Many adults nowadays prefer spending their free time playing computer games. Why do they do this? Is this a positive or negative development?
In recent years, a plethora of young generation over 18 years old are investing most of their spare time to play video games. This can be elaborated by the reason of their larger interest spent on computer games and it can become an adverse aspect for financial and social development due to lack of real-world knowledge and practical skills.
The illustration behind this phenomenon is that the allure of video games draws these adults away from outdoor activities. The computer games contain content that stimulates curiosity for players and takes them to spend more time playing. A bulk of adults can be easily caught up in playing these games as they want to conquer these games’ curiosity, which results in increased time spent playing.
However, it can be a significant problem that affects financial and social development. Playing video games can lead to addiction and prevent them from engaging in studying or participating in other activities. As a consequence, they may have insufficient practical knowledge and skills that cannot be assimilated through video games, ultimately hindering economic development. Additionally, excessive gaming can be detrimental to their cognitive thinking and make them behaving violent activities imitated. Several young adults, for example, are prone to become aggressive after they play computer games. If their gaming is immediately controlled by their parents, they may not be able to think of anything else and can exhibit violent behaviors towards their parents. This can have a consequence for economic and social advancement as they may struggle to enter the workforce.
To conclude, preferably investing most of their free time in young adults for computer games can be explained by the interest they spend in games being bigger than other activities, therefore, it can become a disadvantage for national financial and social development.
Post date | Users | Rates | Link to Content |
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2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
2024-05-20 | thaokim2003 | 73 | view |
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Transition Words or Phrases used:
however, if, may, so, therefore, for example
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 14.0 7.85571142285 178% => OK
Conjunction : 12.0 10.4138276553 115% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 29.0 24.0651302605 121% => Less pronouns wanted
Preposition: 36.0 41.998997996 86% => OK
Nominalization: 10.0 8.3376753507 120% => OK
Performance on vocabulary words:
No of characters: 1602.0 1615.20841683 99% => OK
No of words: 297.0 315.596192385 94% => More content wanted.
Chars per words: 5.39393939394 5.12529762239 105% => OK
Fourth root words length: 4.15134772569 4.20363070211 99% => OK
Word Length SD: 2.88674938237 2.80592935109 103% => OK
Unique words: 159.0 176.041082164 90% => More unique words wanted.
Unique words percentage: 0.535353535354 0.561755894193 95% => OK
syllable_count: 501.3 506.74238477 99% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 48.6804579092 49.4020404114 99% => OK
Chars per sentence: 123.230769231 106.682146367 116% => OK
Words per sentence: 22.8461538462 20.7667163134 110% => OK
Discourse Markers: 3.38461538462 7.06120827912 48% => More transition words/phrases wanted.
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.249518942396 0.244688304435 102% => OK
Sentence topic coherence: 0.0950544240855 0.084324248473 113% => OK
Sentence topic coherence SD: 0.0495949872176 0.0667982634062 74% => OK
Paragraph topic coherence: 0.176343338028 0.151304729494 117% => OK
Paragraph topic coherence SD: 0.0284321241775 0.056905535591 50% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 15.4 13.0946893788 118% => OK
flesch_reading_ease: 40.69 50.2224549098 81% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 13.1 11.3001002004 116% => OK
coleman_liau_index: 14.28 12.4159519038 115% => OK
dale_chall_readability_score: 9.19 8.58950901804 107% => OK
difficult_words: 84.0 78.4519038076 107% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.