Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
Nowadays, in the current contemporary society, a minority of individuals claim that video games have a negligible impact on youngsters and could be integrated into the teaching curriculum. Whereas others believe that games are having a substantial impact on users. The further paragraphs will discuss both views and give opinions on the above issue.
On the one hand, video games play a ginormous role in developing the entertainment industry and helping people have a positive view of daily life. For instance, a majority of adults in Vietnam use these entertainment technologies to minimize their stress and anxiety after a day of work or in depression. Furthermore, computer games also help teenagers gain a momentous profit from them. In particular, young start-up who want to set up a simple and stable business can use computer games to start their career. Thus,
On the other hand, although the benefits are huge, there are still several severe influences on the current education system and generation. In general, games can decrease students' concentration, their study frequency, or even have a psychological impact and let them gradually fall into game addiction. Moreover, inhabitants who are dependent on the game often forget about reality and can not control their actions during playing. As a result, people who do not play games are more conscious, sensitive, and successful in society than those who don’t.
In conclusion, from my perspective, video games are not suitable for any individual due to their negative impact on the minds of human race and their influence on the education system. People should decrease the number of users playing games, otherwise the current and future generations will be affected.
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Grammar and spelling errors:
Line 1, column 190, Rule ID: SENTENCE_FRAGMENT[1]
Message: “Whereas” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...ntegrated into the teaching curriculum. Whereas others believe that games are having a ...
^^^^^^^
Line 2, column 517, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...puter games to start their career. Thus, On the other hand, although the benefits...
^^^
Transition Words or Phrases used:
also, furthermore, if, moreover, so, still, thus, whereas, for instance, in conclusion, in general, in particular, as a result, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 13.0 24.0651302605 54% => OK
Preposition: 37.0 41.998997996 88% => OK
Nominalization: 9.0 8.3376753507 108% => OK
Performance on vocabulary words:
No of characters: 1462.0 1615.20841683 91% => OK
No of words: 276.0 315.596192385 87% => More content wanted.
Chars per words: 5.29710144928 5.12529762239 103% => OK
Fourth root words length: 4.07593519647 4.20363070211 97% => OK
Word Length SD: 2.89118629667 2.80592935109 103% => OK
Unique words: 170.0 176.041082164 97% => OK
Unique words percentage: 0.615942028986 0.561755894193 110% => OK
syllable_count: 467.1 506.74238477 92% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 1.0 5.43587174349 18% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 35.3474721442 49.4020404114 72% => OK
Chars per sentence: 112.461538462 106.682146367 105% => OK
Words per sentence: 21.2307692308 20.7667163134 102% => OK
Discourse Markers: 11.1538461538 7.06120827912 158% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.351469926977 0.244688304435 144% => OK
Sentence topic coherence: 0.115287095169 0.084324248473 137% => OK
Sentence topic coherence SD: 0.0654223019428 0.0667982634062 98% => OK
Paragraph topic coherence: 0.20091513019 0.151304729494 133% => OK
Paragraph topic coherence SD: 0.0380911680179 0.056905535591 67% => OK
Essay readability:
automated_readability_index: 14.1 13.0946893788 108% => OK
flesch_reading_ease: 41.7 50.2224549098 83% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 13.46 12.4159519038 108% => OK
dale_chall_readability_score: 9.48 8.58950901804 110% => OK
difficult_words: 84.0 78.4519038076 107% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 13.0 10.7795591182 121% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.