Do you agree or disagree with the following statement? Playing games teaches us about life. Use specific reasons and examples to support your answer
Although, some people consider playing games as a useless or even harmful activities, there are type of games which definitely can be beneficial for individuals. Wholeheartedly I agree with the following statement that playing games can teaches us about life and I will provide some supporting explanations in the following paragraphs.
First of all, numerous games are designed for strategic thinking and resolving problems. Consequently, that might spurs people's rational thinking and their personal abilities to overcome a variety of obstacles. For example I remember when I was adolescent and my cousin was playing so much a particular game on him computer. As a matter of fact, he was spending hours in front of the screen playing perniciously "World of War Craft". I barely could find a time to sit on the computer, because he was occupying often. My aunt scold him about spending tremendous amount of time in front of the computer, however he didn't listen. Few years later, as mature more he developed unique organization skills and perspective thinking. That in turn contributed for him professional career and recently he is one of the best worker in a behemoth engineering company. He is highly priced employee and attained copious financial profits for the corporation. If he had not played that game which train strategic thinking, he would have not accomplished excellent results at work.
In addition, playing games is valuable way to learn about many aspects of the live in particular relationships with other people. No one can deny that learning about people's demeanors and personalities is essential due to the fact that we can draw a conclusion for these who are close to us. Accordingly, we attain proximity by playing with other different games. I once remember when I was at a high school and every time after I finished my curriculum and all homework, I was going to play outdoor with some of my neighbors. By doing that many years, I realized what kind of people I have next to me. Hence playing games turned into a useful way to gauge their intentions and education. If I had not played outside with my neighbors, I would have not understood what people they are exactly.
In conclusion, I believe that playing games has more avails than limitation in terms of learning about life. It is because it helps us to accumulate strategic and rational thinking. Also, by involving ourselves in many games with others we are inclined to understand others more profoundly and avoid bad intentions.
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Grammar and spelling errors:
Line 2, column 624, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: didn't
...me in front of the computer, however he didnt listen. Few years later, as mature more...
^^^^^
Line 3, column 604, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Hence,
... what kind of people I have next to me. Hence playing games turned into a useful way ...
^^^^^
Transition Words or Phrases used:
accordingly, also, but, consequently, first, hence, however, if, so, for example, in addition, in conclusion, in particular, kind of, as a matter of fact, first of all
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 15.1003584229 113% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 14.0 13.8261648746 101% => OK
Relative clauses : 13.0 11.0286738351 118% => OK
Pronoun: 52.0 43.0788530466 121% => Less pronouns wanted
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 6.0 8.0752688172 74% => OK
Performance on vocabulary words:
No of characters: 2108.0 1977.66487455 107% => OK
No of words: 419.0 407.700716846 103% => OK
Chars per words: 5.03102625298 4.8611393121 103% => OK
Fourth root words length: 4.52432199235 4.48103885553 101% => OK
Word Length SD: 2.9494075514 2.67179642975 110% => OK
Unique words: 232.0 212.727598566 109% => OK
Unique words percentage: 0.55369928401 0.524837075471 105% => OK
syllable_count: 664.2 618.680645161 107% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 14.0 9.59856630824 146% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 30.0857246289 48.9658058833 61% => OK
Chars per sentence: 95.8181818182 100.406767564 95% => OK
Words per sentence: 19.0454545455 20.6045352989 92% => OK
Discourse Markers: 7.59090909091 5.45110844103 139% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 9.0 3.85842293907 233% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.241765872664 0.236089414692 102% => OK
Sentence topic coherence: 0.0692374227264 0.076458572812 91% => OK
Sentence topic coherence SD: 0.0879687311761 0.0737576698707 119% => OK
Paragraph topic coherence: 0.171279677001 0.150856017488 114% => OK
Paragraph topic coherence SD: 0.0920288844717 0.0645574589148 143% => OK
Essay readability:
automated_readability_index: 11.8 11.7677419355 100% => OK
flesch_reading_ease: 52.19 58.1214874552 90% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 11.89 10.9000537634 109% => OK
dale_chall_readability_score: 8.54 8.01818996416 107% => OK
difficult_words: 105.0 86.8835125448 121% => OK
linsear_write_formula: 12.0 10.002688172 120% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 80.0 out of 100
Scores by essay e-grader: 24.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.