Nowadays, children spend more time playing computer games and less time playing sports. Why is this the case? Is this a positive or negative development?
In today's world, computer games are gradually taking the place of many traditional activities, including sports, and many teenagers prefer this kind of entertainment instead of playing outdoors. Apart from the contribution of progress in digital and computer technology, this universal phenomenon is mainly attributed to two factors.
There are a variety of reasons why computer games are generally considered more entertaining than sports by young people. First and foremost, being more physically demanding on the participants, many sports activities, such as jogging, gymnastics, and swimming, might be not only fairly exhausting but also simply based on the repetition of the same tedious movements, which may result in boredom rather than excitement for children. On the contrary, sitting in front of the computer screen, which displays vivid and eye-catching images associated with less physical but more mentally challenging tasks, is evidently more comfortable for young players, who are, at the same time, able to enjoy tremendous psychological achievement brought by the accomplishment of the intriguing missions unfolded by the surprising plots. Furthermore, because of the COVID-19 restrictions, the park and other public places were closed for a few months. Additionally, all outside leisure activities were banned by the governments to prevent citizens from getting infected by the Corona viruses, which have killed the lives of millions of people. As a result, several online entertainments, such as gaming, have grown in popularity and attract thousands of participants. Thus, it became the number one leisure activity in the world during this period.
Despite certain advantages mentioned above, I believe that this trend could be a social tragedy for the current and next generation's physical and mental development.First and foremost, insufficient regular physical exercise has become one of the most common triggers of deteriorating physical conditions among young urban dwellers today. Appropriate sports are not only essential to accelerating teenagers' metabolism, and hence, reducing their chance of developing chronic diseases like obesity, but also stimulating the production and release of hormones that regulate juveniles' physical growth. In other words, long-time staring at electronic devices which are full of flashing images might impair children's eyesight and backbones. Moreover, excessive computer gaming may not develop some social skills that a child needs. Although it is argued that young players are still able to communicate with others verbally or literally in some online games, the limits of the virtual cyber world, in comparison to the tangible physical contact with peers on a playground or park, are manifest, ranging from the obsession with the triumphs of digital fantasy to the isolation from face-to-face cooperation and competition in team sports such as football or basketball. Therefore, a lack of these traits could negatively impact the careers of young people in the future.
In summary, the instant and overwhelming pleasant feelings that originate from online games are undeniable. Nevertheless, this phenomenon could be unfavorable for young people's holistic development and lead to health issues and isolation from other people from a long-term perspective.
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Grammar and spelling errors:
Line 3, column 654, Rule ID: WHO_NOUN[1]
Message: A noun should not follow "who". Try changing to a verb or maybe to 'who is a are'.
Suggestion: who is a are
...tly more comfortable for young players, who are, at the same time, able to enjoy tremen...
^^^^^^^
Line 5, column 166, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: First
...rations physical and mental development.First and foremost, insufficient regular phys...
^^^^^
Transition Words or Phrases used:
also, but, first, furthermore, hence, if, may, moreover, nevertheless, so, still, therefore, thus, well, apart from, in summary, kind of, such as, as a result, in other words, on the contrary
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 18.0 13.1623246493 137% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 23.0 10.4138276553 221% => Less conjunction wanted
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 15.0 24.0651302605 62% => OK
Preposition: 69.0 41.998997996 164% => OK
Nominalization: 13.0 8.3376753507 156% => OK
Performance on vocabulary words:
No of characters: 2836.0 1615.20841683 176% => OK
No of words: 493.0 315.596192385 156% => Less content wanted.
Chars per words: 5.75253549696 5.12529762239 112% => OK
Fourth root words length: 4.71206996034 4.20363070211 112% => OK
Word Length SD: 3.04915047967 2.80592935109 109% => OK
Unique words: 297.0 176.041082164 169% => OK
Unique words percentage: 0.602434077079 0.561755894193 107% => OK
syllable_count: 878.4 506.74238477 173% => OK
avg_syllables_per_word: 1.8 1.60771543086 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 4.0 0.809619238477 494% => Less conjunction wanted as sentence beginning.
Preposition: 9.0 4.76152304609 189% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 29.0 20.2975951904 143% => The Avg. Sentence Length is relatively long.
Sentence length SD: 107.919840815 49.4020404114 218% => The lengths of sentences changed so frequently.
Chars per sentence: 166.823529412 106.682146367 156% => OK
Words per sentence: 29.0 20.7667163134 140% => OK
Discourse Markers: 11.2352941176 7.06120827912 159% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.209286747663 0.244688304435 86% => OK
Sentence topic coherence: 0.0601666862947 0.084324248473 71% => OK
Sentence topic coherence SD: 0.0479500933226 0.0667982634062 72% => OK
Paragraph topic coherence: 0.121141805941 0.151304729494 80% => OK
Paragraph topic coherence SD: 0.0377434757052 0.056905535591 66% => OK
Essay readability:
automated_readability_index: 20.2 13.0946893788 154% => OK
flesch_reading_ease: 25.12 50.2224549098 50% => Flesch_reading_ease is low.
smog_index: 13.0 7.44779559118 175% => OK
flesch_kincaid_grade: 17.0 11.3001002004 150% => OK
coleman_liau_index: 16.66 12.4159519038 134% => OK
dale_chall_readability_score: 10.81 8.58950901804 126% => OK
difficult_words: 179.0 78.4519038076 228% => Less difficult words wanted.
linsear_write_formula: 16.5 9.78957915832 169% => OK
gunning_fog: 13.6 10.1190380762 134% => OK
text_standard: 17.0 10.7795591182 158% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.