Some people think that video games are advantageous while others believe video games are harmful to the people who play them. Discuss both views and give your opinion.
The impact of playing video games remains a topic of ongoing debate, with proponents highlighting its advantages and critics underscoring its disadvantages. In this essay, I will meticulously dissect both facets of this discourse and subsequently present my own perspective in the conclusion.
On the one hand, the advantages of indulging in video games are noteworthy. Firstly, they serve as a potent tool for relaxation and stress reduction, providing a welcome escape from the burdens of work and education. This respite, in turn, bolsters the efficiency and productivity of individuals, a particularly vital asset in an era defined by incessant workloads. Furthermore, video games cultivate camaraderie and essential skills. Facilitating connections among global players, these virtual realms enhance communicative proficiency. Moreover, video games frequently necessitate intricate strategies for triumph, thereby enhancing problem-solving and strategic planning skills. For example, contemporary games frequently incorporate English instructions, offering players opportunities to ameliorate their linguistic and other cognitive abilities through daily interaction within an English-speaking team.
On the other hand, it is imperative to acknowledge that excessive gaming can yield deleterious consequences. Chiefly, extended gaming sessions can culminate in addiction, resulting in the neglect of academic or professional duties, especially among students. This dereliction can precipitate dismal academic performance and reduced professional productivity. Beyond addiction and time allocation, video games can engender health risks and alter behavior. Players may fall prey to health issues, such as ocular strain, disrupted sleep patterns, or obesity. Additionally, a sedentary lifestyle can lead to cognitive decline, including memory deficits. What is more, there is an established correlation between violent video games and an augmentation in aggressive behavior and thoughts, particularly among youthful players. This correlation may contribute to a rise in societal crime rates, prompting authorities and educational experts to advocate for stricter limitations on children's gaming time.
In summary, the discourse concerning the ramifications of video game playing remains multifaceted. However, my perspective leans towards the belief that the disadvantages of video games outweigh their advantages.
Post date | Users | Rates | Link to Content |
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2023-10-19 | thaohienpt008 | 89 | view |
2018-05-14 | kakaloc1681998 | 89 | view |
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Transition Words or Phrases used:
but, first, firstly, furthermore, however, if, may, moreover, so, for example, in summary, such as, what is more, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 4.0 13.1623246493 30% => More to be verbs wanted.
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 16.0 10.4138276553 154% => OK
Relative clauses : 2.0 7.30460921844 27% => More relative clauses wanted.
Pronoun: 17.0 24.0651302605 71% => OK
Preposition: 39.0 41.998997996 93% => OK
Nominalization: 13.0 8.3376753507 156% => OK
Performance on vocabulary words:
No of characters: 2097.0 1615.20841683 130% => OK
No of words: 329.0 315.596192385 104% => OK
Chars per words: 6.37386018237 5.12529762239 124% => OK
Fourth root words length: 4.25891501996 4.20363070211 101% => OK
Word Length SD: 3.40460538799 2.80592935109 121% => OK
Unique words: 219.0 176.041082164 124% => OK
Unique words percentage: 0.665653495441 0.561755894193 118% => OK
syllable_count: 653.4 506.74238477 129% => OK
avg_syllables_per_word: 2.0 1.60771543086 124% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 5.0 2.52805611222 198% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 19.0 16.0721442886 118% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 38.647494212 49.4020404114 78% => OK
Chars per sentence: 110.368421053 106.682146367 103% => OK
Words per sentence: 17.3157894737 20.7667163134 83% => OK
Discourse Markers: 6.89473684211 7.06120827912 98% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 8.0 3.9879759519 201% => Less negative sentences wanted.
Sentences with neutral sentiment: 4.0 3.4128256513 117% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.237182611452 0.244688304435 97% => OK
Sentence topic coherence: 0.0771089742347 0.084324248473 91% => OK
Sentence topic coherence SD: 0.0705397521128 0.0667982634062 106% => OK
Paragraph topic coherence: 0.154339917053 0.151304729494 102% => OK
Paragraph topic coherence SD: 0.0325355042189 0.056905535591 57% => OK
Essay readability:
automated_readability_index: 17.2 13.0946893788 131% => OK
flesch_reading_ease: 20.38 50.2224549098 41% => Flesch_reading_ease is low.
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 14.6 11.3001002004 129% => OK
coleman_liau_index: 19.37 12.4159519038 156% => OK
dale_chall_readability_score: 11.39 8.58950901804 133% => OK
difficult_words: 144.0 78.4519038076 184% => OK
linsear_write_formula: 12.5 9.78957915832 128% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 13.0 10.7795591182 121% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.