Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them.
Using video games might be a useful tool to teach dierent subjects. One of the most dicult, and recurring, challenges when teaching a subject is keeping the student motivated and entertained during the lecture, and games do precisely that, they keep the player focused and therefor acquiring the knowledge that allows them to move forward in the game. I know that because i play video games therefor i have experienced rst handed the hypnotic eect they have, and i have used video games as a tool to teach history to my brother who hates that subject. On that purpose, when he asked me to help him with roman history, i picked up a game in which the player takes the role of a roman major, or edil in this case, during the transition from the republic to empire, so he learned about of the issues of that time, like the political problems between Caesar and Pompeii, the threat of barbarian invasions and how it felt to actually live during that time.
I have also learned a lot of economics concept by playing other strategy games, such as "Patrician III". In this game, you assume the role of a merchant in the Baltic Sea during the times of the Hanseatic League. The challenge of the game is learning and managing a lot of dierent economic and trade concepts like supply and demand, currency exchange rate, export-import regulations, commercial loans, searching for larger trading markets in the Baltic Sea and abroad, etc. So at the same time, you can have fun while learning about trade
and economics.
This form of learning also has the virtue of allowing the player to actually use the concepts and not just read about them, becoming a more practical and useful knowledge, therefor it becomes a deeper and more enduring concept. In addition to that, it's remarkable how games challenge you to manage a lot of different variables at the same time, demanding you to adapt to the circumstances and planning your response quickly and accordingly
In the light of the foregoing, i consider that games could be a useful tool when teaching dierent subjects, and by doing so, they make it an exciting process of learning. Moreover, games are versatile, so you can always nd a game that suits your personal enjoyment, entertainment and education.
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- Do you agree or disagree with the following statement Playing computer games is a waste of time Children should not be allowed to play them 83
- Do you agree or disagree with the following statement Playing computer games is a waste of time Children should not be allowed to play them 76
- The Essay Which of these forms of protest make the most impact going on strike participating in marches or disseminating information through social media 80
- 80
- Which of these forms of protest make the most impact Going on strike Participating in marches Disseminating information through social media 3
Grammar and spelling errors:
Line 1, column 375, Rule ID: I_LOWERCASE[2]
Message: Did you mean 'I'?
Suggestion: I
...orward in the game. I know that because i play video games therefor i have experi...
^
Line 1, column 623, Rule ID: I_LOWERCASE[2]
Message: Did you mean 'I'?
Suggestion: I
...sked me to help him with roman history, i picked up a game in which the player ta...
^
Line 8, column 32, Rule ID: I_LOWERCASE[2]
Message: Did you mean 'I'?
Suggestion: I
...ingly In the light of the foregoing, i consider that games could be a useful t...
^
Transition Words or Phrases used:
accordingly, actually, also, if, moreover, so, while, in addition, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 5.0 15.1003584229 33% => More to be verbs wanted.
Auxiliary verbs: 4.0 9.8082437276 41% => OK
Conjunction : 20.0 13.8261648746 145% => OK
Relative clauses : 15.0 11.0286738351 136% => OK
Pronoun: 41.0 43.0788530466 95% => OK
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 1883.0 1977.66487455 95% => OK
No of words: 393.0 407.700716846 96% => OK
Chars per words: 4.79134860051 4.8611393121 99% => OK
Fourth root words length: 4.45244063426 4.48103885553 99% => OK
Word Length SD: 2.65080846929 2.67179642975 99% => OK
Unique words: 215.0 212.727598566 101% => OK
Unique words percentage: 0.547073791349 0.524837075471 104% => OK
syllable_count: 594.0 618.680645161 96% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 6.0 1.86738351254 321% => Less conjunction wanted as sentence beginning.
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 11.0 20.6003584229 53% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 35.0 20.1344086022 174% => The Avg. Sentence Length is relatively long.
Sentence length SD: 112.457080886 48.9658058833 230% => The lengths of sentences changed so frequently.
Chars per sentence: 171.181818182 100.406767564 170% => OK
Words per sentence: 35.7272727273 20.6045352989 173% => OK
Discourse Markers: 6.72727272727 5.45110844103 123% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 8.0 11.8709677419 67% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.193319190865 0.236089414692 82% => OK
Sentence topic coherence: 0.0760773552403 0.076458572812 100% => OK
Sentence topic coherence SD: 0.030012805664 0.0737576698707 41% => Sentences are similar to each other.
Paragraph topic coherence: 0.116592958744 0.150856017488 77% => OK
Paragraph topic coherence SD: 0.0205574762934 0.0645574589148 32% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 19.0 11.7677419355 161% => OK
flesch_reading_ease: 44.41 58.1214874552 76% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 15.8 10.1575268817 156% => OK
coleman_liau_index: 11.09 10.9000537634 102% => OK
dale_chall_readability_score: 9.43 8.01818996416 118% => OK
difficult_words: 101.0 86.8835125448 116% => OK
linsear_write_formula: 18.0 10.002688172 180% => OK
gunning_fog: 16.0 10.0537634409 159% => OK
text_standard: 16.0 10.247311828 156% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.