Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them. Use specific reasons and examples to support your answer
The impact of playing in various aspects of children’s’ life is increasingly considered by many in today’s era. Nowadays, a majority of teenagers spend most of their time on playing targeted designed computer games. Since some people having children presume that pc games entertain the children, they admit their youngsters to feel free to use this technology; While others might find this bizarre and presume that digital games are not appropriate as playing with them could be a kind of squandering time. I concur the question and am inclined to state that parents should prevent minors as well as adolescents from playing electronic games. I cling to this viewpoint for a couple of reasons and will shed light upon them in the following.
Most importantly, playing computer games, children would suffer of various mental diseases like phobia, bipolar as well as schizophrenia. The reason is that most of the digital games contain terrible scenes such as beating, killing, sexual affairs, behaviors not being suitable for their age like homosexuality, as well as unpleasant slang words could be seen in these digital games. An example of my own brings this fact home. My 10 years old nephew uses to play computer games for many hours a day since he was 3. Over the years, in the midnights, he wakes up so frightened while he wet himself. We find him screaming without reason, pulling his hair, as well as hitting his friends while they play together. No longer had he control on his behaviors. This example clearly demonstrates how digital games cause offensive behaviors and a psychic dilemma for children.
Furthermore, standing by amusing game machines leads children to academic failure. As computer games are more exciting than their lessons, they will become addicted to those games. Therefore, school assignments would be boring and less interesting for them over time.
Putting this in a more vivid picture, the story of my childhood years makes my reason clearer. When I was 9, I used to play different computer games in which the characters were aliens who attacked our planet, earth, to steel all children. The children’s characters had to run away and find a burrow to rescue themselves. This game was really attractive with strange imaginary characters, and amazing rules challenging my mind. As the game was exciting enough, I had no intention to study my lessons and do my assignments as well as get ready for exams.
In conclusion, bearing the illustrated points in my mind leads me to firmly believe that digital games not only cause mental trauma to for children, but also the highly exciting structure of them eliminates children’s enthusiasm about their school routine and less stimulating programs.
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- Do you agree or disagree with the following statement In the twenty years there will be fewer cars in use there are today Do you agree or disagree with the following statement Playing computer games is a waste of time Children should not be allowed to pla 90
- Integrated writing task 3
- Do you agree or disagree with the following statement Playing computer games is a waste of time Children should not be allowed to play them Use specific reasons and examples to support your answer 90
- Some parents offer their school age children money for each high grade mark they get in school Do you think this is a good idea Use specific reasons and examples to support your answer 88
Grammar and spelling errors:
Line 2, column 67, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...computer games, children would suffer of various mental diseases like phobia, bip...
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Line 5, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...nments as well as get ready for exams. In conclusion, bearing the illustrated p...
^^^
Transition Words or Phrases used:
also, but, furthermore, if, really, so, therefore, thus, well, while, in conclusion, kind of, such as, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 15.1003584229 86% => OK
Auxiliary verbs: 8.0 9.8082437276 82% => OK
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 8.0 11.0286738351 73% => More relative clauses wanted.
Pronoun: 52.0 43.0788530466 121% => Less pronouns wanted
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 2.0 8.0752688172 25% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2291.0 1977.66487455 116% => OK
No of words: 449.0 407.700716846 110% => OK
Chars per words: 5.10244988864 4.8611393121 105% => OK
Fourth root words length: 4.60321845022 4.48103885553 103% => OK
Word Length SD: 2.76287244 2.67179642975 103% => OK
Unique words: 257.0 212.727598566 121% => OK
Unique words percentage: 0.572383073497 0.524837075471 109% => OK
syllable_count: 685.8 618.680645161 111% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 6.0 3.08781362007 194% => OK
Subordination: 7.0 3.51792114695 199% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 20.0 20.1344086022 99% => OK
Sentence length SD: 65.5941220154 48.9658058833 134% => OK
Chars per sentence: 104.136363636 100.406767564 104% => OK
Words per sentence: 20.4090909091 20.6045352989 99% => OK
Discourse Markers: 5.13636363636 5.45110844103 94% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 6.0 3.85842293907 156% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.268225791649 0.236089414692 114% => OK
Sentence topic coherence: 0.0763482534979 0.076458572812 100% => OK
Sentence topic coherence SD: 0.0468993626257 0.0737576698707 64% => OK
Paragraph topic coherence: 0.150277908206 0.150856017488 100% => OK
Paragraph topic coherence SD: 0.0616436486744 0.0645574589148 95% => OK
Essay readability:
automated_readability_index: 12.8 11.7677419355 109% => OK
flesch_reading_ease: 59.64 58.1214874552 103% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.9 10.1575268817 97% => OK
coleman_liau_index: 12.3 10.9000537634 113% => OK
dale_chall_readability_score: 8.92 8.01818996416 111% => OK
difficult_words: 122.0 86.8835125448 140% => OK
linsear_write_formula: 14.0 10.002688172 140% => OK
gunning_fog: 10.0 10.0537634409 99% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
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Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.