Discuss the impact of computer games on young minds.
The more our world develops, the more innovative computer is. Nowadays, the young generations have more and more ways to entertain themselves with the support of personal computers. one of the most popular forms of recreation is playing games. this has significant influence on people's mental health.
Video games have both pros and cons. On the one hand, we can entertain ourselves after a hard-working day. Purchasing a new PC is not as difficult as it used to be as computers are reasonably priced. In addition, some of the games we play daily are proved to affect us in a positive ways. For example, there is a variety of games that help children from 3 to 5 to study before they attend primary school. While playing some IQ games, people can develop their brain and absorb some useful knowledge. playing games is considered better than watching movies because rather than following the plot written by someone, we create our own ones.
On the other hand, computer games maybe harmful if we rely too much on it. it is regular to see the young addicted to some online games. they spend all day watching the screen and don't do anything else. Parents will be disappointed realising that it is impossible to prevent their child from computer games. High obesity and near-sighted rate in children are also result from this form of entertainment.
To end, playing computer games has its own perks, but abusing it is not a suitable way of recreation. we should use it with a proper frequency, in order to benefit ourselves and other people.
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Grammar and spelling errors:
Line 1, column 184, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: One
...with the support of personal computers. one of the most popular forms of recreation...
^^^
Line 1, column 246, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: This
...r forms of recreation is playing games. this has significant influence on peoples me...
^^^^
Line 2, column 213, Rule ID: SOME_OF_THE[1]
Message: Simply use 'some'.
Suggestion: some
...ers are reasonably priced. In addition, some of the games we play daily are proved to affec...
^^^^^^^^^^^
Line 2, column 283, Rule ID: A_PLURAL[2]
Message: Don't use indefinite articles with plural words. Did you mean 'way'?
Suggestion: way
...y are proved to affect us in a positive ways. For example, there is a variety of gam...
^^^^
Line 2, column 499, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Playing
...brain and absorb some useful knowledge. playing games is considered better than watchin...
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Line 3, column 137, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: They
...he young addicted to some online games. they spend all day watching the screen and d...
^^^^
Line 3, column 180, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: don't
...y spend all day watching the screen and dont do anything else. Parents will be disap...
^^^^
Line 3, column 364, Rule ID: BEEN_PART_AGREEMENT[2]
Message: Consider using a past participle here: 'resulted'.
Suggestion: resulted
... near-sighted rate in children are also result from this form of entertainment. To e...
^^^^^^
Line 4, column 103, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: We
...it is not a suitable way of recreation. we should use it with a proper frequency, ...
^^
Transition Words or Phrases used:
also, but, if, may, so, while, for example, in addition, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 13.1623246493 99% => OK
Auxiliary verbs: 4.0 7.85571142285 51% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 2.0 7.30460921844 27% => More relative clauses wanted.
Pronoun: 26.0 24.0651302605 108% => OK
Preposition: 34.0 41.998997996 81% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1275.0 1615.20841683 79% => OK
No of words: 266.0 315.596192385 84% => More content wanted.
Chars per words: 4.79323308271 5.12529762239 94% => OK
Fourth root words length: 4.03850299372 4.20363070211 96% => OK
Word Length SD: 2.62650692743 2.80592935109 94% => OK
Unique words: 165.0 176.041082164 94% => More unique words wanted.
Unique words percentage: 0.62030075188 0.561755894193 110% => OK
syllable_count: 399.6 506.74238477 79% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 14.0 20.2975951904 69% => The Avg. Sentence Length is relatively short.
Sentence length SD: 25.2296244645 49.4020404114 51% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 70.8333333333 106.682146367 66% => OK
Words per sentence: 14.7777777778 20.7667163134 71% => OK
Discourse Markers: 4.11111111111 7.06120827912 58% => More transition words/phrases wanted.
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 9.0 5.01903807615 179% => OK
Sentences with positive sentiment : 13.0 8.67935871743 150% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.16743323049 0.244688304435 68% => OK
Sentence topic coherence: 0.050097502578 0.084324248473 59% => OK
Sentence topic coherence SD: 0.0467417619866 0.0667982634062 70% => OK
Paragraph topic coherence: 0.100614399114 0.151304729494 66% => OK
Paragraph topic coherence SD: 0.0219851292762 0.056905535591 39% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 8.5 13.0946893788 65% => Automated_readability_index is low.
flesch_reading_ease: 65.73 50.2224549098 131% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 7.6 11.3001002004 67% => OK
coleman_liau_index: 9.91 12.4159519038 80% => OK
dale_chall_readability_score: 7.89 8.58950901804 92% => OK
difficult_words: 60.0 78.4519038076 76% => More difficult words wanted.
linsear_write_formula: 5.5 9.78957915832 56% => Linsear_write_formula is low.
gunning_fog: 7.6 10.1190380762 75% => OK
text_standard: 8.0 10.7795591182 74% => OK
What are above readability scores?
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Rates: 61.797752809 out of 100
Scores by essay e-grader: 5.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.