Today, many children spend a lot of time playing computer games and less time on sports. Why? Is it a positive or a negative development?
Since the start of the 21st century, technology development has seen significant progress which leads to many inventions, especially in computer technology. Thus, access to computers has been made easier for many people, including children, that create a new trend: children spend a big chunk of their time being inside the house, playing video games, instead of going out to enjoy physical activities. In my view, this trend has created a negative impact on future generations.
The main reason for this phenomenon is the rapid evolution of the gaming industry: today games’ graphic is more details and realistic, and the gameplay has evolved to a level never seen before. For example, GTA 5, a game about lifestyle in an imagination city, has a great graphic and huge game environment that players could roam around doing almost anything they want has drawn a huge number of players. The lure of computer games is just too much to resist for most children and playing video games has eaten all their time. Children simply refuse to go out.
In addition, access to some sports has proved to be more difficult than play video games. For instance, a game of tennis required players to pay for racquets, clothes, tennis court that could add up to a big amount of money. It’s also difficult to arrange a simple pickup game for kids, especially during this pandemic time. This encourages children to stay home, and without any other things to do, they play computer games.
Spending too much time hook up to a computer leads to many problems for young children. For one, seeing too much screen time is the number one reason for vision defect such as short-sighted. Another problem with video games is that they required little to none physical effort, children do not active for a long time may cause obesity or weak bone structure. And the most dangerous issue may do with mentality, video games historically proved to be related to aggressive behaviour or worse, depression.
In conclusion, spending too much time on computer games and not doing enough sport is a bad thing, both mentally and physically. Parents with young children need to pay more attention to their child’s screen time and encourage them to go out more. For their better future.
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Transition Words or Phrases used:
also, if, may, so, thus, for example, for instance, in addition, in conclusion, such as, in my view
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 5.0 7.85571142285 64% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 18.0 24.0651302605 75% => OK
Preposition: 51.0 41.998997996 121% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 1878.0 1615.20841683 116% => OK
No of words: 381.0 315.596192385 121% => OK
Chars per words: 4.92913385827 5.12529762239 96% => OK
Fourth root words length: 4.41805628031 4.20363070211 105% => OK
Word Length SD: 2.53241806792 2.80592935109 90% => OK
Unique words: 215.0 176.041082164 122% => OK
Unique words percentage: 0.564304461942 0.561755894193 100% => OK
syllable_count: 573.3 506.74238477 113% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 55.5232406017 49.4020404114 112% => OK
Chars per sentence: 104.333333333 106.682146367 98% => OK
Words per sentence: 21.1666666667 20.7667163134 102% => OK
Discourse Markers: 5.5 7.06120827912 78% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 10.0 3.9879759519 251% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.315108941873 0.244688304435 129% => OK
Sentence topic coherence: 0.103036929501 0.084324248473 122% => OK
Sentence topic coherence SD: 0.0752569855503 0.0667982634062 113% => OK
Paragraph topic coherence: 0.188830125831 0.151304729494 125% => OK
Paragraph topic coherence SD: 0.0246894898006 0.056905535591 43% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 12.4 13.0946893788 95% => Automated_readability_index is low.
flesch_reading_ease: 58.62 50.2224549098 117% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.3 11.3001002004 91% => OK
coleman_liau_index: 11.31 12.4159519038 91% => OK
dale_chall_readability_score: 8.08 8.58950901804 94% => OK
difficult_words: 82.0 78.4519038076 105% => OK
linsear_write_formula: 15.0 9.78957915832 153% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.