Many doctors are concerned about the high use of computer games by children and young people. What mental and physical problems may arise from excessive use of these games? How could these problems be reduced?
Computers have been a boon to mankind and it has significant merits for us. Specifically, computer games have increasingly been popular not only amongst youngsters but for people belonging to all age groups. This brings with it the growing concern of diminishing mental as well as physical health. This essay tends to elaborate upon some problems and highlight possible solutions to decrease its usage.
To commence with, the biggest threat of video games is that it becomes addictive in nature and children are shun from the world due to its continuous target achieving and award winning race. Also, it inculcates a more irritating behaviour and triggers rapid mood swings amongst players. To overcome this scenario, parents and teachers should encourage participation in outdoor activities which can increase team building, improve upon communication skill and problem solving abilities. To demonstrate, a survey done by American Medical Association accounted for more than 60% of youth are tangled with stress problems and anxiety disorder due to increase in use of computer games.
To add further, playing video games leads to sedentary lifestyle and lack of exercise that is accompanied with obesity. Admittedly, inactive life is a pressing concern for parents and also for pediatricians. To abolish the detrimental effect of indoor games on human body, parents and teachers should onus to introduce more physical games as a part of their school curriculum. For instance, a study of medical science depicts a rise of 38% in intellectual level and physical strength of rural students who go cycling to school as oppose to urban pupils.
To summarise, it can be reiterated that excessive exposure of video games at young age can drag child to poor interpersonal skills and unhealthy lifestyle. It can be recommended that parents and teachers can be of ample help to bring children out of this vicious cycle by determining an active timetable.
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2019-09-24 | Neha Bathani | 84 | view |
2019-07-17 | amrit42087 | 73 | view |
2019-03-23 | marktran | 89 | view |
2018-09-29 | Rina Arora | 84 | view |
2018-09-19 | Madhumuppa | 73 | view |
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Grammar and spelling errors:
Line 5, column 109, Rule ID: BEEN_PART_AGREEMENT[1]
Message: Consider using a past participle here: 'shunned'.
Suggestion: shunned
...es addictive in nature and children are shun from the world due to its continuous ta...
^^^^
Line 5, column 172, Rule ID: EN_COMPOUNDS
Message: This word is normally spelled with hyphen.
Suggestion: award-winning
... to its continuous target achieving and award winning race. Also, it inculcates a more irrita...
^^^^^^^^^^^^^
Line 9, column 1, Rule ID: ENGLISH_WORD_REPEAT_BEGINNING_RULE
Message: Three successive sentences begin with the same word. Reword the sentence or use a thesaurus to find a synonym.
...increase in use of computer games. To add further, playing video games leads ...
^^
Line 9, column 528, Rule ID: AS_OPPOSE_TO_AS_OPPOSED_TO[1]
Message: Did you mean 'as opposed to'?
Suggestion: as opposed to
...rural students who go cycling to school as oppose to urban pupils. To summarise, it can...
^^^^^^^^^^^^
Transition Words or Phrases used:
also, but, if, so, well, for instance, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 15.0 10.4138276553 144% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 18.0 24.0651302605 75% => OK
Preposition: 46.0 41.998997996 110% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1653.0 1615.20841683 102% => OK
No of words: 311.0 315.596192385 99% => OK
Chars per words: 5.31511254019 5.12529762239 104% => OK
Fourth root words length: 4.19942759058 4.20363070211 100% => OK
Word Length SD: 2.89024064203 2.80592935109 103% => OK
Unique words: 195.0 176.041082164 111% => OK
Unique words percentage: 0.627009646302 0.561755894193 112% => OK
syllable_count: 518.4 506.74238477 102% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 41.8827932133 49.4020404114 85% => OK
Chars per sentence: 118.071428571 106.682146367 111% => OK
Words per sentence: 22.2142857143 20.7667163134 107% => OK
Discourse Markers: 3.5 7.06120827912 50% => More transition words/phrases wanted.
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.189290410678 0.244688304435 77% => OK
Sentence topic coherence: 0.0572558654114 0.084324248473 68% => OK
Sentence topic coherence SD: 0.0318926819772 0.0667982634062 48% => Sentences are similar to each other.
Paragraph topic coherence: 0.105457660695 0.151304729494 70% => OK
Paragraph topic coherence SD: 0.00925316992924 0.056905535591 16% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 14.7 13.0946893788 112% => OK
flesch_reading_ease: 40.69 50.2224549098 81% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 13.1 11.3001002004 116% => OK
coleman_liau_index: 13.58 12.4159519038 109% => OK
dale_chall_readability_score: 10.16 8.58950901804 118% => OK
difficult_words: 107.0 78.4519038076 136% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
---------------------
Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.