Do you agree or disagree with the following statement?
Playing computer games is a waste of time. Children should not be allowed to play them.
Use specific reasons and examples to support your answer.
With the worldwide expansion of the digital media, it is harder day after day to separate human societies from this great advantage of modernism. It is affecting all the ages and characteristics with various tastes gradually by it's mesmerizing visual features. One of ethnic groups which was deceived by this new technology in the past decade was children. They get used to play computer games a lot every day. This brings this controversial question among parents that whether children should be allowed to play computer games or not. I strongly contend that this action should be prohibited because of three main reasons. I will vindicate my standpoint in the following article.
First, playing computer can have long term effects physical effects in children's anatomy. It can start weakening the eyesight after 2 years of constant play by two or three numbers. And also it can make permanent changes in the skeleton, like muscle spasms and bones weakening. The main effects of this category are neckaches and backaches.
Second, computer games suck nealy all the available energy in children and gives back nothing noticeable in reward. Children who play computer proved to be more depressed and lazy in comparison with ones who don't play computer games. Most of the time it can be caused from the lack of energy for doing outdoor activities. Also computer games can lead children toward a sedentary life style. By playing computer games over and over, children start to lose their interest toward outdoor and social activities and combined with the lack of energy issue, this can turn them into couch potatoes permanently.
Last but not least, from psychological perspective, playing too much computer games categorizes as a kind of addiction which has an approximate equal intensity to alchohol addiction. Most of the psychologists community in the U.S and Canada contend that computer games addiction is a mental disease and it should be prevented rather than cured. So they established an experimental program worldwide to examine the intensity and number of this kind of addiction among the children all over the world. The results are surprising: Over 80 percent of children who play computer games for approximately 1 hour are addicted to this activity by the intensity of 7/10. And this shows that its a world wide phenomenon and it should be cured globally.
To wrap it up, if we want to witness a healthy upcoming generation with enough motivation to participate in social life activities and has no depressions, we should start prohibiting computer games for children from now.
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2020-01-26 | ela87urb@gmail.com | 3 | view |
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2020-01-05 | Somayya | 73 | view |
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Grammar and spelling errors:
Line 1, column 367, Rule ID: ADMIT_ENJOY_VB[5]
Message: This verb is used with the gerund form: 'used to playing'.
Suggestion: used to playing
... the past decade was children. They get used to play computer games a lot every day. This br...
^^^^^^^^^^^^
Line 2, column 39, Rule ID: HAVE_PART_AGREEMENT[2]
Message: Possible agreement error -- use past participle here: 'termed'.
Suggestion: termed
... First, playing computer can have long term effects physical effects in childrens a...
^^^^
Line 3, column 208, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: don't
...ed and lazy in comparison with ones who dont play computer games. Most of the time i...
^^^^
Line 3, column 322, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Also,
...of energy for doing outdoor activities. Also computer games can lead children toward...
^^^^
Line 4, column 229, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: S
...of the psychologists community in the U.S and Canada contend that computer games ...
^
Line 4, column 682, Rule ID: IT_IS[17]
Message: Did you mean 'it's' (='it is') instead of 'its' (possessive pronoun)?
Suggestion: it's; it is
... intensity of 7/10. And this shows that its a world wide phenomenon and it should b...
^^^
Line 4, column 688, Rule ID: EN_COMPOUNDS
Message: This word is normally spelled as one.
Suggestion: worldwide
...sity of 7/10. And this shows that its a world wide phenomenon and it should be cured globa...
^^^^^^^^^^
Line 4, column 688, Rule ID: WORLD_WIDE[1]
Message: Did you mean 'worldwide'?
Suggestion: worldwide
...sity of 7/10. And this shows that its a world wide phenomenon and it should be cured globa...
^^^^^^^^^^
Transition Words or Phrases used:
also, but, first, if, second, so, kind of
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 12.0 9.8082437276 122% => OK
Conjunction : 18.0 13.8261648746 130% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 33.0 43.0788530466 77% => OK
Preposition: 63.0 52.1666666667 121% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 2174.0 1977.66487455 110% => OK
No of words: 424.0 407.700716846 104% => OK
Chars per words: 5.12735849057 4.8611393121 105% => OK
Fourth root words length: 4.53775939005 4.48103885553 101% => OK
Word Length SD: 2.77600651569 2.67179642975 104% => OK
Unique words: 231.0 212.727598566 109% => OK
Unique words percentage: 0.544811320755 0.524837075471 104% => OK
syllable_count: 674.1 618.680645161 109% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 46.956019514 48.9658058833 96% => OK
Chars per sentence: 98.8181818182 100.406767564 98% => OK
Words per sentence: 19.2727272727 20.6045352989 94% => OK
Discourse Markers: 1.86363636364 5.45110844103 34% => More transition words/phrases wanted.
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 8.0 5.5376344086 144% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.29009198466 0.236089414692 123% => OK
Sentence topic coherence: 0.087033638354 0.076458572812 114% => OK
Sentence topic coherence SD: 0.0618355887624 0.0737576698707 84% => OK
Paragraph topic coherence: 0.157395532537 0.150856017488 104% => OK
Paragraph topic coherence SD: 0.0619236134016 0.0645574589148 96% => OK
Essay readability:
automated_readability_index: 12.4 11.7677419355 105% => OK
flesch_reading_ease: 52.19 58.1214874552 90% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 12.47 10.9000537634 114% => OK
dale_chall_readability_score: 8.86 8.01818996416 110% => OK
difficult_words: 115.0 86.8835125448 132% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
---------------------
Rates: 80.0 out of 100
Scores by essay e-grader: 24.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.