Do you think video games and action films promote violence that could be harmful to children?
Why or why not?
Considering display games and action movies , it has been it has been asserted by many as key reason behind augmented negative violent qualities among children. In my opinion , watching such movies and playing these games , definitely influences children in a negative way.
To embark with,new addition of numerous video games and certain action movies have worse effects on children in many ways. Virtual world is being created by video games and imaginary action stories which influence people in an odd way and targets a special part of subconscious brain, which further leads to emergence of violence in them. Children being immature and. Naive , specially gets destorted by such things and go astray without much thinking about them . For instance, scientists have conducted many studies related to influencing power of such distracting materials on a person's life. While studying several aspects related to the same ,it has been proven by many of them that majority of children inculcate violence from such things .
Moreover , games which have theme of fighting or killing and movies showing such scenes which is usually performed by renowned personalities , changes behaviour of children . Thus , they start following their ideal celebraties and behaviour shown in their movies or start imitating things , which they usually see while playing games . Obsession is the worst effect of such games which arises mental disturbance in children and several harmful effects among them . To cite an example , there are enormous games as well as movies which were banned and restrictions were imposed on them because of violence depicted in them and their negative consequences.
Conclusively , children being naive in nature gets distracted from path of life towards violence just because of such negatively influencing things which encourage children to initiate evil practices and imbibe I'll traits in them .
Post date | Users | Rates | Link to Content |
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2020-11-10 | kanchan pandey | 85 | view |
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Grammar and spelling errors:
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...sidering display games and action movies , it has been it has been asserted by man...
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... qualities among children. In my opinion , watching such movies and playing these ...
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...hing such movies and playing these games , definitely influences children in a neg...
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Line 1, column 256, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a negative way" with adverb for "negative"; eg, "in a hasty manner" with "hastily".
... games , definitely influences children in a negative way. To embark with,new addition of nume...
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...ren in a negative way. To embark with,new addition of numerous video games and ce...
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Line 3, column 222, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in an odd way" with adverb for "odd"; eg, "in a hasty manner" with "hastily".
...y action stories which influence people in an odd way and targets a special part of subconsci...
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...them. Children being immature and. Naive , specially gets destorted by such things...
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... astray without much thinking about them . For instance, scientists have conducted...
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Line 3, column 583, Rule ID: POSSESIVE_APOSTROPHE[2]
Message: Possible typo: apostrophe is missing. Did you mean 'persons'' or 'person's'?
Suggestion: persons'; person's
...ower of such distracting materials on a persons life. While studying several aspects re...
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...ying several aspects related to the same ,it has been proven by many of them that ...
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...dren inculcate violence from such things . Moreover , games which have theme of...
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... violence from such things . Moreover , games which have theme of fighting or k...
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...ally performed by renowned personalities , changes behaviour of children . Thus , ...
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...nalities , changes behaviour of children . Thus , they start following their ideal...
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...s , changes behaviour of children . Thus , they start following their ideal celebr...
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Line 5, column 289, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...n their movies or start imitating things , which they usually see while playing ga...
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...ich they usually see while playing games . Obsession is the worst effect of such g...
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Line 5, column 463, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...n and several harmful effects among them . To cite an example , there are enormous...
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... effects among them . To cite an example , there are enormous games as well as mov...
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...r negative consequences. Conclusively , children being naive in nature gets dis...
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... practices and imbibe Ill traits in them .
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Transition Words or Phrases used:
if, moreover, so, thus, well, while, for instance, as well as, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 0.0 7.85571142285 0% => OK
Conjunction : 15.0 10.4138276553 144% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 18.0 24.0651302605 75% => OK
Preposition: 45.0 41.998997996 107% => OK
Nominalization: 9.0 8.3376753507 108% => OK
Performance on vocabulary words:
No of characters: 1611.0 1615.20841683 100% => OK
No of words: 295.0 315.596192385 93% => More content wanted.
Chars per words: 5.46101694915 5.12529762239 107% => OK
Fourth root words length: 4.14434120667 4.20363070211 99% => OK
Word Length SD: 2.69471793337 2.80592935109 96% => OK
Unique words: 168.0 176.041082164 95% => OK
Unique words percentage: 0.569491525424 0.561755894193 101% => OK
syllable_count: 486.9 506.74238477 96% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 50.9617561679 49.4020404114 103% => OK
Chars per sentence: 123.923076923 106.682146367 116% => OK
Words per sentence: 22.6923076923 20.7667163134 109% => OK
Discourse Markers: 5.84615384615 7.06120827912 83% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 21.0 5.01903807615 418% => Less language errors wanted.
Sentences with positive sentiment : 1.0 8.67935871743 12% => More positive sentences wanted.
Sentences with negative sentiment : 11.0 3.9879759519 276% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.18138094551 0.244688304435 74% => OK
Sentence topic coherence: 0.0773061568076 0.084324248473 92% => OK
Sentence topic coherence SD: 0.0433685518467 0.0667982634062 65% => OK
Paragraph topic coherence: 0.11712293503 0.151304729494 77% => OK
Paragraph topic coherence SD: 0.0321961125023 0.056905535591 57% => OK
Essay readability:
automated_readability_index: 15.6 13.0946893788 119% => OK
flesch_reading_ease: 40.69 50.2224549098 81% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 13.1 11.3001002004 116% => OK
coleman_liau_index: 14.68 12.4159519038 118% => OK
dale_chall_readability_score: 9.22 8.58950901804 107% => OK
difficult_words: 84.0 78.4519038076 107% => OK
linsear_write_formula: 13.5 9.78957915832 138% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.