Some students tend to play computer games rather than do sports. Why is this? What can be done to tackle the problem?
Playing computer games is preferred by many students instead of doing sports. Interesting games attracts students towards itself but this can be tackled by promoting different sports right from the school level and also making it compulsory.
Day by day, games are becoming increasingly interesting, and this particular character of them has attracted students all over the world towards itself. Computer game makers have made the games interesting yet fun to play. It is also a result of games being adventurous to play to which students tend to get attracted easily. Moreover, these games are designed in such a way that students can grasp things quickly. So, those who want to increase their learning curve prefer playing computer games. For example, a study has shown that children learn easily and effectively by playing games rather than doing sports activity. Therefore, this virtual world has resulted in students to get more involved in playing games.
Although, students prefer to play games, but it can be tackled by promoting various sports at early age rather than exposing children’s to technology. This will result in students participating in different sports which will ultimately, lead to their overall development. Furthermore, promoting sports means promoting a healthy lifestyle which will become a part of students at later age. Another way to tackle this problem is that, making sports compulsory from early childhood education to tertiary education. It will certainly increase the outdoor activities of students too.
In conclusion, while many students prefer playing games over doing sports, it can be sorted out by promoting sports and making it compulsory.
Post date | Users | Rates | Link to Content |
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2019-06-04 | Suman Giri | 73 | view |
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Grammar and spelling errors:
Line 7, column 143, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...moting sports and making it compulsory.
^^^^^^
Transition Words or Phrases used:
also, but, furthermore, if, moreover, so, therefore, while, for example, in conclusion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 13.1623246493 68% => OK
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 21.0 24.0651302605 87% => OK
Preposition: 35.0 41.998997996 83% => OK
Nominalization: 3.0 8.3376753507 36% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1436.0 1615.20841683 89% => OK
No of words: 264.0 315.596192385 84% => More content wanted.
Chars per words: 5.43939393939 5.12529762239 106% => OK
Fourth root words length: 4.03089032464 4.20363070211 96% => OK
Word Length SD: 2.77610946228 2.80592935109 99% => OK
Unique words: 143.0 176.041082164 81% => More unique words wanted.
Unique words percentage: 0.541666666667 0.561755894193 96% => OK
syllable_count: 423.9 506.74238477 84% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 1.0 4.76152304609 21% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 30.9425273693 49.4020404114 63% => OK
Chars per sentence: 95.7333333333 106.682146367 90% => OK
Words per sentence: 17.6 20.7667163134 85% => OK
Discourse Markers: 5.73333333333 7.06120827912 81% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 1.0 3.9879759519 25% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.396633448303 0.244688304435 162% => OK
Sentence topic coherence: 0.145570978988 0.084324248473 173% => OK
Sentence topic coherence SD: 0.0796922969518 0.0667982634062 119% => OK
Paragraph topic coherence: 0.270438424339 0.151304729494 179% => OK
Paragraph topic coherence SD: 0.0610497465151 0.056905535591 107% => OK
Essay readability:
automated_readability_index: 13.0 13.0946893788 99% => OK
flesch_reading_ease: 54.22 50.2224549098 108% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 9.9 11.3001002004 88% => OK
coleman_liau_index: 13.98 12.4159519038 113% => OK
dale_chall_readability_score: 8.01 8.58950901804 93% => OK
difficult_words: 59.0 78.4519038076 75% => More difficult words wanted.
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 56.1797752809 out of 100
Scores by essay e-grader: 5.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.