do you agree or disagree?parents have to allow their children to play with video games.

Essay topics:

do you agree or disagree?parents have to allow their children to play with video games.

The question is whether parents should permit their children to play video game or not. Everyone with regard to his private view point may maintain a specific direction toward this statement. Some believe that video games would motivate students to study keenly while others have a conviction that mentioned games make children confused; hence, they will not act appropriately in doing their assignment or studying. I am unanimous with the latter group because in my view, video games are a waste of time. The next paragraphs will vastly elucidate my vantage point through three salient reasons:

To begin with, nobody could overlook this fact that games have usually been designed to challenge the young children's imaginations; therefore, through this way the youths will be able to reinforce their creativity and tender the new and exciting ideas in related to their assignments; however, there is a problem here. The recent researches have shown that video games can be addictive such as eating fast foods or consuming drugs. If students are allowed to play games continuously, gradually they lose their concentration and their performance will reduce during school. Needless to say their future depends on their grades which obtain in the school classes.

In addition, nowadays game companies attempt to produce video which are in according to youths' interests particularly the boys. For instance, young boys are usually in war dream and associated companies provide video games with aggressive content. Spontaneously, the boys personality would be altered in a rough way and sometimes they may harm classmates or their younger siblings to imitate done activities in video games. It can be said that destructive consequences of these types of games may be irrecoverable.

Moreover, as I mentioned above, since video games are addictive; consequently, children would be used to lying and deceiving their parents. To elucidate, take my own example. When my brother was a kid, he had a SEGA device and he was playing with it during day and even night time. After a while, he could not leave playing with the aforementioned apparatus; thus he started lying. For instance, he was pretending that he was sick and then my mother was allowing him to stay at home or even worse he was escaping from school to go video game stores and play with those games; as a result, their character became a liar person. Even now, my parents never rely on him.

To sum up, this conclusion could be drawn that video games may provide a creativity bed for the young but its disadvantages outweigh its advantages. Video games can be addictive and they impinge on the students' function in school. Or games would be changed children's personality in some ways like deceiving their family or becoming aggressive.

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Average: 9 (1 vote)
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2017-10-23 peerless alex 90 view
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Grammar and spelling errors:
Line 5, column 268, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'boys'' or 'boy's'?
Suggestion: boys'; boy's
... aggressive content. Spontaneously, the boys personality would be altered in a rough...
^^^^
Line 5, column 302, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a rough way" with adverb for "rough"; eg, "in a hasty manner" with "hastily".
..., the boys personality would be altered in a rough way and sometimes they may harm classmates ...
^^^^^^^^^^^^^^

Transition Words or Phrases used:
but, consequently, hence, however, if, look, may, moreover, so, then, therefore, thus, while, for instance, in addition, such as, as a result, in my view, to begin with, to sum up, with regard to

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 23.0 15.1003584229 152% => OK
Auxiliary verbs: 19.0 9.8082437276 194% => OK
Conjunction : 19.0 13.8261648746 137% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 51.0 43.0788530466 118% => OK
Preposition: 53.0 52.1666666667 102% => OK
Nominalization: 11.0 8.0752688172 136% => OK

Performance on vocabulary words:
No of characters: 2344.0 1977.66487455 119% => OK
No of words: 458.0 407.700716846 112% => OK
Chars per words: 5.11790393013 4.8611393121 105% => OK
Fourth root words length: 4.62611441266 4.48103885553 103% => OK
Word Length SD: 2.74981948819 2.67179642975 103% => OK
Unique words: 254.0 212.727598566 119% => OK
Unique words percentage: 0.554585152838 0.524837075471 106% => OK
syllable_count: 725.4 618.680645161 117% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 6.0 3.51792114695 171% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 7.0 4.94265232975 142% => OK

Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 79.5553972053 48.9658058833 162% => OK
Chars per sentence: 111.619047619 100.406767564 111% => OK
Words per sentence: 21.8095238095 20.6045352989 106% => OK
Discourse Markers: 9.28571428571 5.45110844103 170% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 6.0 11.8709677419 51% => More positive sentences wanted.
Sentences with negative sentiment : 9.0 3.85842293907 233% => Less negative sentences wanted.
Sentences with neutral sentiment: 6.0 4.88709677419 123% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.275710475356 0.236089414692 117% => OK
Sentence topic coherence: 0.0853727216348 0.076458572812 112% => OK
Sentence topic coherence SD: 0.0579748727963 0.0737576698707 79% => OK
Paragraph topic coherence: 0.157256590359 0.150856017488 104% => OK
Paragraph topic coherence SD: 0.0572341164322 0.0645574589148 89% => OK

Essay readability:
automated_readability_index: 13.6 11.7677419355 116% => OK
flesch_reading_ease: 50.16 58.1214874552 86% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.5 10.1575268817 113% => OK
coleman_liau_index: 12.42 10.9000537634 114% => OK
dale_chall_readability_score: 8.85 8.01818996416 110% => OK
difficult_words: 121.0 86.8835125448 139% => OK
linsear_write_formula: 10.5 10.002688172 105% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?

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Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.