can increase your social circle. Right from the dawn of the 21st century, there has been a steady increase in cases of people suffering from loneliness. However, online games have provided us with a way to confront this. Many unknown people can become friends online, playing together online, thereby enabling networking with strangers. Nevertheless, there have been cases where strangers actually become good friends. Distant friends could chat and talk with each other while still playing the same game. For example, the game PUBG has been a hyper hit in react times. The game's unique feature of containing four people for a game is outstanding. Friends could play together, talk and chat together along with the game.
In conclusion, though spending a lot of time playing games could result in dire health effects, still one should not misuse it as it alleviates many mental problems. However, parents should be careful and strict in stipulating a time period for playing computer games. Apart from chess, a myriad of mind-bending games is available which can improve one's mental abilities for goodness sake.
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Grammar and spelling errors:
Line 1, column 362, Rule ID: ONES[1]
Message: Did you mean 'one's'?
Suggestion: one's
...that playing computer games can inhibit ones abilities. However, in my view, games a...
^^^^
Line 1, column 409, Rule ID: SOME_OF_THE[1]
Message: Simply use 'some'.
Suggestion: some
...ilities. However, in my view, games are some of the sources for improving our mental skills...
^^^^^^^^^^^
Line 2, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...borate on in the following paragraphs. First of all, playing games at least for...
^^^
Transition Words or Phrases used:
actually, also, but, consequently, first, however, if, nevertheless, regarding, second, secondly, similarly, so, still, then, while, apart from, at least, for example, in conclusion, first of all, in my view
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 12.0 9.8082437276 122% => OK
Conjunction : 9.0 13.8261648746 65% => OK
Relative clauses : 7.0 11.0286738351 63% => More relative clauses wanted.
Pronoun: 24.0 43.0788530466 56% => OK
Preposition: 57.0 52.1666666667 109% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 2360.0 1977.66487455 119% => OK
No of words: 447.0 407.700716846 110% => OK
Chars per words: 5.27964205817 4.8611393121 109% => OK
Fourth root words length: 4.59808378696 4.48103885553 103% => OK
Word Length SD: 2.72281657705 2.67179642975 102% => OK
Unique words: 252.0 212.727598566 118% => OK
Unique words percentage: 0.563758389262 0.524837075471 107% => OK
syllable_count: 711.0 618.680645161 115% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 9.59856630824 52% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 9.0 4.94265232975 182% => OK
Performance on sentences:
How many sentences: 29.0 20.6003584229 141% => OK
Sentence length: 15.0 20.1344086022 74% => The Avg. Sentence Length is relatively short.
Sentence length SD: 32.4231461194 48.9658058833 66% => OK
Chars per sentence: 81.3793103448 100.406767564 81% => OK
Words per sentence: 15.4137931034 20.6045352989 75% => OK
Discourse Markers: 7.13793103448 5.45110844103 131% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 22.0 11.8709677419 185% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.299546910936 0.236089414692 127% => OK
Sentence topic coherence: 0.0833266259293 0.076458572812 109% => OK
Sentence topic coherence SD: 0.0584922998026 0.0737576698707 79% => OK
Paragraph topic coherence: 0.185209010782 0.150856017488 123% => OK
Paragraph topic coherence SD: 0.0343558406103 0.0645574589148 53% => OK
Essay readability:
automated_readability_index: 11.1 11.7677419355 94% => Automated_readability_index is low.
flesch_reading_ease: 56.25 58.1214874552 97% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.1 10.1575268817 90% => OK
coleman_liau_index: 13.05 10.9000537634 120% => OK
dale_chall_readability_score: 8.87 8.01818996416 111% => OK
difficult_words: 127.0 86.8835125448 146% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 8.0 10.0537634409 80% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 80.0 out of 100
Scores by essay e-grader: 24.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.