Playing computer games is a waste of time. Children should not be allowed to play them.
Currently, society has witnessed an unprecedented accumulation of material affluence, thus there is an increasing number of families which are capable of affording computers. After the proliferation of computer or laptop, it has triggered a heated discussion about whether children should be allowed to play computer games. Opinions vary widely. Some citizens reckon that computer games, as newly emerging affairs, are suitable for children to maximize their creativity. While others strongly oppose computer games and they contend that parents are supposed to take firm measures to prevent them from exposure to computer games. Personally speaking, I reckon that they should not be exposed to computer games for reasons as follows.
To start with, playing computer games takes up a lot of time which ought to be distributed to study or do exercise. Concretely, when children are exposed to the computer games, they are likely to be addicted to games due to their instinct of enjoying fun, therefore they spend hours even whole days in killing monsters or upgrading armors, which extremely diminishes their time allocated for study, thus their academic performance suffers without sufficient commitment. Meanwhile, while children are playing computer games, their eyes are glued to the screen, which exerts detrimental effects on their eyesight. Apart from that, provided that they become addictive to computer games, they will have a preference for staying at home instead of working out or going for a hike with others, hence, they are prone to have some diseases, especially a bunch of diseases related with vertebrate. Meanwhile, owing to the lack of interpersonal communication, their communication skills cannot be enhanced, which prevents them from achieving future success. Therefore, playing computer games are harmful to their physical health and academic performance.
What’s more, since the content displayed in the computer games are not filtered by rating systems, computer games probably set a bad model for children, which drives them to behave in a socially unacceptable way. To be more specific, some computer games, at the aim of pursuing excitement, are designed in a specific background requiring varieties of players to kill with each other. However, with regard to those children who are not mature enough, they are not capable of telling reality from transience and they tend to imitate such kinds of behaviors, which poses a threat to the social stability and drives up the crime rate. In addition, some computer games involve pornographic contents so as to attract male players. However, these kinds of content are not conducive to children’s growth. Due to this temptation, some of them are even misguided to commit some sexual harassment, even rape. It is self-evident that all of these mentioned above impede children’s from maintaining mental health.
Admittedly, playing computer games has some perks. For instance, some individuals harbor the idea that it is an optimal approach for children to relax. Nevertheless, there are multiple choices for children to rejuvenate themselves, like doing exercise or listening to some soothing music, thus the merits of playing computer games seem lackluster.
In a nutshell, children should not be allowed to play computer games by taking the downsides of playing computer games in children’s health and social security into consideration.
Post date | Users | Rates | Link to Content |
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2020-01-26 | ela87urb@gmail.com | 3 | view |
2020-01-22 | ela87urb@gmail.com | 70 | view |
2020-01-22 | ela87urb@gmail.com | 66 | view |
2020-01-22 | ela87urb@gmail.com | 66 | view |
2020-01-05 | Somayya | 73 | view |
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Grammar and spelling errors:
Line 3, column 699, Rule ID: SO_AS_TO[1]
Message: Use simply 'to'
Suggestion: to
...ter games involve pornographic contents so as to attract male players. However, these ki...
^^^^^^^^
Transition Words or Phrases used:
but, hence, however, if, nevertheless, so, therefore, thus, while, apart from, as to, for instance, i reckon, in addition, to start with, with regard to
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 26.0 15.1003584229 172% => OK
Auxiliary verbs: 6.0 9.8082437276 61% => OK
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 16.0 11.0286738351 145% => OK
Pronoun: 37.0 43.0788530466 86% => OK
Preposition: 82.0 52.1666666667 157% => OK
Nominalization: 16.0 8.0752688172 198% => OK
Performance on vocabulary words:
No of characters: 2905.0 1977.66487455 147% => OK
No of words: 530.0 407.700716846 130% => OK
Chars per words: 5.48113207547 4.8611393121 113% => OK
Fourth root words length: 4.79809637944 4.48103885553 107% => OK
Word Length SD: 2.90993376027 2.67179642975 109% => OK
Unique words: 284.0 212.727598566 134% => OK
Unique words percentage: 0.535849056604 0.524837075471 102% => OK
syllable_count: 909.0 618.680645161 147% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 7.0 3.51792114695 199% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 11.0 4.94265232975 223% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 73.5124952408 48.9658058833 150% => OK
Chars per sentence: 126.304347826 100.406767564 126% => OK
Words per sentence: 23.0434782609 20.6045352989 112% => OK
Discourse Markers: 6.60869565217 5.45110844103 121% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.418297446259 0.236089414692 177% => OK
Sentence topic coherence: 0.139337603018 0.076458572812 182% => OK
Sentence topic coherence SD: 0.130665545537 0.0737576698707 177% => OK
Paragraph topic coherence: 0.299707370347 0.150856017488 199% => OK
Paragraph topic coherence SD: 0.128930746919 0.0645574589148 200% => OK
Essay readability:
automated_readability_index: 15.9 11.7677419355 135% => OK
flesch_reading_ease: 39.67 58.1214874552 68% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 13.4 10.1575268817 132% => OK
coleman_liau_index: 14.8 10.9000537634 136% => OK
dale_chall_readability_score: 9.81 8.01818996416 122% => OK
difficult_words: 169.0 86.8835125448 195% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 16.0 10.247311828 156% => OK
What are above readability scores?
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Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.