Today many children spend a lot of time playing computer games and little time on sports. Why is it? Is it a positive or negative development
Nowadays along with the growth of electrical devices, the time children spend playing the video game is far more than participating in some sports. This tendency resulted from several causes and it is truly detrimental
On the one hand, there is a variety of explanations for this phenomenon. First of all, there is low availability of sports facilities. In contrast with the video game, many sports need a great deal of space as playgrounds. However, urbanization and modernization have eliminated these recreational areas with the aim of building shopping malls or apartments. Moreover, in many countries, gaming centers have emerging exponentially in number. Secondly, the computerized game is more allured with youngsters. Sport can be quite boring at first since players had to practice fundamental movements repetitively. Table tennis, badminton or soccer, to mention but a few. Finally, the video game community is more accessible to keep in touch. While sportsperson requires to enter some sports center to take part in a game, video game players can start a match without the difficulty of leaving home thanks to the wireless connection.
Nevertheless, spending time playing computer games for a longer time is absolutely deleterious. First and foremost, it is harmful to physical health. Sitting too long on the computer screen is associated with obesity, cardiovascular diseases and other eyesight problems. In the second place, the video game can be quite addicted and misled the player away from reality. It is undoubtedly true that playing too much video games can result in several psychological illnesses such namely depression, social anxiety and paranoia. Last but not least, video games can be pretty costly. Besides the electricity bill, there is a great amount of money purchasing personal computers, console devices, and other cutting edge gadgets. The payment for buying virtual items is also a good case in point
To summarize, the time playing video games is surpassed by participating in sports due to lack of sports playgrounds, its attraction to youngsters and easy to communicate. However, playing it too much can bring negative effects on both physical and mental health and it also quite high-priced
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2021-12-21 | Mishika sugandhi | 73 | view |
2021-09-27 | lovepreet000 | 78 | view |
2021-05-17 | lenanguyen 0710 | 84 | view |
2021-01-17 | nam.phanthanh97 | 81 | view |
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Grammar and spelling errors:
Line 3, column 139, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[2]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: contrast,
...w availability of sports facilities. In contrast with the video game, many sports need a...
^^^^^^^^
Line 3, column 765, Rule ID: ALLOW_TO[1]
Message: Did you mean 'entering'? Or maybe you should add a pronoun? In active voice, 'require' + 'to' takes an object, usually a pronoun.
Suggestion: entering
...p in touch. While sportsperson requires to enter some sports center to take part in a ga...
^^^^^^^^
Transition Words or Phrases used:
also, besides, but, finally, first, however, if, moreover, nevertheless, second, secondly, so, while, in contrast, first of all, in the second place
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 13.1623246493 122% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 14.0 10.4138276553 134% => OK
Relative clauses : 1.0 7.30460921844 14% => More relative clauses wanted.
Pronoun: 10.0 24.0651302605 42% => OK
Preposition: 45.0 41.998997996 107% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1888.0 1615.20841683 117% => OK
No of words: 352.0 315.596192385 112% => OK
Chars per words: 5.36363636364 5.12529762239 105% => OK
Fourth root words length: 4.33147354134 4.20363070211 103% => OK
Word Length SD: 2.99230676793 2.80592935109 107% => OK
Unique words: 208.0 176.041082164 118% => OK
Unique words percentage: 0.590909090909 0.561755894193 105% => OK
syllable_count: 584.1 506.74238477 115% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 6.0 2.52805611222 237% => Less articles wanted as sentence beginning.
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 20.0 16.0721442886 124% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 48.5500772399 49.4020404114 98% => OK
Chars per sentence: 94.4 106.682146367 88% => OK
Words per sentence: 17.6 20.7667163134 85% => OK
Discourse Markers: 7.4 7.06120827912 105% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 6.0 3.4128256513 176% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.24821618487 0.244688304435 101% => OK
Sentence topic coherence: 0.0711251920339 0.084324248473 84% => OK
Sentence topic coherence SD: 0.0848368003292 0.0667982634062 127% => OK
Paragraph topic coherence: 0.161643860952 0.151304729494 107% => OK
Paragraph topic coherence SD: 0.0244460106832 0.056905535591 43% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 12.6 13.0946893788 96% => OK
flesch_reading_ease: 45.76 50.2224549098 91% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.1 11.3001002004 98% => OK
coleman_liau_index: 13.51 12.4159519038 109% => OK
dale_chall_readability_score: 9.01 8.58950901804 105% => OK
difficult_words: 101.0 78.4519038076 129% => OK
linsear_write_formula: 10.5 9.78957915832 107% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.