Many people today are worried about young children using video games. What problems
might these games cause, for children and society as a whole? How could these problems be
reduced?
Nowadays, alongside with the technological progress especially in computer area, children are more use to playing video games. Serious concerns has been raised about the problems which are caused as a result of this trend. This essay will discuss some derived issues in addition to measures to tackle with them.
May be the most critical effect of video-gaming on children who are dependent to these game is home dependency. Kids who spending several hours in front of a console for playing, could become completely homebound. As a result their social interactions can decrease to a minimum level and their genuine image of the external world is lost. On the other hand, by sitting continuously on a chair, general health will be endangered due to physical activity shortage, so devastating diseases such as hypertension and obesity will ensure in the long run. Furthermore, from the social perspective, games which are violent or inappropriate for child’s age could lead to propagation of rage and aggressive behavior that destabilize security sense of the community.
Turning to the possible solutions, the most effective one is parental control over the contents of video games. Applying limitation on violent and aggressive games could have a vital role in hazard prevention. The other measure is putting strict screen time schedule in order to confine it to maximum two hours a day which not only is scientific, but also can provide ample time for other useful activities. Finally, government should prohibit inappropriate games from spreading amongst youth by controlling the software markets.
All in all, despite series of problems which could be caused by video games for our young generation, we can still have enough power to manage them through wise supervision.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2022-10-04 | minh2012 | 78 | view |
2021-01-17 | pyg165@yahoo.com | 56 | view |
2021-01-17 | pyg165@yahoo.com | 84 | view |
2020-07-02 | rose Joseph | 84 | view |
2018-03-05 | j2khaza | 80 | view |
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Grammar and spelling errors:
Line 2, column 5, Rule ID: HE_VERB_AGR[8]
Message: The proper name in singular (May) must be used with a third-person verb: 'is'.
Suggestion: is
...n to measures to tackle with them. May be the most critical effect of video-gamin...
^^
Transition Words or Phrases used:
also, but, finally, furthermore, if, may, so, still, in addition, such as, as a result, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 13.1623246493 99% => OK
Auxiliary verbs: 12.0 7.85571142285 153% => OK
Conjunction : 6.0 10.4138276553 58% => More conjunction wanted.
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 11.0 24.0651302605 46% => OK
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1498.0 1615.20841683 93% => OK
No of words: 284.0 315.596192385 90% => More content wanted.
Chars per words: 5.27464788732 5.12529762239 103% => OK
Fourth root words length: 4.10515524023 4.20363070211 98% => OK
Word Length SD: 2.85737646762 2.80592935109 102% => OK
Unique words: 186.0 176.041082164 106% => OK
Unique words percentage: 0.654929577465 0.561755894193 117% => OK
syllable_count: 475.2 506.74238477 94% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 5.43587174349 37% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 43.0109384739 49.4020404114 87% => OK
Chars per sentence: 115.230769231 106.682146367 108% => OK
Words per sentence: 21.8461538462 20.7667163134 105% => OK
Discourse Markers: 8.07692307692 7.06120827912 114% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.264976357982 0.244688304435 108% => OK
Sentence topic coherence: 0.0803593726587 0.084324248473 95% => OK
Sentence topic coherence SD: 0.0782668361444 0.0667982634062 117% => OK
Paragraph topic coherence: 0.146872532454 0.151304729494 97% => OK
Paragraph topic coherence SD: 0.0416695206368 0.056905535591 73% => OK
Essay readability:
automated_readability_index: 14.3 13.0946893788 109% => OK
flesch_reading_ease: 41.7 50.2224549098 83% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 13.29 12.4159519038 107% => OK
dale_chall_readability_score: 9.68 8.58950901804 113% => OK
difficult_words: 90.0 78.4519038076 115% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.