Do you agree or disagree with the following statement?
Playing computer games is a waste of time. Children should not be allowed to play them.
Use specific reasons and examples to support your answer.
Should parents allow their children to paly computer games? This is a controversial question. Some poeple think that playing video games has a negative impact on today's society especially for young age people. Although I understand their point of view, I wholeheartedly believe that playing video games is not westing of time and parents should alow their children to do so, for several conspicuous reasons.
One of the reasons why children should be allowed to play computers games is because it provides them a chance to horn a skill such as communication. Years ago, computer games were not an option for the young children to play with scince these games did not exist. However, today's sociaty is completely different from the pervious era. Children today have tremendous of options of how to play and benefit themsevels from the games that they play. Research that has been done on 1500 students of different ages who liked to play computers games. 70% of the participants stated that playing by using computers devices hepped them to apptiude their communication skills since they were able to talke to strengers while they were playing. So the researchers concluded that video and computer games have a huge benefit on the players. Although some think these type of games might teach children some unappropraite behaviors, they actually help them to become eloquent speakers and reduce their shyness. If parents prevent these youngsters from playing, these children would not imporve their communication skills.
Another reason for allowing children to play video games is children can have fun playing them. Unlike children that are prohibited from playing video games, thoese who are allowed to, they can enjoy themselves in their free time or when they have special occasion such as birthday. For example, let's say there is a 15 years old girl who just has started high school. Her parnets brought her a computer as a gift for her birthday. She played that day with her friends some of computers games. In addition, she had so much fun, so she would never forget that day. Even though playing computers games can affect one's performance in school if it is used irrationally, children will have fun when playing it specifically in certain events. Therefore, video and computers games allows people to break the routian and enjoy their lives.
To sum up, children should be allowed to play with the technological devices. This is because it not only allows them to improve their communication skills but also provides them with a good option of who they want to spend their especial days.
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- Do you agree or disagree with the following statement Playing computer games is a waste of time Children should not be allowed to play them Use specific reasons and examples to support your answer 73
- Do you agree or disagree with the following statement Playing computer games is a waste of time Children should not be allowed to play them Use specific reasons and examples to support your answer 76
- tpo 43 80
- study in group 70
- tpo 51tv 3
Grammar and spelling errors:
Line 1, column 163, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'todays'' or 'today's'?
Suggestion: todays'; today's
...ng video games has a negative impact on todays society especially for young age people...
^^^^^^
Line 5, column 469, Rule ID: MOST_SOME_OF_NNS[1]
Message: After 'some of', you should use 'the' ('some of the computers') or simply say ''some computers''.
Suggestion: some of the computers; some computers
...y. She played that day with her friends some of computers games. In addition, she had so much fun...
^^^^^^^^^^^^^^^^^
Line 5, column 611, Rule ID: ONES[1]
Message: Did you mean 'one's'?
Suggestion: one's
...ough playing computers games can affect ones performance in school if it is used irr...
^^^^
Transition Words or Phrases used:
actually, also, but, however, if, so, therefore, while, for example, in addition, such as, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 11.0 9.8082437276 112% => OK
Conjunction : 8.0 13.8261648746 58% => More conjunction wanted.
Relative clauses : 15.0 11.0286738351 136% => OK
Pronoun: 52.0 43.0788530466 121% => Less pronouns wanted
Preposition: 46.0 52.1666666667 88% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 2177.0 1977.66487455 110% => OK
No of words: 431.0 407.700716846 106% => OK
Chars per words: 5.05104408353 4.8611393121 104% => OK
Fourth root words length: 4.55637350225 4.48103885553 102% => OK
Word Length SD: 2.59119135547 2.67179642975 97% => OK
Unique words: 221.0 212.727598566 104% => OK
Unique words percentage: 0.512761020882 0.524837075471 98% => OK
syllable_count: 642.6 618.680645161 104% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 46.9068980945 48.9658058833 96% => OK
Chars per sentence: 94.652173913 100.406767564 94% => OK
Words per sentence: 18.7391304348 20.6045352989 91% => OK
Discourse Markers: 4.34782608696 5.45110844103 80% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 19.0 11.8709677419 160% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.34984753792 0.236089414692 148% => OK
Sentence topic coherence: 0.119603629611 0.076458572812 156% => OK
Sentence topic coherence SD: 0.0955387919913 0.0737576698707 130% => OK
Paragraph topic coherence: 0.236248443072 0.150856017488 157% => OK
Paragraph topic coherence SD: 0.0273909737195 0.0645574589148 42% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 11.7 11.7677419355 99% => OK
flesch_reading_ease: 61.67 58.1214874552 106% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.1 10.1575268817 90% => OK
coleman_liau_index: 12.01 10.9000537634 110% => OK
dale_chall_readability_score: 7.86 8.01818996416 98% => OK
difficult_words: 91.0 86.8835125448 105% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 8.0 10.247311828 78% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.