Some people say that young people learn useful skills by playing electronic and computer games. Others say that young people who play electronic and computer games are wasting their time. Discuss both views and give your opinion?
The effects of video game to teenagers have always been a topical debate. While some people agree that video game could help youngsters to gain advantageous skills, others think that computer games are time-consuming and in this essay, I will be discussing both of these opinions.
On the one hand, it is true that video games are time-consuming. Teenagers could be completely addicted to video games when they spend a huge amount of time playing it. Since online games are competitive, players often spend as much time as they could in order to be the strongest player and so they might not be able to escape from the fiction world which resulted in time-wasting. Moreover, there are several games are just only for entertainment and not having any educational purposes which will cost the player quite amount of time.
On the other hand, there are several skills from electronic games that would be helpful for teenagers in reality. Firstly, playing video games require people’s brain to react faster in order to catch up with the images which appear on the screen. As a result, children who play video games tend to learn faster than those who do not in school. Secondly, with the collaboration between developers and teachers, there are plenty of educational games are now available on the market for students to help them understand more about their subjects such as math, chemistry or even learning new languages. Finally, young people might be able to learn teamwork skill while they are playing video games with others which will be essential for them in their study as well as their future career.
In conclusion, although spending time playing video games might be wasteful, I personally believe that some children could learn beneficial skills when they play it as long as their parents can control their gaming time.
Post date | Users | Rates | Link to Content |
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2019-12-03 | KIM JINUK | 84 | view |
2019-04-02 | minhchau131100 | 84 | view |
2019-04-02 | minhchau131100 | 78 | view |
2018-12-24 | Nguyễn Hương Giang | 61 | view |
2018-12-11 | el-naz | 89 | view |
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Grammar and spelling errors:
Line 4, column 169, Rule ID: IT_VBZ[1]
Message: Did you mean 'longs'?
Suggestion: longs
... beneficial skills when they play it as long as their parents can control their gami...
^^^^
Transition Words or Phrases used:
finally, first, firstly, moreover, second, secondly, so, well, while, in conclusion, such as, as a result, as well as, it is true, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 19.0 13.1623246493 144% => OK
Auxiliary verbs: 12.0 7.85571142285 153% => OK
Conjunction : 5.0 10.4138276553 48% => More conjunction wanted.
Relative clauses : 13.0 7.30460921844 178% => OK
Pronoun: 25.0 24.0651302605 104% => OK
Preposition: 36.0 41.998997996 86% => OK
Nominalization: 3.0 8.3376753507 36% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1532.0 1615.20841683 95% => OK
No of words: 307.0 315.596192385 97% => OK
Chars per words: 4.99022801303 5.12529762239 97% => OK
Fourth root words length: 4.18585898806 4.20363070211 100% => OK
Word Length SD: 2.57816303515 2.80592935109 92% => OK
Unique words: 166.0 176.041082164 94% => More unique words wanted.
Unique words percentage: 0.540716612378 0.561755894193 96% => OK
syllable_count: 463.5 506.74238477 91% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 4.0 2.10420841683 190% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 12.0 16.0721442886 75% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 25.0 20.2975951904 123% => The Avg. Sentence Length is relatively long.
Sentence length SD: 60.6155347708 49.4020404114 123% => OK
Chars per sentence: 127.666666667 106.682146367 120% => OK
Words per sentence: 25.5833333333 20.7667163134 123% => OK
Discourse Markers: 12.3333333333 7.06120827912 175% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 0.0 3.9879759519 0% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.268432212794 0.244688304435 110% => OK
Sentence topic coherence: 0.106762135922 0.084324248473 127% => OK
Sentence topic coherence SD: 0.0670939189269 0.0667982634062 100% => OK
Paragraph topic coherence: 0.176039418215 0.151304729494 116% => OK
Paragraph topic coherence SD: 0.0587244882541 0.056905535591 103% => OK
Essay readability:
automated_readability_index: 14.9 13.0946893788 114% => OK
flesch_reading_ease: 54.56 50.2224549098 109% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 11.96 12.4159519038 96% => OK
dale_chall_readability_score: 8.01 8.58950901804 93% => OK
difficult_words: 61.0 78.4519038076 78% => More difficult words wanted.
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 12.0 10.1190380762 119% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.