Topic 04/05/19: Today, many children spend a lot of time playing computer games and little time on sports. What are the reasons for this and is it a positive or negative development?
It has become increasingly common to see children’ timetable filled video games on computers. This also means many of them allocate less time engaging in outdoor physical activities which I believe to do more harms than goods.
On the one hand, playing computer games is an easy entertainment tools for little boys and girls since after hard-working days at schools, they are just eager to have some private time to relax. Secondly, contrary to most parents’ perception, games can actually help boost different skill sets. Children often are required to have good hand and brain coordination resulting in better flexibility and quicker reflexes. Additionally, computer games can be packed with meaningful story-writing and unique character development. These factors will probably develop players’ imagination and creativity necessary for high cognitive function.
On the other hand, that children while away their time playing games instead of sports can have severe consequences for their health and mentality. First and foremost, when young boys and girls stare at the screen for an extended amount of time, without sufficient lighting at times, their eyesight might be detrimentally influenced. Besides, a sedentary lifestyle prevents them from growing physically or even leads to weight issues. In terms of social development, since immersing in sports could involve interacting with peers, staying indoors would impede their communication skills which makes them more reserved, socially awkward or even hostile to others.
To recap, though playing games have their own merits for young children, it may have negative impacts on their physical and social lives. Thus, parents should restrict their time spent on games and encourage them to partake in more outdoors interactive sports.
Post date | Users | Rates | Link to Content |
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2023-01-06 | hi.nguyn91 | 84 | view |
2023-01-06 | hi.nguyn91 | 84 | view |
2020-09-25 | duongxinhgai | 78 | view |
2020-04-28 | Thu Phuong Dang | 84 | view |
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Grammar and spelling errors:
Line 3, column 305, Rule ID: ADVERB_WORD_ORDER[4]
Message: The adverb 'often' is usually put after the verb 'are'.
Suggestion: are often
...lp boost different skill sets. Children often are required to have good hand and brain co...
^^^^^^^^^
Transition Words or Phrases used:
actually, also, besides, first, if, may, second, secondly, so, thus, while, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 5.0 13.1623246493 38% => More to be verbs wanted.
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 12.0 10.4138276553 115% => OK
Relative clauses : 4.0 7.30460921844 55% => More relative clauses wanted.
Pronoun: 18.0 24.0651302605 75% => OK
Preposition: 34.0 41.998997996 81% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 1534.0 1615.20841683 95% => OK
No of words: 273.0 315.596192385 87% => More content wanted.
Chars per words: 5.61904761905 5.12529762239 110% => OK
Fourth root words length: 4.06481385082 4.20363070211 97% => OK
Word Length SD: 2.77019480477 2.80592935109 99% => OK
Unique words: 190.0 176.041082164 108% => OK
Unique words percentage: 0.695970695971 0.561755894193 124% => OK
syllable_count: 455.4 506.74238477 90% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 39.4607137416 49.4020404114 80% => OK
Chars per sentence: 118.0 106.682146367 111% => OK
Words per sentence: 21.0 20.7667163134 101% => OK
Discourse Markers: 7.15384615385 7.06120827912 101% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.228928994002 0.244688304435 94% => OK
Sentence topic coherence: 0.074915978947 0.084324248473 89% => OK
Sentence topic coherence SD: 0.0518068820022 0.0667982634062 78% => OK
Paragraph topic coherence: 0.138263716324 0.151304729494 91% => OK
Paragraph topic coherence SD: 0.0152128189138 0.056905535591 27% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 15.5 13.0946893788 118% => OK
flesch_reading_ease: 41.7 50.2224549098 83% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 15.32 12.4159519038 123% => OK
dale_chall_readability_score: 9.71 8.58950901804 113% => OK
difficult_words: 87.0 78.4519038076 111% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.