Do you agree or disagree with the following statement?
Playing computer games is a waste of time. Children should not be allowed to play them.
Use specific reasons and examples to support your answer.
Nowadays, youngsters are expending a lot of time playing videogames, which may seem as if they are squandering invaluable time. Therefore, adults tend to prohibit children to play games. However, I believe that kids may benefit from computer games by certain means, so letting people play games for a limited time can be fine. I have three main rationales for holding this opinion, and I will develop these ideas in the subsequent paragraphs.
To begin with, some games improve children's ability to play as a team with others, which means it will also develop their communication skills. Many popular games such as "counter strike" and "Dota" includes team playing. In these two games, groups consist of five members who work together to outcompete their competitors or counterparts. Therefore, players need to understand their partners' personalities, and then organize their plan. Needless to say, they need to communicate with each other to understand each other's feelings. As a result, they will become capable of talking with others without being too shy.
Secondly, people can feel the happiness caused by the winning, so they can increase their emotions. Many young adults are suffering from stress because they are failing several things in their lives such as bad grades, conflict with parents, and so on. Nevertheless, they can at least feel the joy of a win by completing the challenges of videogames. Thus, they may think that they are capable of handling things thanks, so their emotions will be improved. For example, I play a video game named "Age of Empires 2" whenever I lose something in my life. Then, I can avoid any anxiety caused by my failure. In summation, youngsters can escape from the unhappiness of the real world caused by various outsight by winning games they play.
Finally, games offer a great opportunity for people to overcome their fear. Fear can be a huge burden for mankind because it will cause them to stop even trying unfamiliar things. Thereby, they might end up conforming to usual things instead of inventing innovative things or living as they wanted. Conversely, youngsters can encounter what they dread by playing games. They can familiarize unpleasant things over time, so their fear will diminish, not to say disappear. As a result, they can endeavor other things without dreading too much in their lives, which means they can be innovative, compared to others.
In conclusion, playing games is not necessarily a complete waste of time because it can be beneficial in some ways. These include youngsters can learn how to communicate with others, avoid stress caused by their mistake by winning games, and they will overwhelm their fear, so become able to attempt new things.
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Grammar and spelling errors:
Line 7, column 449, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... over time, so their fear will diminish, not to say disappear. As a result, they ...
^^
Transition Words or Phrases used:
also, conversely, finally, however, if, may, nevertheless, second, secondly, so, then, therefore, thus, at least, for example, in conclusion, such as, as a result, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 15.1003584229 79% => OK
Auxiliary verbs: 26.0 9.8082437276 265% => Less auxiliary verb wanted.
Conjunction : 7.0 13.8261648746 51% => More conjunction wanted.
Relative clauses : 6.0 11.0286738351 54% => More relative clauses wanted.
Pronoun: 46.0 43.0788530466 107% => OK
Preposition: 59.0 52.1666666667 113% => OK
Nominalization: 2.0 8.0752688172 25% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2316.0 1977.66487455 117% => OK
No of words: 449.0 407.700716846 110% => OK
Chars per words: 5.15812917595 4.8611393121 106% => OK
Fourth root words length: 4.60321845022 4.48103885553 103% => OK
Word Length SD: 2.77125830981 2.67179642975 104% => OK
Unique words: 245.0 212.727598566 115% => OK
Unique words percentage: 0.54565701559 0.524837075471 104% => OK
syllable_count: 694.8 618.680645161 112% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 12.0 9.59856630824 125% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 5.0 1.86738351254 268% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 25.0 20.6003584229 121% => OK
Sentence length: 17.0 20.1344086022 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 30.6620286348 48.9658058833 63% => OK
Chars per sentence: 92.64 100.406767564 92% => OK
Words per sentence: 17.96 20.6045352989 87% => OK
Discourse Markers: 7.08 5.45110844103 130% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 7.0 3.85842293907 181% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.140828180376 0.236089414692 60% => OK
Sentence topic coherence: 0.0510569306431 0.076458572812 67% => OK
Sentence topic coherence SD: 0.0565368015671 0.0737576698707 77% => OK
Paragraph topic coherence: 0.104040295276 0.150856017488 69% => OK
Paragraph topic coherence SD: 0.0479645650905 0.0645574589148 74% => OK
Essay readability:
automated_readability_index: 11.9 11.7677419355 101% => OK
flesch_reading_ease: 62.68 58.1214874552 108% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.7 10.1575268817 86% => OK
coleman_liau_index: 12.35 10.9000537634 113% => OK
dale_chall_readability_score: 8.31 8.01818996416 104% => OK
difficult_words: 109.0 86.8835125448 125% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 8.8 10.0537634409 88% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
---------------------
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.