The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006
The above chart illustrates the proportions of various types of digital games ( mobile phone games, online games, console games and handheld games) that sold internationally from 2000 to 2006. The sales are measured by billion dollars.
Overall, it is evident that handheld games was the most common type of games. Online games and mobile phone games were increased from the beginning unto 2006. By the way, 2006 was the year that provided sales than other particular years.
In 2000, console games was sold approximately 6 billion dollars and started to decline up to 2 billion dollars by 2006. On the other hand, handheld games sold around 11 billion dollars in 2006 and rose up to 17 billion dollars by 2006. Online games started to sell from 2001 ( 1 billion dollars) but eventually it was ended selling 10 billion sales by 2006. Even more, mobile pones started to sale from 2002 around 2 billion dollars and the peek of mobile phones was 7 billion dollars. Both mobile phones and online games were sold same amount of sales in 2002 and 2004, respectively.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2023-06-16 | dorae | 56 | view |
2023-03-24 | Ahihi12 | 84 | view |
2022-09-23 | jadenguyen | 78 | view |
2022-08-24 | kavi jk | 84 | view |
2022-08-21 | celine ayoub | 67 | view |
- the charts below give information about levels of education in Glasgow a city in Scotland in 2010 67
- The bar graph shows the global sales in billions of dollars of different types of digital games between 2000 and 2006 64
- Some people think that travel is necessary to learn about other nations others however think that tv and internet is best way to learn discuss both views and give your opinion 56
- The First chart shows the population of England and Wales between 1700 and 2000 The second chart gives information about the birth and death rate in the same countries in the same period 73
- With the development of technology and science some people believe that there is no great value of artists such as musicians and painters What are the things artists can do but the scientist cannot Why should we encourage the art area 67
Grammar and spelling errors:
Line 1, column 78, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...rtions of various types of digital games mobile phone games, online games, consol...
^^
Line 3, column 274, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
.... Online games started to sell from 2001 1 billion dollars but eventually it was ...
^^
Transition Words or Phrases used:
but, so, by the way, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 7.0 129% => OK
Auxiliary verbs: 0.0 1.00243902439 0% => OK
Conjunction : 8.0 6.8 118% => OK
Relative clauses : 3.0 3.15609756098 95% => OK
Pronoun: 5.0 5.60731707317 89% => OK
Preposition: 30.0 33.7804878049 89% => OK
Nominalization: 0.0 3.97073170732 0% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 876.0 965.302439024 91% => OK
No of words: 181.0 196.424390244 92% => More content wanted.
Chars per words: 4.83977900552 4.92477711251 98% => OK
Fourth root words length: 3.66791821706 3.73543355544 98% => OK
Word Length SD: 2.37736032804 2.65546596893 90% => OK
Unique words: 87.0 106.607317073 82% => More unique words wanted.
Unique words percentage: 0.480662983425 0.547539520022 88% => More unique words wanted or less content wanted.
syllable_count: 261.0 283.868780488 92% => OK
avg_syllables_per_word: 1.4 1.45097560976 96% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 1.0 1.53170731707 65% => OK
Article: 2.0 4.33902439024 46% => OK
Subordination: 0.0 1.07073170732 0% => More adverbial clause wanted.
Conjunction: 0.0 0.482926829268 0% => OK
Preposition: 3.0 3.36585365854 89% => OK
Performance on sentences:
How many sentences: 10.0 8.94146341463 112% => OK
Sentence length: 18.0 22.4926829268 80% => The Avg. Sentence Length is relatively short.
Sentence length SD: 37.8873329755 43.030603864 88% => OK
Chars per sentence: 87.6 112.824112599 78% => OK
Words per sentence: 18.1 22.9334400587 79% => OK
Discourse Markers: 3.8 5.23603664747 73% => OK
Paragraphs: 3.0 3.83414634146 78% => More paragraphs wanted.
Language errors: 2.0 1.69756097561 118% => OK
Sentences with positive sentiment : 3.0 3.70975609756 81% => OK
Sentences with negative sentiment : 0.0 1.13902439024 0% => More negative sentences wanted.
Sentences with neutral sentiment: 7.0 4.09268292683 171% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.351602646595 0.215688989381 163% => OK
Sentence topic coherence: 0.16912643072 0.103423049105 164% => OK
Sentence topic coherence SD: 0.070668525552 0.0843802449381 84% => OK
Paragraph topic coherence: 0.254804706386 0.15604864568 163% => OK
Paragraph topic coherence SD: 0.0561838270875 0.0819641961636 69% => OK
Essay readability:
automated_readability_index: 10.4 13.2329268293 79% => Automated_readability_index is low.
flesch_reading_ease: 70.13 61.2550243902 114% => OK
smog_index: 3.1 6.51609756098 48% => Smog_index is low.
flesch_kincaid_grade: 7.9 10.3012195122 77% => OK
coleman_liau_index: 10.5 11.4140731707 92% => OK
dale_chall_readability_score: 7.67 8.06136585366 95% => OK
difficult_words: 36.0 40.7170731707 88% => OK
linsear_write_formula: 8.0 11.4329268293 70% => OK
gunning_fog: 9.2 10.9970731707 84% => OK
text_standard: 8.0 11.0658536585 72% => OK
What are above readability scores?
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Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.