Many doctors are concerned about the high use of computer games by children and young people. What mental and physical problems may arise from excessive use of these games? How could these problems be reduced?
Addiction of computer games, particularly the mobile versions have become an alarming concern these days. While the parents are concerned about the detrimental effects of this phenomenon, doctors are equally tensed for the increasing problems as a result of prolonged computer usage. This essay will scrutinize some harmful results of extensive usage of computer games and some ways to conquer them.
At the outset, among numerous negative consequences of longer usage of computer games, obesity is the most challenging one. As enjoying games on computers promotes sedentary lifestyle, this may ultimately lead to fatness. Moreover, regular usage of computers can also result in poor vision of the young people. While people enjoy playing games, they get addicted to them and consequently in severe cases may also be effected by mental illness, particularly depression. One pertinent example is the usage of the game PUBG, which has crossed millions of users these days, further affecting their work and academic life. Some reports have been out decrying that about 10% of the PUBG users are so addicted that they have ruined their reflexes.
There are certainly some solutions to these problems, particularly for the children, where parents will have to devote time for their kids to deviate them from playing games extensively. Moreover, encouraging the physical games and sports can also be a helping hand as children get used to computer games only when they are leading a monotonous life. Involvement in the friend circle could further loose their interest in playing computer games because this can gain them enjoyment that computer games cannot.
In conclusion, although it is impossible to extirpate the consequences of computer usage, we can definitely limit them to some extent by being more proactive towards our youngsters and encouraging them towards a healthy lifestyle.
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2019-09-24 | Neha Bathani | 84 | view |
2019-07-17 | amrit42087 | 73 | view |
2019-03-23 | marktran | 89 | view |
2018-09-29 | Rina Arora | 84 | view |
2018-09-19 | Madhumuppa | 73 | view |
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Grammar and spelling errors:
Line 5, column 399, Rule ID: LOOSE_LOSE[2]
Message: Did you mean 'lose' (= miss, waste, suffer the loss etc.)?
Suggestion: lose
...ment in the friend circle could further loose their interest in playing computer game...
^^^^^
Transition Words or Phrases used:
also, consequently, if, may, moreover, so, while, in conclusion, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 10.0 7.85571142285 127% => OK
Conjunction : 5.0 10.4138276553 48% => More conjunction wanted.
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 26.0 24.0651302605 108% => OK
Preposition: 36.0 41.998997996 86% => OK
Nominalization: 3.0 8.3376753507 36% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1598.0 1615.20841683 99% => OK
No of words: 296.0 315.596192385 94% => More content wanted.
Chars per words: 5.39864864865 5.12529762239 105% => OK
Fourth root words length: 4.14784890444 4.20363070211 99% => OK
Word Length SD: 2.70137636374 2.80592935109 96% => OK
Unique words: 174.0 176.041082164 99% => OK
Unique words percentage: 0.587837837838 0.561755894193 105% => OK
syllable_count: 512.1 506.74238477 101% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 4.0 2.10420841683 190% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 38.8511040258 49.4020404114 79% => OK
Chars per sentence: 122.923076923 106.682146367 115% => OK
Words per sentence: 22.7692307692 20.7667163134 110% => OK
Discourse Markers: 5.84615384615 7.06120827912 83% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.264204962421 0.244688304435 108% => OK
Sentence topic coherence: 0.091749167588 0.084324248473 109% => OK
Sentence topic coherence SD: 0.052322977999 0.0667982634062 78% => OK
Paragraph topic coherence: 0.148805984457 0.151304729494 98% => OK
Paragraph topic coherence SD: 0.0781406391095 0.056905535591 137% => OK
Essay readability:
automated_readability_index: 15.4 13.0946893788 118% => OK
flesch_reading_ease: 40.69 50.2224549098 81% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.1 11.3001002004 116% => OK
coleman_liau_index: 14.34 12.4159519038 115% => OK
dale_chall_readability_score: 9.64 8.58950901804 112% => OK
difficult_words: 92.0 78.4519038076 117% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.