Playing computer games is a waste of time. Children should not be allowed to play them
Most people nawadays believe that technology era has its challenging which we should adapt to live with those challenges like for example, playing computer games. However, personally, I don’t agree. Although it’s a feature from the technology era having such computer games rather physical games, but we should not allow to our kids to spend their time playing such games. I feel this way for two reason, which I will explore in the following essay.
To begin, computer games have adventages and disadvantages, but its drawbacks are more than its vantages. There computer games waste the children time by many ways. First, these games have no benefits to exploit spending time playing them, quite the opposite, kids have learned many detrimental behaviors from those games. My personal experience is a compelling exapmle of this. My friend’s son was playing BUBge game, this a war game that involves the kids in violent atmosphere. As time passed, my friend found that his son was playing in a aggressive way with his little sister. Finally, my friend found his 7 years old son holding a kinfe as war tool to fight his sister as an enemy. Can you imaging if my friend didn’t arrive in the suitable time, what would have happened? Therefore, such computar games became contribute danger on the kids. Thus, parents should not allow their kids waste their time in such unbeneficial games.
Further, recently, there are some studies demonstrate that kid of entertaining is remarkably harmful as the kids become addicted playing the computer games rather than any other kid of games. This addiction is not olny waste time but also isolate the kids from their real world. This game addiction causes the kids to indulge in the computer screen ignoring what is going on around them to the extent that they don’t feel how many hours spent. Consequently, their studies and school performance will be effected. For instance, my cousin lost most of his grade marks because he was palying a bubge game all the time; he is addicted to play computer games in the expense of his study. Thus, this supports that kids must be precluded from playing these virtual game, instead, they should play phyiscal games to bebefit their bodies and health.
In conclusion, I am of the opinion that computer games are considered time wastefull. This because these game are dangerous on the children’ mind and their thinking. They don’t mature enough and some of them imitate those game regardless the danger. Besides, that these game as some studies showed, are considerd addiction and waste the time without feeling how many hours have gone. As corrollary, the addicted kids ignore their study.
Post date | Users | Rates | Link to Content |
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2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
2023-04-24 | sonyeoso | 73 | view |
2023-03-08 | ngaliulin | 60 | view |
2023-01-20 | prakriti malla | 60 | view |
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Grammar and spelling errors:
Line 3, column 539, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a aggressive way" with adverb for "aggressive"; eg, "in a hasty manner" with "hastily".
...y friend found that his son was playing in a aggressive way with his little sister. Finally, my fri...
^^^^^^^^^^^^^^^^^^^
Line 3, column 542, Rule ID: EN_A_VS_AN
Message: Use 'an' instead of 'a' if the following word starts with a vowel sound, e.g. 'an article', 'an hour'
Suggestion: an
...riend found that his son was playing in a aggressive way with his little sister. ...
^
Transition Words or Phrases used:
also, besides, but, consequently, finally, first, however, if, so, therefore, thus, for example, for instance, i feel, in conclusion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 15.1003584229 99% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 9.0 13.8261648746 65% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 62.0 43.0788530466 144% => Less pronouns wanted
Preposition: 39.0 52.1666666667 75% => OK
Nominalization: 6.0 8.0752688172 74% => OK
Performance on vocabulary words:
No of characters: 2244.0 1977.66487455 113% => OK
No of words: 447.0 407.700716846 110% => OK
Chars per words: 5.02013422819 4.8611393121 103% => OK
Fourth root words length: 4.59808378696 4.48103885553 103% => OK
Word Length SD: 2.46720959844 2.67179642975 92% => OK
Unique words: 226.0 212.727598566 106% => OK
Unique words percentage: 0.505592841163 0.524837075471 96% => OK
syllable_count: 683.1 618.680645161 110% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 19.0 9.59856630824 198% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 25.0 20.6003584229 121% => OK
Sentence length: 17.0 20.1344086022 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 43.6081827184 48.9658058833 89% => OK
Chars per sentence: 89.76 100.406767564 89% => OK
Words per sentence: 17.88 20.6045352989 87% => OK
Discourse Markers: 5.28 5.45110844103 97% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 12.0 3.85842293907 311% => Less negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.413839078858 0.236089414692 175% => OK
Sentence topic coherence: 0.115377607412 0.076458572812 151% => OK
Sentence topic coherence SD: 0.0920206007238 0.0737576698707 125% => OK
Paragraph topic coherence: 0.262013420692 0.150856017488 174% => OK
Paragraph topic coherence SD: 0.0544224282232 0.0645574589148 84% => OK
Essay readability:
automated_readability_index: 11.2 11.7677419355 95% => OK
flesch_reading_ease: 62.68 58.1214874552 108% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.7 10.1575268817 86% => OK
coleman_liau_index: 11.54 10.9000537634 106% => OK
dale_chall_readability_score: 7.84 8.01818996416 98% => OK
difficult_words: 95.0 86.8835125448 109% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 8.8 10.0537634409 88% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.