Children today play very violent games. This must be the reason for the increase in violence and crime in most major cities of the world.
What are your opinions on this?
Nowadays, there are a growing number of immature have been influenced by playing harsh games which it may lead to crimes finally. Notably, it can happen in most cities of the world.
To beging, there are a growing number of immature have been addicted by playing games which it is related crimes and violence either on computer or other means like playstations, and nintendo. So tough and rough games, it might move children from imagination to perform it in the real world. It is undeniable, that it will affect on children's behaviours in the future. In that light, they will possibly bulid wrong concepts in their mind.
On the one hand, there are a lot of harsh games can be played online which they can access to connect with other people to play around the world. For example Trigger Down, and Devil's Ride and so on. When individuals play these kind of games, it will be a reason to affect on children mentally undoubtedly. Hence, they will start to apply that on the real phase. Wheras, there are a number of children have commited when they grew up. To be more specific, for example, in Australia, there is one child his name is philip , who took his father's gun secretly, and wrapped it in his school bag. And at school time, he commited a crime by killing his classmate at school.
On the other hand, individuals are being influenced when they play these games. As it is easy to gamers to be affeced psychologically. Furthermore, there is a medical report posted in psychology care community journal in Sweden shows that they received multiple of complicated conditions in immatures' mind, as it was really hard to turn them into the right way. However, they succeed in solving many cases professionally.
To sum up, it is inevitabe to say that growing crime scenes among children were connected with these games. Noting, bloody games' sketches will affect on gamers. For this reason, child's emotion may be destroyed while watching it. Furtheremore, parent's surveillance play an integral role in guiding their children what to play, in turn to decrease from this phenomenon. Therefore, limited access to tough computer's games or internet will eradicate from this issue.
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Grammar and spelling errors:
Line 4, column 324, Rule ID: AFFECT_EFFECT[1]
Message: Did you mean 'effect'?
Suggestion: effect
...l world. It is undeniable, that it will affect on childrens behaviours in the future. In ...
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Line 6, column 94, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...e played online which they can access to connect with other people to play around...
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Line 6, column 223, Rule ID: THIS_NNS[2]
Message: Did you mean 'this kind' or 'these kinds'?
Suggestion: this kind; these kinds
...s Ride and so on. When individuals play these kind of games, it will be a reason to affect...
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Line 6, column 267, Rule ID: AFFECT_EFFECT[1]
Message: Did you mean 'effect'?
Suggestion: effect
...e kind of games, it will be a reason to affect on children mentally undoubtedly. Hence, t...
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Line 6, column 521, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
...a, there is one child his name is philip , who took his fathers gun secretly, and ...
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Line 8, column 81, Rule ID: SENTENCE_FRAGMENT[1]
Message: “As” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
... influenced when they play these games. As it is easy to gamers to be affeced psyc...
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Line 10, column 144, Rule ID: AFFECT_EFFECT[1]
Message: Did you mean 'effect'?
Suggestion: effect
...mes. Noting, bloody games sketches will affect on gamers. For this reason, childs emotion...
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Transition Words or Phrases used:
finally, furthermore, hence, however, if, may, really, so, therefore, while, for example, kind of, to sum up, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 22.0 13.1623246493 167% => OK
Auxiliary verbs: 12.0 7.85571142285 153% => OK
Conjunction : 9.0 10.4138276553 86% => OK
Relative clauses : 12.0 7.30460921844 164% => OK
Pronoun: 39.0 24.0651302605 162% => Less pronouns wanted
Preposition: 61.0 41.998997996 145% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1824.0 1615.20841683 113% => OK
No of words: 372.0 315.596192385 118% => OK
Chars per words: 4.90322580645 5.12529762239 96% => OK
Fourth root words length: 4.39173103935 4.20363070211 104% => OK
Word Length SD: 2.62064034612 2.80592935109 93% => OK
Unique words: 203.0 176.041082164 115% => OK
Unique words percentage: 0.545698924731 0.561755894193 97% => OK
syllable_count: 558.0 506.74238477 110% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 5.43587174349 184% => OK
Interrogative: 2.0 0.384769539078 520% => Less interrogative sentences wanted.
Article: 0.0 2.52805611222 0% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 4.0 0.809619238477 494% => Less conjunction wanted as sentence beginning.
Preposition: 8.0 4.76152304609 168% => OK
Performance on sentences:
How many sentences: 22.0 16.0721442886 137% => OK
Sentence length: 16.0 20.2975951904 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 47.3196445499 49.4020404114 96% => OK
Chars per sentence: 82.9090909091 106.682146367 78% => OK
Words per sentence: 16.9090909091 20.7667163134 81% => OK
Discourse Markers: 5.77272727273 7.06120827912 82% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 7.0 5.01903807615 139% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 10.0 3.9879759519 251% => Less negative sentences wanted.
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.249114570844 0.244688304435 102% => OK
Sentence topic coherence: 0.0680500703924 0.084324248473 81% => OK
Sentence topic coherence SD: 0.0577799911309 0.0667982634062 86% => OK
Paragraph topic coherence: 0.135032273799 0.151304729494 89% => OK
Paragraph topic coherence SD: 0.0572010221897 0.056905535591 101% => OK
Essay readability:
automated_readability_index: 10.1 13.0946893788 77% => Automated_readability_index is low.
flesch_reading_ease: 63.7 50.2224549098 127% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 8.4 11.3001002004 74% => OK
coleman_liau_index: 10.84 12.4159519038 87% => OK
dale_chall_readability_score: 8.25 8.58950901804 96% => OK
difficult_words: 90.0 78.4519038076 115% => OK
linsear_write_formula: 7.5 9.78957915832 77% => OK
gunning_fog: 8.4 10.1190380762 83% => OK
text_standard: 8.0 10.7795591182 74% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.