Children today play very violent games. This must be the reason for the increase in violence and crime in most major cities of the world. What are your opinions on this?
One of the most conspicuous trends of today’s world is a colossal upsurge in the number of people believing that games which are played by adolescents are promoting crime and violence in the metro cities. However, I am in the favour of above mentioned concern.
To commence with, there are plethora of reasons to support my stance. The most preponderant one is that children are sticking with their computers or mobile phones to play the online as well as offline games which are almost based on atrocity and brutality. It cannot only impact their mental stability, but also put influence on their habits, attitude etcetera. Also, it effects their overall growth dangerously because they get more aggression and impatience in them. As a result of this, sometimes they do evil things, if something goes wrong with them or someone loose temper on them.
Furthermore, online gaming sector is a predominant part of world in this present era which promotes cruelty with gun, shooting and rape. So, teenagers learn such things from them and try to imitate their heroes in the game. Apart from this, young society has more grasping power to gain the things. To illustrate it, if they play the crime based games likewise “ ego-shooter”, then obviously they will do the same in their real life. For instance, the study results published by the government of Australia in March 2014 and April 2016 clearly indicate that 60% children are only influenced by the games who encourage to create violation. Hence, it is proved that playing games affect life of youngsters badly.
To conclude, playing violent games are responsible for all the misdeeds which are experienced by the metropolitan areas and it has detrimental consequences for young people and society.
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Grammar and spelling errors:
Line 5, column 619, Rule ID: ALLOW_TO[1]
Message: Did you mean 'creating'? Or maybe you should add a pronoun? In active voice, 'encourage' + 'to' takes an object, usually a pronoun.
Suggestion: creating
...y influenced by the games who encourage to create violation. Hence, it is proved that pla...
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Line 7, column 59, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ng violent games are responsible for all the misdeeds which are experienced by th...
^^^
Transition Words or Phrases used:
also, but, furthermore, hence, however, if, likewise, so, then, well, apart from, for instance, as a result, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 2.0 7.85571142285 25% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 28.0 24.0651302605 116% => OK
Preposition: 39.0 41.998997996 93% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 1474.0 1615.20841683 91% => OK
No of words: 291.0 315.596192385 92% => More content wanted.
Chars per words: 5.06529209622 5.12529762239 99% => OK
Fourth root words length: 4.13022058845 4.20363070211 98% => OK
Word Length SD: 2.66247411947 2.80592935109 95% => OK
Unique words: 182.0 176.041082164 103% => OK
Unique words percentage: 0.625429553265 0.561755894193 111% => OK
syllable_count: 454.5 506.74238477 90% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 51.1993403178 49.4020404114 104% => OK
Chars per sentence: 105.285714286 106.682146367 99% => OK
Words per sentence: 20.7857142857 20.7667163134 100% => OK
Discourse Markers: 8.5 7.06120827912 120% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 8.0 3.9879759519 201% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.228385587445 0.244688304435 93% => OK
Sentence topic coherence: 0.068184115756 0.084324248473 81% => OK
Sentence topic coherence SD: 0.0528507930746 0.0667982634062 79% => OK
Paragraph topic coherence: 0.138086135105 0.151304729494 91% => OK
Paragraph topic coherence SD: 0.035325262586 0.056905535591 62% => OK
Essay readability:
automated_readability_index: 12.8 13.0946893788 98% => OK
flesch_reading_ease: 51.18 50.2224549098 102% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.1 11.3001002004 98% => OK
coleman_liau_index: 12.13 12.4159519038 98% => OK
dale_chall_readability_score: 9.19 8.58950901804 107% => OK
difficult_words: 84.0 78.4519038076 107% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.