Today many children spend a lot of time playing computer games and little time on sports.
Why is it? Is it a positive or negative development?
Nowadays, many people at a tender age addicated to play video games instead of doing s ports. There are various of reasons of this situation and I personally think it is not a positive development.
For all the reasons why students tend to invest time on computer games, none are as significant as the fact that they can gain sense of achievement by doing so. In many video games, there are so call "level up" systems which allow players to improve their charaters by gaining skills or abilities. In this manner, teenagers can fullfill their accomplishment which makes they continuous to play. Another point that worth to be mensioned is children can be easily influence by other . Due to the prevalence of video games, almost every kids is playing. If you are not involving, you will hardly find any common topic to talk with others and become isolated. Otherwise, you can easily make new friends and communicate with others if you are playing the same game with others.
However, students addicating to video games a harmful phenomenon. The most obvious reason is that it will damage children's health. For example, Children rather to spend hours gluing their eyes to the computer monitor than doing outdoor activities- obesity and cardiovascullar disease are becoming more and more common among children. Another point to add is that long time of playing computer games will affect people's social abilities. Because computer games are lack of face-to-face communications, teenagers can lost the skill to interact with others.
Under this line of thinking, students addicated to spend time on computer games due to the sense of achievement and the influence of peers and it is not a good phenomenon because it will damge their health and affect their social skill.
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Grammar and spelling errors:
Line 1, column 199, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...think it is not a positive development. For all the reasons why students tend to...
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Line 2, column 491, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space before the full stop
Suggestion: .
...hildren can be easily influence by other . Due to the prevalence of video games, a...
^^
Line 2, column 569, Rule ID: PROGRESSIVE_VERBS[1]
Message: This verb is normally not used in the progressive form. Try a simple form instead.
...s, almost every kids is playing. If you are not involving, you will hardly find any common topic ...
^^^^^^^^^^^^^^^^^
Line 2, column 784, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... are playing the same game with others. However, students addicating to video ga...
^^^
Transition Words or Phrases used:
however, if, so, for example
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 13.1623246493 114% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 9.0 10.4138276553 86% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 23.0 24.0651302605 96% => OK
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 1486.0 1615.20841683 92% => OK
No of words: 294.0 315.596192385 93% => More content wanted.
Chars per words: 5.05442176871 5.12529762239 99% => OK
Fourth root words length: 4.14082457966 4.20363070211 99% => OK
Word Length SD: 2.71028767722 2.80592935109 97% => OK
Unique words: 165.0 176.041082164 94% => More unique words wanted.
Unique words percentage: 0.561224489796 0.561755894193 100% => OK
syllable_count: 462.6 506.74238477 91% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 5.43587174349 37% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 48.0252711254 49.4020404114 97% => OK
Chars per sentence: 99.0666666667 106.682146367 93% => OK
Words per sentence: 19.6 20.7667163134 94% => OK
Discourse Markers: 1.86666666667 7.06120827912 26% => More transition words/phrases wanted.
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.217113175815 0.244688304435 89% => OK
Sentence topic coherence: 0.0677537973317 0.084324248473 80% => OK
Sentence topic coherence SD: 0.0526493577473 0.0667982634062 79% => OK
Paragraph topic coherence: 0.138389876521 0.151304729494 91% => OK
Paragraph topic coherence SD: 0.0413156196573 0.056905535591 73% => OK
Essay readability:
automated_readability_index: 12.2 13.0946893788 93% => Automated_readability_index is low.
flesch_reading_ease: 52.19 50.2224549098 104% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.7 11.3001002004 95% => OK
coleman_liau_index: 12.01 12.4159519038 97% => OK
dale_chall_readability_score: 8.18 8.58950901804 95% => OK
difficult_words: 67.0 78.4519038076 85% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
---------------------
Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.