The graph shows current and predicted trends in the gaming industry
The line graph gives information about the proportion of hours per week at present and in the future trends in the gaming industry
It is clear that the amount of time spent on gaming increased significantly over the period shown. Besides, the most remarkable change was online multiplayer gaming which rose sharply until 2018.
According to the chart, in 2010, online multiplayer gaming spent 2 hours, while multiplayer offline gaming, mobile gaming and solo console gaming spent around 6 hours, 3 hours and 10 hours respectively. Over the following 4 years, there is no change in terms of the proportion hour of online multiplayer gaming and multiplayer offline gaming was two hours and six hours respectively, while the figures for solo console gaming fell slightly to approximately 8 hours. Should this trend continue, solo console gaming might collapse.
Between 2015 and 2018,the proportion of hours spent on mobile gaming rose enormously to reach the highest point at 10 hours and online multiplayer gaming climbed rapidly to about 5 hours in 2016. By contrast, there was a small drop of about 4 hours in the number of solo console gamers and multiplayer offline gaming remained steady.In 2018, online multiplayer gaming was increasing considerably to 10 hours. Should technology continue to accelerate in this way, physical games may become obsolete.
Post date | Users | Rates | Link to Content |
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2024-11-22 | hahoaan | 73 | view |
2024-11-20 | Giang Tran | 78 | view |
2024-11-16 | hahoaan | 84 | view |
2024-11-09 | trinhthanh1 | 78 | view |
2024-11-07 | hahoaan | 73 | view |
- The graph shows current and predicted trends in the gaming industry 87
- the diagram illustrates hydroelectric energy is produced 67
- The diagram shows how chocolate is produced Summarize the information by selecting and reporting the main features and making comparisons where relevant 11
- The graph shows current and predicted trends in the gaming industry 73
- The diagram shows how chocolate is produced Summarize the information by selecting and reporting the main features and make comparisons where relevant 11
Grammar and spelling errors:
Line 1, column 108, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...week at present and in the future trends in the gaming industry It is clear tha...
^^
Line 4, column 333, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: In
...tiplayer offline gaming remained steady.In 2018, online multiplayer gaming was inc...
^^
Transition Words or Phrases used:
besides, if, may, so, while
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 6.0 7.0 86% => OK
Auxiliary verbs: 4.0 1.00243902439 399% => Less auxiliary verb wanted.
Conjunction : 8.0 6.8 118% => OK
Relative clauses : 2.0 3.15609756098 63% => OK
Pronoun: 4.0 5.60731707317 71% => OK
Preposition: 34.0 33.7804878049 101% => OK
Nominalization: 4.0 3.97073170732 101% => OK
Performance on vocabulary words:
No of characters: 1146.0 965.302439024 119% => OK
No of words: 218.0 196.424390244 111% => OK
Chars per words: 5.25688073394 4.92477711251 107% => OK
Fourth root words length: 3.84250218741 3.73543355544 103% => OK
Word Length SD: 2.76398130002 2.65546596893 104% => OK
Unique words: 116.0 106.607317073 109% => OK
Unique words percentage: 0.532110091743 0.547539520022 97% => OK
syllable_count: 335.7 283.868780488 118% => OK
avg_syllables_per_word: 1.5 1.45097560976 103% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 0.0 1.53170731707 0% => OK
Article: 3.0 4.33902439024 69% => OK
Subordination: 2.0 1.07073170732 187% => OK
Conjunction: 0.0 0.482926829268 0% => OK
Preposition: 6.0 3.36585365854 178% => OK
Performance on sentences:
How many sentences: 8.0 8.94146341463 89% => OK
Sentence length: 27.0 22.4926829268 120% => The Avg. Sentence Length is relatively long.
Sentence length SD: 69.9972097658 43.030603864 163% => OK
Chars per sentence: 143.25 112.824112599 127% => OK
Words per sentence: 27.25 22.9334400587 119% => OK
Discourse Markers: 3.375 5.23603664747 64% => OK
Paragraphs: 4.0 3.83414634146 104% => OK
Language errors: 2.0 1.69756097561 118% => OK
Sentences with positive sentiment : 4.0 3.70975609756 108% => OK
Sentences with negative sentiment : 4.0 1.13902439024 351% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 4.09268292683 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.185347798737 0.215688989381 86% => OK
Sentence topic coherence: 0.104792347003 0.103423049105 101% => OK
Sentence topic coherence SD: 0.0553593633171 0.0843802449381 66% => OK
Paragraph topic coherence: 0.143349445067 0.15604864568 92% => OK
Paragraph topic coherence SD: 0.0650549552006 0.0819641961636 79% => OK
Essay readability:
automated_readability_index: 17.0 13.2329268293 128% => OK
flesch_reading_ease: 52.53 61.2550243902 86% => OK
smog_index: 8.8 6.51609756098 135% => OK
flesch_kincaid_grade: 12.6 10.3012195122 122% => OK
coleman_liau_index: 13.52 11.4140731707 118% => OK
dale_chall_readability_score: 8.16 8.06136585366 101% => OK
difficult_words: 44.0 40.7170731707 108% => OK
linsear_write_formula: 13.5 11.4329268293 118% => OK
gunning_fog: 12.8 10.9970731707 116% => OK
text_standard: 14.0 11.0658536585 127% => OK
What are above readability scores?
---------------------
Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.