There can be no doubt that a plethora of people currently have chances to use computers in a wide range of aspects. Specifically, more and more children spend much time gaming. Although this leads to detrimental impacts on children’s study and health, I consider that some measures can be taken to tackle these consequences.
It is undeniable that virtual game playing has a variety of adverse effects on players. The first one is to lower pupils’ studying results in schools. When they waste time on playing computer games, they will have less rehearsal for lessons. Therefore, they are unlikely to get high performance in any exams. The second drawback is that numerous health problems in children may come from gaming. Take short-sightedness, for example, the rate of youngsters with this disease has been on a dramatic increase over the past few years. It is quite clear that sitting in front of a screen for too long has a significant contribution to this fact.
To address the negative influences aforementioned, educators should cooperate with parents to carry out suitable solutions. In terms of the teachers’ role, they should make their lessons more interesting to attract students. Moreover, schools would organize extra-curriculum activities such as camping and outdoor sports to prevent from playing e-games. As a result, students will get better outcomes at class periods. Not only school constructors but parents should also find ways to drive their children’s attention to other meaningful pastimes rather than a day-by-day sedentary lifestyle. For instance, it is essential to encourage children to take part in physically and mentally demanding tasks to improve their health and trigger their creation as well.
In conclusion, children playing video games would be affected by some undoubted problems. I hold the belief that the considerable efforts of teachers and parents are going to deal with these effects.
- The charts below show reasons for travel and the main issues for the travelling public in the US in 2009. 89
- is hard work the key to success or is talent also important 84
- Some say that because many people are living much longer, the age at which people retire from work should be raised considerably. To what extent do you agree or disagree? 84
- Some people think success in life comes from hard work and determination Others think money and appearance are more important Discuss both views and give your opinion 89
- Some people think that medical care should be free Do you agree or disagree 84
Transition Words or Phrases used:
also, but, first, if, may, moreover, second, so, therefore, well, for example, for instance, in conclusion, no doubt, such as, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 10.0 7.85571142285 127% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 24.0 24.0651302605 100% => OK
Preposition: 45.0 41.998997996 107% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1634.0 1615.20841683 101% => OK
No of words: 307.0 315.596192385 97% => OK
Chars per words: 5.32247557003 5.12529762239 104% => OK
Fourth root words length: 4.18585898806 4.20363070211 100% => OK
Word Length SD: 2.97920445055 2.80592935109 106% => OK
Unique words: 200.0 176.041082164 114% => OK
Unique words percentage: 0.651465798046 0.561755894193 116% => OK
syllable_count: 483.3 506.74238477 95% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 33.7873250396 49.4020404114 68% => OK
Chars per sentence: 90.7777777778 106.682146367 85% => OK
Words per sentence: 17.0555555556 20.7667163134 82% => OK
Discourse Markers: 7.66666666667 7.06120827912 109% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 4.0 3.4128256513 117% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.183313192036 0.244688304435 75% => OK
Sentence topic coherence: 0.0492381073565 0.084324248473 58% => OK
Sentence topic coherence SD: 0.0674476103603 0.0667982634062 101% => OK
Paragraph topic coherence: 0.104888235516 0.151304729494 69% => OK
Paragraph topic coherence SD: 0.0362716975077 0.056905535591 64% => OK
Essay readability:
automated_readability_index: 12.2 13.0946893788 93% => Automated_readability_index is low.
flesch_reading_ease: 54.22 50.2224549098 108% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 9.9 11.3001002004 88% => OK
coleman_liau_index: 13.28 12.4159519038 107% => OK
dale_chall_readability_score: 9.26 8.58950901804 108% => OK
difficult_words: 93.0 78.4519038076 119% => OK
linsear_write_formula: 7.0 9.78957915832 72% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.