Computer games is very popular in all ages and nations. Parents think it has little education value and more harmful effect. What is your opinion about this. Give example based on your own experience

Essay topics:

Computer games is very popular in all ages and nations. Parents think it has little education value and more harmful effect. What is your opinion about this. Give example based on your own experience

While computer games have been a popular industry in the worldwide, parents concern if computer games have more side effects rather than Brightside. From my perspective, computer games teach children teamwork and knowledge in a vivid approach as they also contribute to the addition and weakness.

Undoubtedly, children can learn knowledge and teamwork through computer games. Firstly, some games offer students an interesting way to study knowledges, like vocabulary, reading, math and so on. Those games usually attract students to learn even without notice, which could be much more effective and efficient than cramming study. Secondly, computer games, especially the online games, cam practice children’s ability of teamwork. There are a number of games needing teamwork in order to win, like LOL, WOW, etc. For the purpose of victories, children need to play their roles and take the responsibilities in the games.

Nevertheless, the side effects should never be ignored by parents and children. The computer games are extremely addictive for children, especially for those who has poor self-regulation. Once they started games, it would be hard for them to get off from the screens by themselves. Take myself as an example, I could play the computer games during whole weekend only with breaks of washroom and meals when I was young. Furthermore, the games could hold children on chairs only with some fingers exercise, which trigger unfitness and weakness of their body.

In conclusion, it seems to me that computer games have their own educational values on children, however addiction and unfitness are main side effects of computer games, which parent should take seriously.

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Average: 7.3 (1 vote)
This essay topic by users
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2019-12-06 ECAJOA 73 view
Essays by user ECAJOA :

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Grammar and spelling errors:
Line 5, column 243, Rule ID: AFFORD_VB[1]
Message: This verb is used with the infinitive: 'to even'
Suggestion: to even
...games usually attract students to learn even without notice, which could be much mor...
^^^^

Transition Words or Phrases used:
also, but, first, firstly, furthermore, however, if, nevertheless, second, secondly, so, while, in conclusion

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 17.0 24.0651302605 71% => OK
Preposition: 33.0 41.998997996 79% => OK
Nominalization: 3.0 8.3376753507 36% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1444.0 1615.20841683 89% => OK
No of words: 265.0 315.596192385 84% => More content wanted.
Chars per words: 5.44905660377 5.12529762239 106% => OK
Fourth root words length: 4.03470204552 4.20363070211 96% => OK
Word Length SD: 2.83226590437 2.80592935109 101% => OK
Unique words: 158.0 176.041082164 90% => More unique words wanted.
Unique words percentage: 0.596226415094 0.561755894193 106% => OK
syllable_count: 434.7 506.74238477 86% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK

Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 18.0 20.2975951904 89% => OK
Sentence length SD: 33.6382314078 49.4020404114 68% => OK
Chars per sentence: 103.142857143 106.682146367 97% => OK
Words per sentence: 18.9285714286 20.7667163134 91% => OK
Discourse Markers: 7.78571428571 7.06120827912 110% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.153578932458 0.244688304435 63% => OK
Sentence topic coherence: 0.0564206177835 0.084324248473 67% => OK
Sentence topic coherence SD: 0.0550851738203 0.0667982634062 82% => OK
Paragraph topic coherence: 0.120124326958 0.151304729494 79% => OK
Paragraph topic coherence SD: 0.0511447301589 0.056905535591 90% => OK

Essay readability:
automated_readability_index: 13.7 13.0946893788 105% => OK
flesch_reading_ease: 53.21 50.2224549098 106% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 10.3 11.3001002004 91% => OK
coleman_liau_index: 14.33 12.4159519038 115% => OK
dale_chall_readability_score: 8.58 8.58950901804 100% => OK
difficult_words: 68.0 78.4519038076 87% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 9.2 10.1190380762 91% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?

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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.