New technologies have changed the way children spend their free time. Do the advantages outweigh the disadvantages?
It is true that advances in technology have resulted in a significant change in the way children spend their leisure time. Why this trend could be beneficial to some extent, I would argue that it has more drawbacks.
On the one hand, there are several reasons why modern technologies namely computer games or the internet benefit children. First, many scientific studies demonstrate that some kinds of computer games can help to improve children’s cognitive function. For example, strategic games require players to solve complicated and unexpected situations in a logical manner, so children who play these games can better their critical thinking and problem-solving skills. Second, a broad spectrum of useful information on the internet could broaden children’s knowledge and their awareness of the world. They could find it easy to search on the internet, gaining information about their field of interest such as wildlife or various destinations around the world.
On the other hand, I believe that such modern technologies have a more negative impact on the development of children. One reason is that children who spend time in front of computer screens could be reluctant to do exercise. This sedentary lifestyle would make children more prone to the risk of developing several diseases such as obesity or diabetes. Conversely, youngsters used to participate more in physical when they did not have much chance to use computers. Additionally, some games tempt people to continue to play for hours, which leads to game addiction. To be addicted to games, many children neglect their studies and the consequence of this is bad results at school.
In conclusion, although new technology might bring several advantages, I believe that its disadvantages are greater as it could be detrimental to the development of children.
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Grammar and spelling errors:
Line 3, column 349, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a logical manner" with adverb for "logical"; eg, "in a hasty manner" with "hastily".
...e complicated and unexpected situations in a logical manner, so children who play these games can b...
^^^^^^^^^^^^^^^^^^^
Line 7, column 117, Rule ID: COMP_THAN[3]
Message: Comparison requires 'than', not 'then' nor 'as'.
Suggestion: than
...ieve that its disadvantages are greater as it could be detrimental to the developm...
^^
Transition Words or Phrases used:
conversely, first, if, second, so, for example, in conclusion, such as, it is true, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 13.1623246493 68% => OK
Auxiliary verbs: 10.0 7.85571142285 127% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 25.0 24.0651302605 104% => OK
Preposition: 37.0 41.998997996 88% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 1557.0 1615.20841683 96% => OK
No of words: 290.0 315.596192385 92% => More content wanted.
Chars per words: 5.36896551724 5.12529762239 105% => OK
Fourth root words length: 4.12666770723 4.20363070211 98% => OK
Word Length SD: 3.01826583593 2.80592935109 108% => OK
Unique words: 168.0 176.041082164 95% => OK
Unique words percentage: 0.579310344828 0.561755894193 103% => OK
syllable_count: 480.6 506.74238477 95% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 30.1696732444 49.4020404114 61% => OK
Chars per sentence: 111.214285714 106.682146367 104% => OK
Words per sentence: 20.7142857143 20.7667163134 100% => OK
Discourse Markers: 7.21428571429 7.06120827912 102% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.26082067468 0.244688304435 107% => OK
Sentence topic coherence: 0.0931302404379 0.084324248473 110% => OK
Sentence topic coherence SD: 0.104780207829 0.0667982634062 157% => OK
Paragraph topic coherence: 0.175479042729 0.151304729494 116% => OK
Paragraph topic coherence SD: 0.0643059458774 0.056905535591 113% => OK
Essay readability:
automated_readability_index: 14.2 13.0946893788 108% => OK
flesch_reading_ease: 42.72 50.2224549098 85% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.3 11.3001002004 109% => OK
coleman_liau_index: 13.87 12.4159519038 112% => OK
dale_chall_readability_score: 8.77 8.58950901804 102% => OK
difficult_words: 76.0 78.4519038076 97% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.