Some people think that video games are advantageous, while others believe video games are harmful to
the people who play them.
Discuss both views and give your opinion.
Living in the technology world has numerous benefits, and the mobile and the internet are one out of such developments. Many people think that their children playing detrimental online matches that suffers them both physically and psychologically, but others are believed to denied this statement. This essay will elaborate on significant changes among kids playing games on the mobile, both positive and negative.
Undoubtedly, it is to be accepted to play the games to amplify the thinking ability and cognitive skills that lead the juvenile to be active all the times. This could also magnify them to socialise with peers and friends that multiply their bonding and relationships. As an instance, some people took part in the game competition and won both cash and medals that brought more happiness to their parents and schools. However, both parents and schools ought to ensure and thwart the children to engage in cruel online games that affect sometimes their health and studies.
Conversely, many people are believed to participate in such activities are futile things that overwhelmingly suffer their education. As a result, youngsters become an addiction and often sitting at the computer or playing video games, not concentrating on academics. This may also undermine their interpersonal skills and make them underperform in the final examination, which decides their career. To illustrate, plenty of students failed to score in the public examination and lost the chance to obtain admission in top-tier institutions, leading to causes depression. Hence, young adults are advised to focus on the curriculum and subjects rather than engaging frequently on the internet and playing brutal games.
To conclude, in my opinion, although the children should keen on the games, they should concentrate on education that is predominantly essential to determine the career progression. Hence, focussing on the subjects will be the key factor than to have fun with computer games.
Post date | Users | Rates | Link to Content |
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2019-11-18 | Karthikielts | 84 | view |
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Grammar and spelling errors:
Line 5, column 529, Rule ID: ADVERB_WORD_ORDER[9]
Message: The adverb 'sometimes' is usually put before the verb 'affect'.
Suggestion: sometimes affect
...en to engage in cruel online games that affect sometimes their health and studies. Convers...
^^^^^^^^^^^^^^^^
Line 9, column 553, Rule ID: TO_NON_BASE[1]
Message: The verb after "to" should be in the base form: 'cause'.
Suggestion: cause
...on in top-tier institutions, leading to causes depression. Hence, young adults are adv...
^^^^^^
Transition Words or Phrases used:
also, but, conversely, hence, however, if, may, so, as a result, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 20.0 10.4138276553 192% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 25.0 24.0651302605 104% => OK
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 1687.0 1615.20841683 104% => OK
No of words: 310.0 315.596192385 98% => OK
Chars per words: 5.44193548387 5.12529762239 106% => OK
Fourth root words length: 4.19604776685 4.20363070211 100% => OK
Word Length SD: 2.91565261595 2.80592935109 104% => OK
Unique words: 185.0 176.041082164 105% => OK
Unique words percentage: 0.596774193548 0.561755894193 106% => OK
syllable_count: 516.6 506.74238477 102% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 25.0045914151 49.4020404114 51% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 120.5 106.682146367 113% => OK
Words per sentence: 22.1428571429 20.7667163134 107% => OK
Discourse Markers: 5.57142857143 7.06120827912 79% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.216554751217 0.244688304435 89% => OK
Sentence topic coherence: 0.0650571611068 0.084324248473 77% => OK
Sentence topic coherence SD: 0.0611355235927 0.0667982634062 92% => OK
Paragraph topic coherence: 0.120098551072 0.151304729494 79% => OK
Paragraph topic coherence SD: 0.0713508167532 0.056905535591 125% => OK
Essay readability:
automated_readability_index: 15.3 13.0946893788 117% => OK
flesch_reading_ease: 40.69 50.2224549098 81% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 13.1 11.3001002004 116% => OK
coleman_liau_index: 14.27 12.4159519038 115% => OK
dale_chall_readability_score: 9.87 8.58950901804 115% => OK
difficult_words: 101.0 78.4519038076 129% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
---------------------
Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.